Dan

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About Dan

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    Male
  • Location
    Union City, CA
  1. Hello! I'm usually just a podcast reader, but this jam got me to blow the dust off my forum account. I'm looking for a team! I'm a programmer with some experience in C#, JavaScript and Lua. I've also got experience in Unity and GameMaker. The most recent thing I worked on that was worth showing was this. Oh, I also did the UI coding and other random coding tasks of this. Other than that if you really want to see my folder of nearly half finished prototypes let me know (you don't). I'm open to whatever forms of communication is necessary, though I generally prefer text based chat. I'm in the Pacific Time zone; specifically, San Francisco Bay Area, California. I do work full time (but I could sneak in some text chat) so I'd only be available to work during the evenings or on weekends. I'm open to working on any kind of game. I'm just looking for more experience and fun! PM me if that sounds like someone you'd like to have on your team!
  2. It was interesting to hear Sean talk about Lee's dialogue options. I feel like I've been trained in most games to think they are alternate options. It pulls me out of the experience a little since I stop and think what my character should do. With The Walking Dead I didn't do that at all. When I had to make the first decision the timed nature didn't give me time to stop and think. Since I made the decision to say what I said, I internally decided that Lee had gone into a fugue state when the event happened and had no idea if he did it or not. I know now that wasn't the exact intent, but it was interesting that I treated it differently than other games. Great job. Also, that dot gobbler conversation was hilarious.
  3. Thirty Flights of Loving

    I don't know. I was fond of...
  4. New people: Read this, say hi.

    Hi. I've been listening to the podcast for awhile with obvious breaks. Thought I'd check out the forums and see what kind of craziness happens here. I don't normally use forums. Maybe this one will be different.