Gormongous

Phaedrus' Street Crew
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Everything posted by Gormongous

  1. anime

    That's true, the experience of watching it as it aired made Endless Eight much less comprehensible as an artistic endeavor. I've often wondered how much my viewing experience of most anime is altered by the ability to watch (or binge) them at will. I tried a few years back to do a one-episode-a-week rewatch of Evangelion, to get the feel of having to wait, but I gave up because it was boring and also because I already knew that work well enough that I felt the effect was being lost. It's weird to think that Endless Eight works better to binge than to watch piecemeal, but I guess that's the contradiction inherent in a series format that's planned all together, animated and aired separately, and then often watched all together.
  2. anime

    I feel like, among the critical community at least, it's generally been recognized that much of the backlash against the "Endless Eight" arc was performative, a way of signaling to other anime fans that you knew what filler looked like and that you understood how filler could be detrimental to the quality of an anime. I never had the gross overreaction to Endless Eight, but in hindsight I see even more how it was an ambitious and experimental way of doing a time loop in a way that cut no corners and gave small, surprising insights into the slight variations of character behaviors and reactions. Generally speaking, though, most people on the internet who watched it at the time will still blast it for "wasting" eight episodes that could have been used to tell a "real" story (Endless Eight being essential to the setup of the excellent The Disappearance of Haruhi Suzumiya somehow always notwithstanding) and will claim that it made them "quit" KyoAni works for an unspecified period of time.
  3. anime

    I distinctly remember Jotaro starting alone, in jail, in Stardust Crusaders and ultimately gathering a party of a half-dozen others, some of them former enemies of his, in his quest to do the whatever. Like, if you don't enjoy bromance and a lot of fights where one person thinks they've won but then it turns out that they haven't because the other person is cleverer or gutsier, JoJo doesn't transcend that. It's not bad at all, and I've never argued that, but it's definitely solid in its genre roots, and if you don't enjoy that genre it's not going to win you over with style alone.
  4. anime

    As a counterpoint to Twig, I've watched all of the latest JoJo's Bizarre Adventure through Stardust Crusaders and I don't think it's worth your time if it doesn't immediately grab you as something great. There are some fun and interesting twists to the formula, but deep down it's still an extremely rote shounen battles-and-friendship anime, just one that doesn't take itself terribly seriously (while still being perfectly happy to be taken seriously by the viewer) while showing off a lot of sub-Fist of the North Star beefcake. There's a lot of pressure online to watch and enjoy JoJo, and I know from experience that it's hard to ignore, so I'm always willing to raise my voice to say that there are dozens of anime that are better to watch, no matter what your tastes are.
  5. anime

    IMDB is the worst source for anime production credits, sadly. It's usually, as you said, overzealous fans working off of the back of a DVD or pausing the translated credits, both of which can be incomplete or over-generalizing. If I need to double-check production credits for specific episodes in an anime, I tend to use AniDB, which is better-curated than MyAnimeList and AnimeNewsNetwork and has more granularity in how it credits people per episode. According to the AniDB listing, Satoshi Kon is credited with script, storyboards, and direction for episode 5; "composition assistance" (which I haven't really seen before, but I assume means helping on script and/or storyboards) for episode 6; and key frame animation on episode 2. Hopefully you're not collecting everything that Kon did key frame animation on, I imagine that's a pretty long list! I can find no evidence of Otomo's involvement in the 1993 Jojo and I think that that's someone conflating Kon and Otomo, honestly. Anyway, over the last month of anime viewing, I finished Turn A Gundam, which had a predictably Instrumentality-like ending but then had an extremely powerful and emotional epilogue that completely resold me on the series. After that, I finished my watch of Space Runaway Ideon and its two movies. I liked those a lot less: there were intermittently some very clever ideas about humanity's predisposition towards violence and how peace can be achieved in spite of that, but they were hampered by a highly episodic "mecha of the week" format and one-dimensional characters who, by the second movie, openly admitted that there was no rational motivation for their self-destructive escalation. It's actually kind of uncanny how much the second movie, Space Runaway Ideon: Be Invoked, is a prototype for End of Evangelion, and that's probably where I got most of my enjoyment. Finally, I watched all of Hyouka, KyoAni's 2012 take on the series of mystery novels. Being more serious than most other offerings from that studio, it feels like Hyouka is often overlooked, but I thought it did a great job of using high school slice-of-life trappings to tell a series of extremely low-stakes mystery stories. The initial mystery, an investigation into the meaning of the titular hyouka or "ice cream," is probably the best, although I'm fond of the one about the horror movie because it was one that I was able to solve in advance of the characters, and the second cour of the anime slowly de-emphasizes the mysteries in favor of character moments, finishing with a somewhat abrupt (but not unexpected or precipitous) ending. I enjoyed it immensely, and it was a great palate-cleanser after Ideon. The question, now, is what to watch next? I have a friend pushing me to watch Rozen Maiden, but I was also thinking about Bubblegum Crisis 2040. Those are pretty different anime, but that's just how worldly I am!
  6. anime

