youmeyou

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Posts posted by youmeyou


  1. Well I don't think there's no way. After all, we already know how Steam influences the market. It's not too hard to extrapolate how Steam in the livingroom space might effect things.

     

    I'd just rather talk about stuff like that than pontificate over half-life 3 ad nauseum.


  2. So what do you guys about how this will possibly influence Steam's already powerful sway over the PC games market?

     

    Especially in light of stories like this and others: http://flippfly.com/news/race-the-sun-a-month-after-launch-losing-steam/ which suggest it's Greenlight or the highway if you're trying to get your indie game sold on a PC.

     

    Ultimately what makes PC games great is the open and grassroots nature of the PC ecosystem, and while Steam doesn't necessarily represent as closed an ecosystem as your average console, it is curated (even if its the users doing the curating) and thus is defacto somewhat closed. And with a console out, EVERY dev is gonna want their game on it, and would potentially be losing out on a huge market if Greenlight fails them (which it is likely to do, statistically).

     

    Obviously no clue what the actual box will entail, just thinking aloud.


  3. I thought Alexander's audio clip was actually pretty effective satire, poking fun not at the game itself but at how major reviewers reflexively use the language of the game's marketing in their writing. Her dictation instantly recalls this unnerving piece of marketing for the game that came out 2 months ago:

     

     

    I would not at all place it on the other side of the scale with the gamespot commenters, even if you don't think it works as satire.


  4. 10/10 from Edge boooooooooooooo how disappointing

    9.5 from polygon

     

    come on eurogamer you are my last hope...... 9 :( and not a single backlash was lashed

     

    i guess its the best game ever then, whoopty doo

     

    You sound disappointed


  5. All in all Dishonored felt like the exact kind of thing that I hoped thief could turn into someday. It's the first game I've played in a long time where I am actually intrigued to check out the DLC.

    I've heard the latest DLC is excellent. I quite enjoyed the first part playing as Daud. His version of the Dishonored powers are a neat twist on an already awesome set of tools. Specifically his new blink, which freezes time when you engage it, allowing you to leap, hold down blink and leisurely choose where you'd like to blink to. (It also allows for blink chains giving you insane traversal ability)


  6. I could definitely see this being extrapolated into a bullet hellish, Vanquish type shooter with dozens of enemies on screen creating far more elaborate movement puzzles. Very fun concept, indeed.

     

    14 years has since The Matrix and I finally felt a little bit like Neo.


  7. That's amazing. I've heard of tribal societies coming to the same conclusion. I'm not sure if it was the indigenous people of New Guinea or maybe Borneo. Anyway, I heard that the general mentality is that if someone dies from a disease, witch-craft may be suspected, so they feel a need to kill a witch. It very much seems like it's a matter of not knowing if it was a head-shot or an accident but feeling the need to disincentivize any intentional killing (regardless of if the method can be determined) at the cost of executing innocents. I suppose we could see some examples in our society too.

     

    That really is fascinating. I've had plenty of friendly-fire-caused descents into mayhem with my brother - (we could almost never make it past the 1st level of Battletoads thanks to the ease of ally-caused deaths) but never to the extent that eye-for-an-eye justice emerged. Great stuff.

     

    Oh, and in response to Outlast not having permadeath and that kind of being a bummer, the upcoming Routine is pretty exciting 1. because space horror 2. has permadeath.

     


  8. I've played hundreds of hours of Dungeon Defenders with my gf. It's incredibly good co-op fun. Even has split screen should your friend ever make it over to your locality!

     

    Splinter Cell Blacklist is always on sale for hella cheap and has great co-op. Borderlands 2 is also endless co-op fun. These have probably been mentioned before.

     

    I will say I did not find Torchlight II very fun at all. It lacks the really slick presentation of Diablo III and doesn't boast enough novel elements to make it feel worth my time. Me and the gf also had trouble connecting: having to create a secondary in-game account to play multiplayer was pretty annoying and on top of that our game crashed all the time.


