Gormongous

Phaedrus' Street Crew
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Posts posted by Gormongous


  1. Where to next? Should I leave my area of comfort of Sid Meier and Will Wright games? Would Alpha Centauri or Sins of the Solar Empire be too much for a Civ "chieftain"? Are there non-Maxis management games worth my time? When we will get Sim Llama?

    I wouldn't recommend Sins, which for all its 4X trappings is really just a macro-scale RTS, but the first Sword of the Stars and Galactic Civilizations II both offer great space opera moments.

    I bounced clean off Distant Worlds myself, so I can't comment. I just wasn't able to make peace with automating any part of my empire, even if the computer is better at running it than me.


  2. It's really a balance mod masquerating as a historical accuracy mod. The important features are increased character mortality, slower levy regeneration, and more disastrous civil wars. These, along with trait rebalancing to make the other stats like Martial and Learning useful, mean that going to war is a true risk and keeping a happy kingdom a real reward.

    Basically, it short-circuits the snowball effect most people eventually notice in vanilla, where successful conquests fuel future ones and the bubble never bursts. With CK2+, I can't crush the Duke of Lancaster and extort his relatives for ransom if he revolts. He's married to the house of Norfolk, plus Gloucester and Cornwall still nurse grudges, so I have to conciliate him right now, but I'm low on cash, so my only choice is to appoint him to my council and give him my daughter to foster. Fingers crossed that this satisfies him, or I've put him in a great position to abuse me further.

    Double-binds like that rarely happen in vanilla. Paradox's design is towards maximizing player choice, agency, and empowerment. CK2+ doesn't take those away, but it imbues them with consequence. I wouldn't recommend jumping straight into the modded version, but sooner or later everyone's going to want either a more challenging or more verisimilitudinous experience, which is what CK2+ offers in spades.

    Still, I've had great vanilla games too. The tug of war with the King of France when playing as the Duke-turned-King of Aquitaine was pretty damn fun in and of itself.


  3. Is anyone here still playing Crusader Kings 2? The big 1.06 patch has finally hit and -- perhaps more importantly -- the CK2+ mod has been updated to incorporate a lot of the new features.

    I'm currently playing as the Ynglings of Norway after an ahistorically successful invasion of England. Harald Hardrada's son Magnus was a worthless wretch who spent his short reign fighting border wars with Sweden and putting down revolts among the Anglo-Saxon lords, though that left his son Svend with little to do besides look longingly at Scotland. He hasn't bothered to produce a son, so I may be facing a fail-state in a couple decades. If not, I'm hoping to annex most of my Scandanavian neighbors and recreate Cnut's North Sea Empire.

    Or, you know, die in battle and watch the north explode in civil war.

    It's not as fun as my first game, as King of Ireland and self-professed High King of the Free Peoples, but I'm optimistic. How about you guys? Do you reload when stuff goes to shit? Do you roleplay your rulers? Do you hate how the vanilla game is full of immortal kings and unshakeable empires?


  4. I also want to stress (again) that this isn't an all-or-nothing statement or a manifesto or anything. It's just a general trend in my reaction to games over the last few years. There are cases that fall somewhere in between, like (here it comes) Far Cry 2, where I think the experience of the combat actually reinforces the game's larger themes--unpredictability, disempowerment, unintended consequences, and general sense of clusterfuck.

    You don't need to apologize for bringing up Far Cry 2, at least in this instance. I regularly mention it as an example of themes and mechanics reinforcing each other, usually in response to someone's po-faced belief that CODBLOPS2 is the final evolution of the modern FPS or something. Even though I haven't played it in months, I continue to think about it, which feels like a more practicable definition of "art" than most.

