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Everything posted by youmeyou
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You can give a man a fish burrito...
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That's a swell idea, might just try that next year. 20 hrs is little to pay for one of the coolest conferences in the industry. Speedy, if it's still open, check out http://www.atlasobscura.com/places/musee-mecanique It's an awesome collection of 100 year old penny arcade machines. Very cool. Also eat all the burritos. My favorite is Papalote's fish burrito. I try not to think about it. Gotta keep the saliva IN my mouth.
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God of War 2 - Overall I enjoyed this one a lot less than the first. Sequels should iterate and refine the mechanics that made the predecessor successful. GoW 2 got the iteration right but left out the refinement. I remember in the making of for GoW, they mentioned cutting things like a gliding mechanic that didn't feel right or couldn't be tested in time. What do I come across halfway through the second game but that very same gliding mechanic! It almost feels like I'm playing an obnoxiously long director's cut of a GoW game; full of stuff that doesn't feel finished and makes large parts of the game feel like a slog. The motivating story is an odd one too. Feels about as ill considered as the extra mechanics. God of War ends with you
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I've been looking forward to this guy doing a Let's Play: If you haven't seen his Blood Money Let's Plays, check them out. I kind of had a better experience watching them than playing the game.
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Idle Forums Game Club 2 - Shadow of the Colossus edition
youmeyou replied to Sno's topic in Video Gaming
Were those save ruins on your way to the second colossus? I didn't see anything en route. Except for that damn bird kept swooping down and showing off. It's true: running around atop a colossus feels so great. It boggles my mind that no one has effectively replicated this except for Dragon's Dogma. It's magical stuff. -
I loved the first Dead Space more for tone and setting than movement control, but its physics and animation are absolutely brilliant. Your character feels heavy and sluggish, weighed down by artificial gravity, struggling to turn and line up a shot before the xenomorph charging towards you gets too close. Feels good man.
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The funny thing about the cop contextualization is the fact that you are docked points for damaging property or hurting people only during the mission sections of the game. When you're not in a mission you can go hog-wild! Both the cops and the gangsters kind of have to come off as trusting to the point of incompetence for the game to work. You would think one of the thugs you beat up constantly would ID you to their higher-ups or people would start getting suspicious that every time you go off to that one parking lot someone gets arrested. Similarly, the idea that an undercover cop who gets embroiled in a gang war that leaves hundreds dead just gets a slap on the wrist is pretty hard to swallow. Yet it mostly feels pretty plausible when you're playing. Which I think is a testament to the game's great execution. Everything (excepting the boring side content) flows together really well. I quite enjoyed the story which was nice, simple and pulpy and the setting was great. Though it did have that threadbare feel sandbox games tend to have where there are only 3 kinds of stores scatted around the city and everything else is a 2d bitmap of store interior (akin in realism to those old micromachine cars that you could peer into)
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I have played a few games and haven't run into any assholes. Most people offer help when I tell them I am a newb. And oh boy, am I a newb. Newb enough to make a HoN player burst every blood vessel in his body in frustrated anger.
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While I still think we're reading stuff that isn't necessarily present in the video, I can try and address your particular reading. That she is an escaped pleasure cyborg smacks of the same kind of rationalization as Kusanagi using her body to distract men. Ultimately these are still just nuances aligned with the general intent of fetishizing women's bodies. Why does she have to be a crazed sex bot? Because it's a perfect combination of sex and violence, the bread and butter of film and video games. The nuns in Absolution have a similar rationalization. They're all rescued women from various war torn regions of the world. It's implied they've been sexual victims. It's a very similar calculus: that they're in the act of seeking revenge justifies the fact that they're portrayed in an oversexualized manner, because somehow that's their personal choice in reacting to their origins. I don't really buy it.
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Oh man, Dark Messiah was the best. I'm kind of sad they didn't keep the kick mechanics in Dishonored. It was probably too silly for the tone (and was basically replaced with wind blast), but kicking guys off ledges in Dark Messiah never got old.
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I'm a big fan of God of War, but I didn't really view it as a challenge or play it on very hard. It just has some of the best game feel I've ever experienced. It's intensely satisfying to wade into a group of enemies and watch them fly as your blades cut through them. (And then grab the last remaining soldier and rip him in two). I didn't really enjoy the first Devil May Cry actually. So maybe it's an indicator of taste. I had a lot of trouble identifying the interplay of my actions and subsequent enemy feedback in the first DMC. Kind of what Mington is talking about with the robot response in EDF, I didn't get the immediate sense my attacks were doing a ton of damage and how they were damaging enemies. Like the gun mechanic felt totally like what Sno mentioned about being stylish for no mechanical reason. Except in GoW it felt stylish and also decimated fools. But when I was shooting guys in the air it felt stylish but the guy was still alive when I landed. I dunno, it was a long time ago, I'll dload the the demo for the latest one to see if I still feel the same way.
