Ausfaller

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About Ausfaller

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  1. Waking mars to me has the unique distinction of involving character archetypes I am personally way too attached to; with the exception of their computer intelligence character, I'm trying to find ways to not like these characters so much. The universe setup also seems specifically targeted towards people like me, as with the game mechanics. It contains all the concepts I want in all my games: ecological interplay, exploration, fluid traversal, ability to instigate widespread impact, unpredictability, teaching by experimenting, and stuff like that. The plot is a little pulpy, and I'm probably at the point where that starts to drag, so I'm not expecting an especially well executed ending, but who knows.