    For my part, I loathed the combat all the way through the first Bioshock. I was one of those philistines who froze Fontaine with a plasmid, shot him twenty-five times with electric buckshot, and called it a day. For the first few hours, I felt exactly the same way about Bioshock 2 when I played it years later. Once I got clear of the heavy progress-gating, my mind began to change. At least in Bioshock 2, the imperfect and imperfectible combat feels like it's meant to work hand-in-hand with the extremely granular equipment/character customization options. Like a wargame where you draw up the battle plan and then let the AI simulate the outcome, the game here obfuscates and frustrates in order to ensure that decisions made before the battle have more impact than decisions during it. Sure, the outcome is typically to make the player feel like a clumsy oaf who bungles every encounter, but I think there's a philosophy at work here, and I like the idea of a system where the choices you make going into combat matter more than your skill at resolving it. The STALKER series tried something similar, and I liked it there too.

    Or maybe I'm overfinessing floaty controls and weird hitboxes when they just weren't a priority for the developers, I don't know.


  5. And probably neither Decameron nor the Decalogue make for a good format for Idle Thumbs' Terrence Malick's Sid Meier's Civilization...

    Nah, I can see it as a great framing device! A small group of carefree revellers retreat to a lonely bunker in a radioactive swamp to escape the slow march of the world into oblivion. They choose to pass the time before the nukes finally drop spinning tales of the wretched lives lived by others in this war-torn and Orwellian future.


  6. My point was that if 512 MB has last the 360 until now why would 4GB be a big issue for a next gen console? If 4GB of RAM last the next xbox as long as 512 megabytes has lasted the 360 I don't see an issue.

    Well, you'd hope they'd err towards caution, because I know that several devs have struggled to accommodate such a low memory ceiling on the 360, mostly by resorting to tricks and compromises that undermine the overall technical operation of the game.


  7. I honestly cannot understand why this game was not more popular. Sure, it is a bizarre and unfamiliar game concept, but it was developed and marketed by a gigantic video game company and polished within an inch of its life. A quick search online claims Pikmin 2 sold only 1.2 million copies worldwide, whereas Wind Waker and Super Mario Sunshine - both also Nintendo games of the same era - sold 4.6 and 6.31 million, respectively. Sure, you could say, because those are major brands. But Nintendo made them major. This is a company that got everyone to waggle their arms at their TVs and trade imaginary digital creatures, and those weird ideas are weird as hell. Why does the Pikmin series seem relegated to "cult" status? It's mystifying.

    Every time I've talked to a former Gamecube owner about Pikmin, it's always been a game they were interested in but never prioritized. For some reason, the eccentric collection of launch titles like Luigi's Mansion and Pikmin intrigued a lot of gamers, but Nintendo didn't really follow through with them. Instead, industry commentators whined about the system's "weak starting line-up", Nintendo responded with an onslaught of core brands six to nine months later, and everyone's like, "Thank God the drought's over!" It saved the Gamecube from the lackluster launch the Wii U seems headed for, but it killed a lot of great new properties in the cradle, and that's a shame.


  8. It's purple, yeah. But it's towards a sense of pacing and atmosphere, at least in Miéville's earlier novels. I wouldn't dismiss them as overwritten any more than those of Dickens or Melville -- not to say his prose is on part with them, but still. Of course, I can only speak for his first few books. I got dead sick of him after The Iron Council, in part because I could feel him heading down the path of bloat for bloat's sake, which I'd condemn here as I have elsewhere.

    Edit: Also, Tycho mocking someone for an exaggerated style of writing, particularly one characterized by neologisms, is almost as funny as the comic itself.


  9. One last thing...

    On paper Paradox grand strategy games are great. I don't know how many reviews I have read about them where I am convinced the game is for me. For some reason in practice they just don't hit the spot. I enjoyed EU3, but only tinkered with Hearts of Iron, Victoria 1&2, Crusader Kings 1&2, etc. I want to love those game, but they either seem like too much work without the reward (Vicky) or I just can't find compelling reasons to enjoy their mechanics (CK2). I am really disappointed I can't get into CK2 when the general consensus is that it is very good. I find the mechanics pretty dull - marriages, wars, educating kids - but the concept of the game is pretty cool. Someone please make me like it.

