SamS

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About SamS

  • Rank
    Rhombus

Converted

  • Biography
    Hu-mon
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    Antipodes
  1. Three Moves Ahead 476: Pericles

    This is my question also.
  2. Good episode. There are lots of little tidbits I love about this game – but there is one particular thing which I think is just brilliant that I love seeing. The responses from other leaders when you turn down their offers. In every other TW game, you get spammed with diplo requests and every time you refuse you get some snarky version of “well screw you too buddy”. When that happens I’m like “hey, you came to me, I’m the one dealing with this annoying shit every turn and you’re giving me attitude??”. But I didn’t realise just how much that grated on me until this game. It is such a delight now with diplomacy when you turn down Kong Rong or someone they just give you a “cool, no problems” and that’s it. On the shadow unit cards - there is an option buried in the graphic menu that lets you turn them into normal unit cards that have the actual troops on them - it's a million times better. One more point - Rob you didn’t “Hannibal” it over the mountains – you "Deng Ai’d" it over the mountains! Someone actually went and looked at what it took for Deng Ai to sneak an army into Liu Bei's kingdom in Sichuan https://bzdww.com/article/38005/
  3. Troy did just that on the Single Malt Strategy podcast last month.
  4. More Kiwis on the podcast please.
  5. I'll pretty much listen to Troy and Rob bang on about anything really, so 1 or 2 shows a year about other topics doesn't phase me. But I prefer listening to them talk about games.
  6. Wrong! The podcast was always called Three Moves Ahead. It was hosted on Troy's blog called Flash of Steel.
  7. What chess videos does Austin watch?
  8. Ha, I came here to post this - the podcast got sooo close when Bruno asked about games where the AI follows different rules to the player, but then it veered away again. Warlords Battlecry 2 is another game that was streets ahead of its contemporaries in relation to skirmishes and compstomps. You could actually take your hero out of the 'Total War' style campaign and go play a bunch of skirmishes with him to level up, and he would keep that experience when you took him back to the campaign game. Like AOE though, there were so many factions it was impossible to ever master.
  9. This podcast actually inspired me to fire up WitW! If you have the Operation Torch expansion there are actually quite a lot of separate scenarios – although it would have been good if they did a second expansion like they did for WitE and added some more. But I guess they’re too busy on WitE2 which from what I understand is going to be porting a lot of the WitW features back over to that front. Bruce was right that a lot of the gameplay elements like building up points for an invasion are lifted directly from War in the Pacific – what I wouldn’t give for a sequel to that! On western front strategic games, a very good recent PC release is Strategic Command 3 – aka Strategic Command WWII: War in Europe. It sits quite comfortably below the Grigsby games on complexity, but gives you a good mix of battles and simple strategic and production decisions.
  10. Episode 424: Command Ops 2

    This is easily one of my top 5 games of all time. I love making my own AARs and drawing up plans with lots of arrows across the map and then executing them. (and seeing the plans all fall apart). On the topic of games that have a fog of war for your own units - the only one that springs to mind is the HPS sims game Tigers Unleashed - although it is still quite buggy.
  11. haha this was a great episode, seriously you could just spend an hour every week talking about old sci fi TV shows and it would be totally fine. I always had a soft spot for Voyager because it was really my 'first' Star Trek show that I watched from the beginning. I had seen some TNG shows, but the 90s wasn't like now and you couldn't just go and get all 7 seasons of a show to binge watch (which would be something like 50 VCRs). But I did have Janeway and Chakotay every week and, yeah the first season wasn't crash hot - but I was looking forward to another 6 or 7 seasons of the show that established itself as its own chapter of the Star Trek universe. Unfortunately we never got that, and I went off to college after season 3 so I have actually never even seen how it ends. .
  12. After listening to this I went back and listened to the old Empire: Total War show (episode 3!) with Troy, Tom and Bruce (most notable for the coining of the term 'Chick Parabola' by Bruce that was much snappier than Tom's original name, the 'Bell-Curve of Fondness'). It's interesting how a lot of discussion in the show back then was about whether CA had been able to successfully marry the turn-based strategic layer with the real time battles, and whether the meta game imbued the battles with enough context to make them meaningful. Like Tom said in that show, why am I playing a crappy strategic game when I could just go and play Civ4 or EU3 (or Dominions 3 as Bruce suggests)? Since that time, CA have iterated over and over and done a lot of work on the strategic layer (especially with Attila and Total Warhammer) - indeed so much so that not only is this question not raised any more - but even with this retrospective - it's kind of glossed over that it was ever an issue. That's not a criticism of the show, but its always fascinating how the current state of affairs colours our view of the past.
  13. Episode 386: Steel Panthers

    A Command Ops 2 show would be great. The modules on Steam are basically all of their old games updated to work in the new engine - but for some reason have been given new names. 'Foothills of the Gods' and 'The Cauldron' are the Conquest of the Aegean maps. 'Ride of the Valkyries' and 'Bastogne' are the Command Ops 1 maps. 'Westwall' and 'Knock On All Doors' are new maps created for CO2.
  14. I thought this was one of the best TMA shows in a long time. Dissecting the game in the context of an after action report gave the show a narrative depth that, to be honest, is kind of a novelty with the often wide ranging and discursive conversations TMA usually involves. More of these types of shows would be great.
  15. There's been no official 'announcement' of DW2, but it's been confirmed in the Matrix forums that it is being worked on. No other information.