  9. Oh I totally agree with that. We learned a lot from watching what kind of strategies they used to defeat us. Then again, we didn't learn anything once they just started spawn camping us instead of attacking the ancient. I'd like to avoid that kind of gameplay entirely if possible.


  10. Huh, that'd do it I suppose. We were a five man group but all new players to the game. (Me and a bunch of my coworkers). I guess we should keep playing bot matches for now. Kind of frustrating!


  11. How good is the matchmaking in Dota 2? We were doing pretty good against Easy bots so decided to try a human match thinking they'd be at our skill level (lvl 1.5). NOPE. They utterly crushed us even going so far as to camp our spawn with Sniper. It was terrible. Is this a common thing? How wildly does human player ability skew at a given level? I was wondering if people had 'prestiged' and were skilled players who were starting new Dota lvl stats? If that's even a thing?

     

    oh and I tend to play every weeknight 10-12pm EST if anyone wants to hang. same nic on steam.


  12. I think he's sarcastically referring to your worry about commenting on AAA games.

     

    Anyway, it's awesome to here Nels talk about Netrunner because I just played in a Netrunner tournament yesterday. I also placed 5th, but only out of about 20. It's such a fucking great game. On the comment about high-level play and bluffing, it does get tougher because the card pool is small enough that a highly-skilled Runner can know exactly what cards the Corp can activate at any point. They won't know what specifically is coming up, but they have enough knowledge to know what to be scared of. Also, I think there probably is an imbalance favouring the Runner, at least with the current card pool (although the latest expansion pack seems to mitigate that) but it's only present at very high level play, so it shouldn't really concern most players.

     

    Nels, you should totally start a thread so that we can geek out about this.

     

    The comparison to bluffing among high level poker players reminded me about a super interesting interview with a poker play on this episode of Radiolab: http://www.radiolab.org/2013/mar/26/ in which she points out that bluffing and reading bluffs is NOT a tactic used among high level players because it's not reliable.

     

    For example, someone might bluff that they have a shitty hand, thinking they have a good hand, and might actually have a shitty hand. So if you're trying to read their bluff you're not taking into account that their information might be bad, thus making your own information bad.

     

    Not sure how much this ties into Netrunner, having never played it, but it was an interesting "Did You Know" type factoid that I thought was worth sharing.


  13. I find unhealthy in the sense that if don't know why you don't like in a game, you won't know what to avoid and potentially spend a lot of money in games you won't enjoy. Of course, if the game doesn't draw you in, that's enough, but if you know why it's not drawing you in, it's even better.

     

    PS: You only find on average two games brilliant a year? That's a bit harsh... :|

     

    Yeah it's slightly harsh and probably unnecessarily hyperbolic. The salient distinction is a game that I have absolutely no doubt I will finish and that I find my mind wandering to even when I'm not playing it. This year it's been Gone Home and The Last of Us.

     

    A counter example would be Papers Please, which is absolutely fascinating to play but also is such an emotional drag that I pretty much have to force myself to turn it on. I am in serious doubt that I will be able to get to an 'end' before my patience falters.


  14. Yeah, the reason I created this thread is to understand and accept why people quit a game, I think it's incredibly unhealthy to quit a game unless you actually understand why you are doing it.

     

    I myself will continue to play a game I don't like until I can pinpoint the reason I don't like it because, if you can't express or understand why you don't like a game, you're likely to make the same mistake again.

     

    I think calling it unhealthy is a bit of a stretch. The fact of the matter (for me) is: most games are mediocre, a few are above average, and maybe 1-2 games a year are memorable, brilliant, and engaging experiences. A game can not have any glaring problems and still fail at drawing me in.


  15. I own that somehow, think I got it in a Humble Bundle aaaages ago. I'd be interested in giving it a brief shot as I know its reputation full well but it doesn't look that intimidating from screenshots, sadly this computer can't play 3D anything though.

     

    I look forward to reading your shaken account in the quitter's club thread.  :P


  16. I think it's fine to ask. If she doesn't want accompaniment, don't insist. I don't think it's unreasonable to go out of your way if you're concerned about their safety.