    I probably would have had something glib to say in defense of Crusader Kings 2 a week or so ago, but I've recently become convinced that a deep love of medieval history is necessary to enjoy the game. Usually that's not a problem, because if strategy gamers don't start with a passion for the past, the available titles out there will instill them with it in short order, but Crusader Kings 2 suffers especially in that without knowledge of the period and awareness of counter-factual situations, it's just The Sims 3 with vastly reduced interactivity.

    I became aware of this playing the Game of Thrones mod that was just released a little while ago. I have never found anything more boring than the endless wars of faceless nobles over arbitrary geography that this mod orchestrates. It even incited a half-serious argument with a colleague where I tried to use it as anecdotal evidence of how important the papacy was to the civilization of medieval Europe, considering that its absence in the mod leeched all the color out of the game for me.

    So I don't know. I'm studying for my doctoral exams right now, and I can tell you there's nothing more thrilling than reading about a certain historical figure and then seeing him at work in your game. It's a joy that never dies, and probably the best advice I have to offer.


  10. A few days late here, but you don't actually like Perdido Street Station, do you?

    Is that not allowed? Insofar as it was nightmare fantasy Dickens, I myself loved it. As the early peak of an increasingly underwhelming authorial career, not so much.

    Why be tactful about it? How much of his work do you think of as earlier? 80s stuff? I think of LtW back as basically one block of work. You picked exactly the right adjectives to describe CP, it's a book that's beautiful, I think, not just because of how well it describes place and tone, but the fucking range it delivers, glass temples and boats and beaches and space trucker fights, it is all over the place, and perhaps not better for it, but certainly more unique because of it.

    I read Consider Phlebas at a pretty odd time in my life, when I'd just gotten out of college and was killing time working at a bookstore slowly circling the drain. During my break hours, I was digesting a lot of genre crap I'd never felt confident enough to buy even used, so the bizarre bombast of Banks' space opera kind of exploded in my brain. The ramp-up from Consider Phlebas through The Player of Games to the fullest realization of Banks' substantial talent as a sci-fi writer in Use of Weapons was a perfect storm of interest and circumstance, as well as one of the few instances where I will not bow to established canon in defending it as one of my favorite works ever.

    After those three, the Culture books get pretty uneven. Excession and Look to Windward are both much more inward and philosophical in aspect, though this is only a weakness juxtaposed with the robustness of the preceding books. And I won't even try to argue in favor of Matter or Surface Detail, which are serviceable but clearly products of a writer who's outgrown his editor, much like George R.R. Martin in his latest installment.

    And I haven't read Banks' mainstream fiction, so I can't speak to A Song of Stone, but I don't really have such strong opinions on his other genre pieces. He mostly seems guilty of the urge to revisit and improve upon the works that made him famous, like George Lucas or Ridley Scott. You could argue that Against a Dark Background is an incremental improvement on Consider Phlebas, but only if you concede that The Algebraist is an inferior retelling of Excession that largely misses what's clever about the latter. Feersum Endjinn is probably the only non-Culture feat of imagination sui generis, but it's hard to pass judgment on it for precisely that. It's doing a lot of interesting things, but is definitely one of those novels where the process matters more than the outcome, which is invariably disappointing.

    And as for ship names, it's so hard to choose! Probably "Of Course I Still Love You", though I have a soft spot for "Anticipation Of A New Lover's Arrival, The". It changes weekly, really.


  11. I tried listening to both Consider Phlebas and Perdido Street Station on audio book and hated it, I don't think I made it further than 20-30 minutes in either before I gave up and just bought the books.

    Ugh! I've been trying to think of a tactful way to bring up my intense love of Iain M. Banks' earlier works here, but I just can't force myself to do so through the mention of Consider Phlebas as an audio recording. It's such a strange, bloated, overblown, intimate beast of a novel, having some stranger read it to you over your iPod would be possibly the worst way to experience it short of reading sentences off billboards as you drive down the highway, Burma Shave-style.