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That's an argument that's made. But Bataou is also going through a similar crisis and you never see any gratuitously sexual shots of his body as you do with hers. And her sexualization undermines the point that in this post-human world, gender and body identity ceases to matter. It's a flawed film/book, but it does make some really interesting statements; many of which are deconstructed here: http://www.depauw.ed...77/silvio77.htm - Worth a read if you're a fan of the film. And Frenetic Pony, Snow Crash is a great read. Someone else mentioned Altered Carbon which is a fantastic trilogy set in a similar universe. Neuromancer is of course, also required reading for fans of the genre.
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Judging from how CPR handled the Witchers, I'm sure there will be some interesting philosophical insight to be found in Cyberpunk. But right now all we're being shown is the guns and tits. Which is why it's annoying. And which is why I hate teasers. Also, I think you can make comments on human nature and the results of never-ending human expansion and technological development at the same time as reveling in how bad ass it all looks. It's kind of the double edged blade of dystopian future sci fi. See Fifth Element and Blade Runner.
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Deus Ex: HR is kiiinda cyberpunk. And Watch Dogs and Remember Me both will employ cyberpunk tropes. Nothing as overwhelmingly on-genre as 2077 seems to be though.
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Dead Island fails to live up to its name and is in fact alive
youmeyou replied to Thrik's topic in Video Gaming
This might actually unseat Hitman: Absolution's "Make fun of your friends' tits on Facebook" campaign for worst marketing for a video game ever: http://www.rockpapershotgun.com/2013/01/15/deep-silver-promote-dead-island-with-appalling-statue/ -
"We put scissors on her arms, we are totally pushing the genre forward, guys!"
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My eyes just rolled out my head.
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Sweet sparks bro! I'm beginning to think the same person works on all posters for everything ever.
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Hopefully Cyberpunk will be more than just sex bots and shoot ups. Just like Ghost in the Shell was more than Kusanagi's boobs. (And Witcher is more than a having sex simulator) But this teaser is only showing me tits and guns, so fuck this teaser. Hopefully an actual trailer will be a fair prediction for 2013!
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Well I haven't started using only silenced weapons yet so my impression of it isn't fully complete. How I was going about things was firing from a position, then flanking and taking them out when they go to investigate the source of the noise I created from shooting. It all goes swimmingly except when it doesn't and they somehow know where I am even though I'm nowhere near my original postion and hiding in the shadows. The 180˚ shooting thing is definitely a thing though. Maybe I'll record a video of it and post it later, it's pretty silly looking and totally throws off me off, as I can't tell whether or not I've been spotted until they start shooting.
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Not sure, the stealth system in this game is not the most consistent. Sometimes it works fine, sometimes every guard in a mile radius knows your position before you even got there. The best is the weird glitch where they're facing away from you but still shoot, and that bullet still hits you. Happens one in three times I get in a shootout.
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Well hopefully that will start to happen soon. The last one I did had me attacking the police chief's brother in order to get the chief to stop driving around in his convoy and return to his post. Except convoys are one IUD away from obliteration, and posts are much easier to defend. So that was kind of puzzling.
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kid also means young goats. so that's probably the first part of that double entendre.
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First buddy lost. The logistics of the buddy missions seem rather poorly thought out. "Go help me do this thing that will undoubtedly make your original task harder, then I'll go and 'ambush' a group of soldiers, get quickly overpowered and need you to swoop in and save me." I approached from a bluff overlooking the failed ambush and sniped all but one soldier. The dude couldn't even finish off that one soldier. It was ridiculous. I guess he just wasn't cut out for the life of a far cry guy. Still enjoying most of the game though, the landscape is very cleverly designed. You get a great sense of exploration while taking the long way around checkpoints. I don't agree with whoever said the waterways were safer though. There may be less checkpoints, but you have way less options in approaching them when you're in a narrow river surrounded by cliffs. I also wish there was a more elegant solution than just stopping your boat or truck and switching to the gun, getting shot constantly while the animation plays itself out. Something like Borderlands which allows you to just remotely operate your vehicles guns when you're the only one driving it. Just seems odd that the main vehicles of the game are two-person vehicles in a game designed for just one player. I'd like to continue the screenshot tradition. Truly a lovely game. More to follow.
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The difference is that consoles are a closed ecosystem. You can't install stuff like DOSbox on your console. So you're beholden to the publishers, who aren't exactly jumping to make rereleases.