SamKD

Members
  • Content count

    44
  • Joined

  • Last visited

About SamKD

  • Rank
    Advanced Member
  • Birthday 08/20/1988

Profile Information

  • Gender
    Male
  1. Animal Crossing Pocket Camp

    I guess I sort of misunderstood the mechanic and assumed that the 'help' recruited only lasted for the 3-hour cycle whatever bonus item is up. Now that I know it's just a daily thing I'll do as you say and request a bunch of help in the morning and wait til the unique-item of the season is there (candy-canes right now). But you're absolutely right. Things need to be streamlined in this game. Actually, considering the number of button presses to turn in a request, I'm half surprised we don't have a "move to this map" confirmation pop up. So. Many. Pop ups. Current sequence for turning in a quest: Click on friend> go through dialog> choose turn in request> confirm turn in request> dialog> press ok for rewards> dialog> wait for friend points to apply. There's _at least_ two steps in here that can be cut down. I played the GC animal crossing such a long time ago, and I didn't really dedicate a lot of time to it... is this historically just how we should expect the game going forward? If so, I think I'm going to forget about it sooner than later. If there is room for it to more closely emulate whatever was great about the previous games, I'm all for that. but as-is, it's pretty dang flawed, and slow. Oh, and as a side note, I think this kinda doesn't teach the right lessons about money management? I mean, you get a car upgrade, and it just slaps you with a "loan." I know the old games also had a system like this for upgrading your home...I dunno...I was just thinking that if this is going to be marketed toward kids (it's cute characters and animals, let's not ignore that this is clearly either 1) marketed towards children, or 2) marketed towards those nostalgic) that maybe they could include some small system for interest? Maybe it could be a teachable moment in a game that there are consequences for taking on tons of debt and/or paying for things you can't afford? Maybe that's my own jaded view that our education system as it is currently doesn't do enough to teach personal finance... Perhaps this game could be better if it had a Hat-Economy situation vis a vis other online transactional nonsense. I don't want it to sound like I want it to become a super-micro-transaction hell, but...maybe?
  2. Animal Crossing Pocket Camp

    After playing for a bit, here's my $0.02 on things that need to be changed. Some sort of interaction between friends besides kudos and market place things. Perhaps fishing/bug hunting competitions? The quarry thing is very gimmicky and the timing of it never works out to have 5 people help you at any one time. It's a system flawed by the way everyone has a unique playing pattern throughout their day. Make items sortable. Make items for the friend's marketplace searchable. Items on sale by NPCs (clothes and furniture) needs to be more than 3 at a time. I believe the reason people stick with these games is for the personalization of your character and your space. They don't offer a high level of personalization soon enough to really keep some players engaged. Mini-games would be nice. Something besides waiting for the fish to bite or the bugs to be in range.
  3. I would LOVE to get the freedom cards, but as it is, I'm about to sign up for the second southwest card for the 120k total points and companion pass. I figure that will pay for a trip to LV or Austin sometime soon. I do regret that I think I've messed up the timing, and the companion pass (once I get it) would only be valid to Dec. 31st this year. It's really a shame that the 5/24 rule is such a pain to work around...
  4. Chris mentioned on a recent cast that he was very into keeping up personal finance, points, miles, credit cards, etc. I've just in the last year gotten really into this as well, and after hearing that Chris was into it I thought I'd make a forum thread about it for any other interested people. For me it started when I got the Chase Sapphire Reserve card that came with a sign-up bonus of 100,000 points after spending a minimum amount over a certain time period. Basically I fulfilled the offer minimum by installing some hardwood floors. That in turn paid for roundtrip tickets to Peru and back in first class ~ all for the equivalent of about $350 each way. It's a pretty neat hobby that actually helps you in the long run. I highly recommend checking it out. If anyone else has recommendations for news sites and blogs to follow regarding this, please feel free to include them!
  5. Diablo III BattleTags

    added the two of you. I've already reached 70 with two necromancers. they seem like a good mix of different classes. plus some interesting gameplay gimicks. currently running the set that takes advantage of a bunch of status effects to gradually multiply the damage.
  6. Civilisation 6

    Thanks! this really helps with considering what I should get. I was worried I'd need to buy a monster of a machine, but hearing that a lower processor with slightly higher RAM and a 1070 GPU will work well makes things easier to tell where I should aim my price point. Thanks for the advice.
  7. Civilisation 6

    Does anyone have any recommendations for a PC that would be able to handle the maximum load of this game without making a whole ton of fan noise? my 2013 mac mini chugs at 14fps and the fan is super loud trying to run this. Not sure I'm ready to drop $2k on a machine at the moment, but if there's anything out there that people recommend I'm willing to take a look.
  8. So I haven't had this feeling since Assassin's Creed 2 (I only played the first one maybe a year or two after playing 2, and I still think 2 was the best in the series). When you opened up the viewpoints of the cities in AC2 everything felt a lot more explorable. I suppose there's the argument to be made that getting lost is its own virtue, but I never felt this way. Having access to a map allowed me to orient myself and say, "Oh, huh, so that's how it's places in relation to XYZ other place I've been." The feeling is the same in BotW. I too left vast areas of the map unexplored for a long time, and I too left Eldin alone for a long time (I knew that the threat of being on fire was pretty heavy). But once I got the entire map open, I could look and survey it. Say, "Oh, hey, this piece of topography looks interesting, I'll go check that out."
  9. So apparently the suffix of -dorf on a name is referring in german to a village. https://en.wikipedia.org/wiki/List_of_family_name_affixes That means that Ganondorf just came from a town called Ganon....Which means that some group of people named their town after Ganon, then Ganon decided to be reincarnated there as Ganondorf. What a self-conceited prick.
  10. yeah, there's plenty of coastal areas that are named after LA characters and places. Love it. Makes me want LA to fall on yet another 4th timeline where we don't have to deal with the messiness that the OoT conspiracy theorists have constructed. On that note, while not seeing a human-form Gannon is kinda disappointing (his presence adds both personal and conceptual intrigue) I guess it does make it that much simpler in a mechanically complex game. My mind now goes to the whole game dev tychoon sliders where they brought the story slider way down to fill in mechanics to the max.