  12. The audiobook of The Lies of Locke Lamora completely shattered every mental idea I had about how the characters sounded, which seems to be a frequent danger.

    I think this is a common danger with any adaptation from a literary work, though. I spent about one quarter of my time while watching the new Game of Thrones series feeling put off that Jon Snow was so much greasier and puffier than I'd imagined him.


  13. Might give evil genius a go when I finish with Eufloria (which has been excellent so far), how well has it help up to the passage of time?

    Time has not been entirely kind, but it's hardly ruined the game forever either. The biggest issue with me picking the game back up a few months ago was the incredibly heavy tutorialization through most of the campaign. There's a good stretch where you can't do anything without the game's say-so.


  14. To put it bluntly there are days where i'm just too damn tired, or stressed to wade into many strategy games.

    Not wanting to worry about my reaction time when tired rules out a lot of RTS's, and after a bad day many turn based strategy games just seem a bit more intimidating than they do after a good one.

    But that doesn't mean that i just want to load up a action game, i still want something with that distinctive satisfaction that comes with playing with fascinating problems inside a interesting system.

    It something which has been rattling around at the bottom of my brain for a while, it bubbled to the surface first after watching the Idle thumbs Kickstarter 'party'.

    Pikmin seemed ideal relaxing game in some ways, sadly it wasn't exactly easy to get hold of. So i opted for what seemed be a bit of a Pikmin clone, Overlord. I was pleasantly surprised with how much fun i had with it. Perhaps the virtues of 'lean back gaming' are sometimes bit overplayed by some console evangelists, but oh boy after plugging a wireless controller into my PC i really did find the experience of playing qualitatively different in a way i didn't expect.

    Restricting a search to PC games with joypad controls wouldn't get me very far, but i think it has given me a clue to what kind of game i should be looking for. Constraints of the joypad control system seem to naturally a fair amount of streamlining in any design that most PC games don't have to do.

    So anyway I've just picked up Euflouria which looks like it could be just the thing i need. but i know there must be a few others out there.So if anyone can suggest either games or ways of playing games conductive to a nice relaxing evening i'd love to hear.

    Alternatively: If you find complex games or multi-player RTS's relaxing id love to hear why too.

    Personally, some of the better Paradox games, like the recent Crusader Kings II, play great as relaxing hands-off experiences, but maybe that's just me. If you play a small count in Ireland or Wales on a slow speed setting, it's a fairly pleasant experience not unlike tending a garden or something.

    Actually, on the subject of gardening, I may have an actual suggestion. How do you feel about Dungeon Keeper-type games? Looking at my shelf, I see Evil Genius and Startopia as two titles I remember having a very zen feel to them. I don't think they'd work well with a gamepad, but they're certainly not clickfests.


  15. I've found that, very often, the best, most-rounded and believable characters are the ones that are, essentially, a pile of contradictions. MaybeTaiko is an attempt at that? Or is it that the character switches beliefs at the drop of a hat?

    At its best, Taiko is like that, but more often the main character goes from bravery to cowardice in the space of a page, with no logical sequence connecting the two. In a way, it reminds me of the descriptivist histories I occasionally have to read, where events are flatly stated with no attempt to suss out motivation. Richard I Lionheart goes on crusade, burns a castle in Messina, meets with his betrothed, conquers Cyprus, befriends Guy de Lusignan, and so on. Taiko is more abrupt even than that, but it's an abrupt book in general, which is what makes me wonder about the editor and translator.

    When I was at Irrational one of my coworkers there would read this on the train every day for quite a while. It sounded quite interesting from his descriptions, but I also suspected that if I were to attempt to read it I would never finish.

    It's exactly the sort of book I'd imagine you guys bringing up on your podcast, though. If it helps at all, it's not really a book that has to be read all at once, or even to the exclusion of other books. Sure, there's an overarching argument being made about information as the fundamental building block of reality, but I think that's better presented in Vlatko Vedral's Decoding Reality. Where The Information really shines is the vignettes that structure each chapter, nuggets of interesting ideas that you can chew on for weeks. The first few chapters about African "talking" drums, the history of writing, and the creation of the first dictionaries highlighted the enormous differences between oral and written cultures so well that I found myself bringing them up in every conversation I was having (and sounding like a terrific smartass too, I bet).


