TychoCelchuuu

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Posts posted by TychoCelchuuu


  1. Finished listening to the Blank Check Spielberg series, which means I also finished watching through all of his latest movies. My new list (compare it to my earlier one for extra fun!) - scores out of 100 as before:

     

    1. Raiders of the Lost Ark (100)

    2. Jaws (95)

    3. Schindler's List (91)

    4. Munich (90)

    5. Indiana Jones and the Last Crusade (90)

    6. Saving Private Ryan (89)

    7. Bridge of Spies (86)

    8. Indiana Jones and the Temple of Doom (84)

    9. Indiana Jones and the Kingdom of the Crystal Skull (83(

    10. Catch Me If You Can (81)

    11. War of the Worlds (80)

    12. Close Encounters of the Third Kind (79)

    12. The Adventures of Tintin (79)

    14. Minority Report (77)

    14. Lincoln (77)

    16. Jurassic Park (68)

    17. War Horse (64)

    18. The Terminal (62)

    19. The BFG (60)

    19. Amistad (60)

    21. The Lost World: Jurassic Park (56)


  2. I just beat Dishonored 2 as a non-lethal Corvo. It was extremely excellent - I'm basically ready to play through again as a lethal Emily, and maybe some day as a lethal Corvo and non-lethal Emily. The world is as tremendously realized as ever, the graphics and design are as gorgeous as ever, blinking around and choking people out is lots of fun, and by the end I had crafted a few runes that made me choke super fast, move very fast while crouched, and sometimes recover tranq darts, so I was a hell of a non-lethal monster. I love the Karnaka setting. The oppressive jungle heat is almost palpable a few times, and when I first stepped out into the Dust District I was like "whoa." I'm really looking forward to playing Prey too at some point. I've played all of Arkane's games thus far and loved every moment of each of them.


  3. 8 hours ago, OneGameDad said:

    But you point about assuming there's multiplayer already belies your point about one system, pushing a button.

    At this point I am not sure what counts as a "system." What do you mean by "system?"

     

    8 hours ago, OneGameDad said:

    Which gets back to my original question, what is the minimum number of systems required for emergent gameplay? If the only way to express yourself in the game you're proposing is by pressing the button then is there really any emergent gameplay, regardless of whether there is multiplayer? 

    I still think that, to the extent the idea of a "system" makes any sense (I am suspicious it doesn't, but I didn't want to go there, because that's pretty thorny stuff), you only need one system for emergent gameplay. I think this is pretty obvious, for the reasons I and juv3nal have pointed out. If you want multiplayer to count as a system, then we can just look at the single player version of my game. Emergent gameplay could include things like getting very drunk to make it harder, playing it every day when the sun rises, etc.


  4. I don't understand your distinction between "video game" and "physical game." I have never played a video game without interacting with it physically - how would that work? In any case, if it must be a video game, then the button that has to be pressed can be a keyboard button. So for instance "the first person to press the spacebar wins." You say there "needs to be a tracking system of some sort or multiplayer," but I take it multiplayer is there already - you just play the game with multiple people. You could play it single player, also, although that would not be a very interesting game, as there would be little challenge unless you have physical disabilities that prevent you from pressing the spacebar or something similar. I am not sure why you think a tracking system would be necessary.


  5. 1 hour ago, OneGameDad said:

    That's very reductive. Not to say you're wrong. However, isn't the idea that emergent implies going beyond the intent or plan of the designer? If there's a single button to press and you only win by pressing the button then there is no other intent. 

     

    And yes I realize that Wikipedia includes two forms of emergent gameplay - intentional and unintentional. Wikipedia's description talks of giving tools to players to solve problems, which means if a player can only do one thing then there isn't emergent gameplay.

    Surely you aren't suggesting that the game designer intends every single possibility that a player might use to stop their opponent from pressing the button first. There's no way the game designer can even imagine all the possibilities, let alone intend them.


  6. 4 hours ago, feelthedarkness said:

    I'm way late here, but when I think the game I would hold out as sophisticated enough to show to an unaffiliated person, my go to is Kentucky Route Zero. I'm surprised it's not been spoke of more on Weekend! 

    I feel like no matter how much anyone talks about KR0 it's always going to be surprising to me that it isn't talked about more. It's just SOOOOO good.


  7. Yeah I quit it something like an hour in because of a bunch of stupid linear stealth bullshit. I like stealth games like Splinter Cell, Thief, No One Lives Forever, etc. but I found Riddick too hard or fiddly or whatever. So I suspect its life expectancy in this thread is effectively nil.