sclpls

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Posts posted by sclpls


  1. On 5/14/2017 at 6:56 AM, Vasari said:

    One thing I haven't heard talked about much that I really like is how everyone on Talos 1 has a name. This is exactly the sort of game that could have repeated alot of lazy environmental storytelling tropes involving corpses, but they've put so much care into presenting the game world and a big part of that is acknowledging that every dead body you find was a person involved in the story in some capacity. It tells you far more about the world to see the bodies of people who were clearly running to the shuttle bay when they died, than the old Fallout trick of putting a corpse next to a pistol and a bottle of whisky. It seems small, but in this sort of game that's absolutely a detail you need to get right, and they've clearly spent alot of time thinking about it.

     

    Yeah definitely.

    Spoiler

    I also like how a lot of the phantoms have names. This means that even though I'm definitely killing them, I feel kind of sad about it as opposed to the guards in Dishonored that, despite being human enemies, don't trigger the same reaction because they are interchangable.

     

    One thing I am noticing is that it is a little tricky to keep track of the main plot because nearly every character has been defined and has a story to tell. It's also nice that the game reveals its plot in a fairly subdued manner. If you want to follow the story, it really is on the player to pay attention to all the emails going back and forth, who wrote it, who it is for, etc. To that end I'm not really sure if I'm into the story or not, but I really appreciate how the story is being relayed.


  2. I've only been able to play about ten hours, but I can already tell this game is gonna be my favorite game that comes out this year (it was one of the games I was most looking forward to). The Arkane Austin studio made so many smart, admirable design decisions about this game. My understanding is that after Irrational Studios got gutted a lot of people from that team made their way over to the Austin studio, and it makes me happy to see that talented group of people make a game that is not only way better than Bioshock Infinite, but also (in my opinion at least) surpasses the Dishonored games in the freedom it provides players. Just basic stuff like never taking the camera away, not forcing you into these play style binaries, providing you with a freedom of approach that actually is better than any other immersive sim I can think of. It's phenomenal.

     

     


  3. The movie isn't nearly as intense as I was expecting it to be. Instead, it just cleverly utilizes the grammar of horror movies to address particular issues. The jump scares and gore are pretty mild. If you can handle the jump scares in Alien and the gore of something like Die Hard you should be okay.


  4. In my experience most of the toxicity is in really low and really high MMR games. I'm a 2.somethingK player, and my games have been chill. But the high MMR matches I watch on Twitch regularly feature people way worse than anything I encounter, and when I hear stories from my friends that are under 1K MMR I hear similar things...


  5. I think the big question (besides the size of the fee) is what Valve means when they say it is a "recoupable fee". How and when that fee gets recovered matter a lot (and presumably there are conditions where the fee is non-recoverable?) in terms of whether this move is helpful or harmful for devs of modest means.


  6. I just patiently would isolate one or two of the little spiders, and once I cleared them out (or there were just one or two stragglers) I would wail on Rom herself. I think a lot of people might find that boring, but I found it was a relaxing, enjoyable fight. Of course I've also heard from people that had a lot of trouble dodging the projectile attack, so I could see that being an issue for some people. It didn't cause me any problems, but I don't remember doing anything special to dodge it, but some people feel like it is impossible to dodge. I wish I knew what I was doing specifically for that.


  7. 22 minutes ago, Kyir said:

    It's interesting that Nick came away from all the streams thinking that people's "favorite boss" picks are based on mechanics. It might just be who I talk to about this stuff, but I've generally found the lore, music, character design, etc. to be much more important factors in people's picks. 

     

    I wonder if this is chat's fault.

     

    I think my favorite bosses are based on mechanics, but also, it is always chat's fault.


  8. Also while this thread is more active I'm going to take the opportunity to shamelessly plug my webapp again! As I check right now there are like 7 people on the leaderboards streaming! That's quite the selection! I recently prettied it up a bit (although it still could use a lot of work on that front), but more importantly I fixed whatever issue I was having with Heroku's servers, so now the page seems to be loading up a lot faster. Yay!

     

    dreamstream.herokuapp.com

     

     


  9. Where to begin???

     

    -Picked the Waste of Skin character class (starts at level 4, all others start at 10)

    -Picked the weakest melee weapon out of all the starting weapons

    -Picked a bad firearm for parrying

    -Chat seemed to insist that Nick should learn how to parry, he proceeds to waste a bunch of time (and more importantly blood vials) working on that

     

    When I stopped watching the stream today Nick was totally out of blood vials, and basically still not in great shape to beat the Cleric Beast. It feels bad to me because I beat the Cleric Beast on my first attempt, and I think I am worse at Souls games than Nick, but the difference is I didn't have all these different factors setting me up for failure.


  10. I completed The Last Guardian on Friday, and damn, that game has an extraordinary ending. The controls and the gameplay are nothing exceptional, but the stuff that game focuses on (like building empathy with a mythical animal via realistic animation) are so effective that I couldn't help forgive whatever shortcomings it had with stuff I would normally treat as very important. It makes me very happy that this game actually came out, I think it was worth the wait because it is something special.


  11. The Dark Moon event is so much fun! I think it is the best event Valve has done in a really long time.

     

    I also have mixed feelings about 7.00. I enjoy the talent tree a lot, and I like the change to the location of the rosh pit, but otherwise I'm also not a big fan of the changes to the map. I also really don't like that they added a bunch of more neutral camps, but lengthened the interval between spawn times. That's completely ruined the rhythms I got into playing support, and I really haven't adjusted to it yet.

     

    I need to fix/replace my modem before I play any real matches of Dota though. I've been getting lots of packet loss while playing and that has just been super game losing.