  16. I hope I'm not repeating anyone, since I only joined the forum a few months ago and have only made it about halfway through the old posts on this monster thread. As a grad student with impending doctoral exams, what I'm mostly reading are books from the hundred-entry core syllabus. Malcolm Barber's The Two Cities stands before me, with Cyril Mango's Byzantium: The Empire of the New Rome ahead and Marc Bloch's La Société féodale behind.

    But no one wants to hear about my academic march to the sea. For pleasure I'm splitting my time between a fiction book and some nonfiction. Currently, the former is the abridged 1992 translation of Yoshikawa Eiji's Taiko, a fictionalized biography of Toyotomi Hideyoshi. I'm reading it on the recommendation of Tim Stone from Rock Paper Shotgun and battling very mixed feelings in the process. For what is supposedly a character sketch, Hideyoshi's personality and motivations seem wildly variable. He is both clever and dense, sentimental and hardnosed, carefree and intense, faithful and conniving, each in turn as the plot demands. Yet it's in service to an vivid and heartfelt tapestry of life during the sengoku jidai, which I find hard to fault. I often find myself wondering if the aggressive abridgment or translation is ruining the author's presentation. I know just enough about Japanese to tell that occasional compromises are happening, at least.

    On the nonfiction side of things, I'm reading James Gleick's The Information: A History, a Theory, a Flood. I've had an intense curiosity about Claude Shannon and information theory since rereading Vernor Vinge's A Deepness in the Sky a year ago, and I can certainly say that this is feeding it well. Besides that, all I can say thus far is that it's surprisingly personable, but that speaks mostly to my professional distrust of "object" histories, which are way too much in vogue right now.

    Before all this, I was reading through Ursula K. Le Guin's Earthsea series, though I stopped short of the full bibliography out of sheer fatigue. I found A Wizard of Earthsea charmingly sparse, reminiscent of my time reading Meredith Ann Pierce's Darkangel trilogy and Garth Nix's Abhorsen books so long ago. The Tombs of Atuan only managed to tinge that pleasure with the slightest unease at the presence of a soapbox. Halfway through The Farthest Shore, I'd already decided to take a vacation from Ms. Le Guin. They're not particularly long books that she writes, but the economy of her prose and the ever-present sense of parable wears on even the most amenable reader.

    Anyway, that's it for now. I'll duck back in once I've read the whole thread (and probably added a half dozen books to my own list, to boot).


  17. I'm not sure what anecdotal evidence for there not being a security flaw would be either because that's asking to prove a negative.

    As far as I understand it, there have been no documented cases of a session hijack according to Blizzard, even though the very nature of the exploit would not easily be documented unless an interested party was made aware of one while it was still in progress. It seems like people are saying they're being careful, so it can't be their fault, while Blizzard is saying the same thing. I'll be curious to see if this question is ever resolved.


  18. There are rumors all over the internet, but so far I've seen no actual evidence that it's anything more than the usual keylogging/phishing attacks scaled up for the popularity and money making potential of Diablo 3.

    I'm sincerely curious here, not being passive-aggressive. What exactly would constitute evidence in this situation? All I've seen so far is anecdotal evidence on both sides.


  19. I heard avoiding public games is a wise strategy but obviously that's not substantiated in any way.

    I'm reminded of the superstitions about health and cleanliness that were spawned in the wake of the Black Death, in a way.


  20. Several articles I've read mention that attacks occasionally occur while the player is logged in and that Blizzard's servers often have no record of the incursion. This has been repeated way too many times for user error to explain all cases, I think. Rumor has it that Blizzard's credentials structure does encourage brute forcing with no case sensitivity and unlimited retries, though.