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About andrewdoull

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  1. I’ve DMed Troy Goodfellow about this and he said he’s going to let Rob know.
  2. Episode 452: After Dark 2018

    I will come onto this show and I will fight you and I don't even like Caves of Qud.
  3. “Sure it sucks having the wrong parts of your genre adopted by more popular games, but at least they didn’t take the name as well.” - the roguelike community.
  4. Surprised not to see season 1 of Wayward Pines discussed, because of its mid season reveal.
  5. There are surprising few video game genre specific podcasts often because the people inside the genre don't often think people outside the genre care about what they have to say. Go out, adopt a genre and tell them you want to hear what they have to say.
  6. One small detail that I hadn't seen mentioned and I think Chris and Jake may have missed the significance of is that the farmers who own the farm Bad Coop's henchmen are at can be seen dead in one of the shots.
  7. Idle Weekend May 27, 2017: Renaissance Morgan

    E.Y.E. Divine Cybermancy is what a cheaply made immersive sim looks like.
  8. What's even crazier is that Limitless was cancelled after one season and most of the issues highlighted in the article you linked to don't even apply.
  9. Let’s talk Person of Interest. (Mild spoilers warning: I talk about thematic concerns, and divulge some character arc conclusions in general terms. More important warning: I make a lot of unsupported generalizations in this essay. I don’t necessarily want you to agree or disagree with them – I’m more trying to paint a picture of where my headspace is at). I grew up a nerd, in a time where being a nerd was an isolating experience. I didn’t feel particularly isolated – there were plenty of people to play Dungeons & Dragons at school with, and I was onto the nascent Internet pretty early on, as my Dad ran a BBS for the local Commodore 64 user group. But I always had this sense of “otherness” – that what I was doing wasn’t part of the mainstream culture – but you could easily attribute this feeling of otherness to the process of being a child, then a teenager. It became clear to me as an adult, that there was a transformative social experiment going on with our lives facilitated by the twin new technologies of financial derivatives and the Internet – in short, the nerds were taking over. And with the advent of Facebook , it was equally clear to everyone else that the nerds had won. We were now the mainstream cultural force – modulo something about sports – and the last ten years has seen a complete takeover of film, and transformation of vast areas of television and literature. There’s another essay or even a book to be written about this (if there hasn’t been already), but let’s just say that “nerds now own narrative” and leave it at that for the moment. How does this relate to Person of Interest? Because as Jonathan Nolan and Greg Nolan have said this season the ultimate bad guys in PoI are Mark Zuckerburg and Isaac Asimov. That is to say, they are us. (If you don’t believe me, there’s a speech that Harold Finch makes at the end of the first episode of Season 2 where he lays his cards on the table of why he designed the machine the way he did. And it’s clear that the thing that actually terrifies him the most is himself.). But at the same time, Person of Interest is written for us. Mr Robot is the only other show on television that cares about the technology of computers as much as we think we do: Person of Interest has about as realistic cryptography, AI and hacking as makes sense to show on television, and if you start rolling your eyes at something particularly outlandish (especially in season 5), it is likely that you are wrong and the PoI writer’s room has been doing more research than you have. One of the real pleasures of watching Person of Interest in near real time is that they are often as close to or ahead of the bleeding edge technology concerns of the day than the mainstream media (my favorite is the buffer overflow exploit in If-Then-Else although there is an interrogation scene the next episode which under 30s will appreciate much more than I can). Person of Interest predicted Edward Snowden, not the other way around. The most unrealistic thing that Person of Interest portrays is the public actually caring about a massive state run surveillance program. And that’s where I think Person of Interest loses the nerd narrative: it cares about heroes in a way that we have been taught to distrust. It celebrates flawed individuals who genuinely want to redeem themselves – whereas we celebrate stories without heroes (Breaking Bad), or with selfish heroes who are more concerned with discovering who they are (Mr Robot). Person of Interest cares about redemption so much that up until season 4, every “big bad” also redeems themselves. And not just in the last minute quip or sacrificial act that PoI does so well, but in having a reason for doing what they are doing, and being ‘right’ about their reasons. Season 4 and 5’s biggest misstep is losing sight of this: there are at least 3 villains in these seasons who deserve a flashback story but don’t get it, which is doubly annoying in that 2 of them are thematic shadows of other characters rather than fully developed characters in their own right. If you have difficulty getting any of the season 4 villains, look around and try to figure out what else in the story their relationships are analogous to. Ten years ago, I wouldn’t have tried to get someone else to watch Person of Interest over social media. I would have written a blog post similar to this essay, and relied on an aggregator site like Slashdot to pick it up and amplify it. These days, I could slowly build an audience by podcasting (don’t get me started on how Patreon breaks things) and I know it’s possible because I’ve done so. But I’ve also discovered that it’s very difficult to get your audience to follow you – I’ve gone from game modder, to board game modder to hopefully boardgame and RPG designer, and most of the audience I’ve built are still only happy if I talk about roguelikes. So instead, I’ve gone to someone I hugely respect, and begged them to get them to experience and then talk about this thing I love from their slightly taller soap box.
  10. Episode 322: Wing Leader

    I am such a Phil Eklund fanactic I am seriously contemplating taking a year off to wander the world teaching his games to anyone who asks.
  11. Episode 307: Roguelikes

    What about a game dev who makes a game without emergent game play and then one with? Did they suddenly become a gamer between the two games? If you can't answer that, then your theory falls apart. And you still haven't answered it.
  12. Episode 307: Roguelikes

    Convenient short term memory problem you have there.
  13. Episode 307: Roguelikes

    And there's definitely interesting discussion to be had about gamer vs. non-gamer developers - or more specifically around the relationship between high level game play and game development. It's just the argument you're failing to make is not that interesting discussion.
  14. Episode 307: Roguelikes

    If you're theory crafting and I point out a fundamental flaw in your theory you need to modify or withdraw it. I don't need to address the points you derive from your theory if it's wrong; that would be wasting your time and mine. And without any evidence, you're theory crafting.
  15. Episode 307: Roguelikes

    Lol.I'm ready for serious discussion any time you're prepared for a more nuanced view of life.