    After letting my viewing of it lapse for months, I've been back into Turn A Gundam in a big way. Something that you don't get when you only watch one- and two-cour anime is how many different themes a longer-running series can tackle over the course of its running time. Turn A spends twenty episodes on the fog of war and the inherent factionalism of human beings in times of conflict, then another fifteen on the absurdity of mutually assured destruction and who should have the power to make that call anyway, and now the final fifteen are returning to what I think of as more traditional concerns of Gundam: whether certain people, objects, and ideas are inherently violent or not, and whether you risk repeating history more by educating people about past atrocities or keeping them ignorant of them. Except for the last phase, these themes have been remarkably subtle and underplayed, mostly coming through the well-realized characters and the intricate politics of the show. I have to admit, I always suspected that I might enjoy a full-length Gundam series, but Turn A has really knocked my socks off. Except for a tedious interlude about an adventurer who was searching for a way to travel to the moon, it succeeds with almost all of the many ideas that it tries: invasion of a relatively primitive society by technologically advanced colonists; the process of discovering and using lost technology; fighting a guerrilla war against technologically and numerically superior forces; nuclear disarmament; an ancient civilization built around an abandoned space elevator; moon colonies and their society; and, perhaps the greatest achievement, a fascinating prince-and-pauper dynamic between the two main female characters, Dianna Soriel and Kihel Heim. I guess I shouldn't be surprised that Japan has a different (and largely superior) take on doppelgangers, when Kokoro Connect was such a good story about body-swapping and Golden Time's amnesia plot wasn't terrible, but still. The queen of the moon and the daughter of a mine owner switch places on a lark, during one of the filler episodes, and then are forced to maintain their new roles for most of the ensuing episodes, and they both learn and grow so much from the expectations and relationships that hitherto surrounded the other that they've both become my favorite characters in the show by a long shot. Even if Turn A Gundam continues its apparent trajectory in the final six episodes towards typical anime "gee whiz wouldn't it be great" pacifism and falls back on platitudes about compromise, communication, and humility, the sequence of events that led a queen to learn about the kind of life of her own choosing she could lead and for a young woman to learn how to wield authority even when it's not given to her has made this one of my favorite sci-fi anime of all time... You could say that I'm over the moon, even.
  7. The Big FPS Playthrough MISSION COMPLETE

    Maybe, but I kept track of my kills and roughly three hundred and twenty people died in the course of me putting down a palace coup, which is hardly outrageous by historical standards. Certainly, it's one thing to get scolded by a reclusive inventor or a young girl, but former generals and admirals shouldn't be giving me that shit, not when they're likely responsible for the deaths of tens of thousands of people themselves. It really felt like the developers speaking through their mouths, and I resented it as a player, even though I understood it in the abstract.
  8. The Big FPS Playthrough MISSION COMPLETE

    I enjoyed the game itself a lot, I just wish that I could have turned off the mandatory cutscenes full of finger-wagging. I understand that the writing in the sequel and the DLCs is less overt at chiding the player for having too much fun with the killy bits, so maybe I'll play them someday and it'll improve my opinion of the original with it.
  9. The Big FPS Playthrough MISSION COMPLETE

    Sure, but we're talking about negative signals and whether the game communicates that killing people messily is wrong, not whether those negative signals are "satisfyingly logical."
  10. The Big FPS Playthrough MISSION COMPLETE

    Every single voiced character in the game berates you, some repeatedly, for choosing excessively lethal play. Hardened soldiers, who say at the beginning of the game that the throne must be retaken at any cost, verbally recoil at your kill count roughly halfway through the game, begin begging you to kill less people, and call you evil and a monster by the end. There is also a mechanical effect where you don't begin the final mission in stealth if you've gone for the high-chaos route. I agree that, mechanically, Dishonoured bends over backwards to accommodate the player's chosen style of play, but narratively and thematically, its developers take extreme pains to communicate to you that a high-lethality style is the wrong way to play their game. That's fine, whatever, a lot of games have "saint and asshole" morality systems because good and evil are too passe, but when you make a game positively filled with creative and unique toys of death and then explicitly call me a monster for wanting to use them a lot, yeah, I have a beef.
  11. The Big FPS Playthrough MISSION COMPLETE

    Yeah, it's really fun like that. The only downside is that there's a lot of finger-shaking from the devs if you go for a high-violence, high-chaos route, but it doesn't impact your game mechanically.
  12. anime

    Triple post, because I like talking about anime on the forums as much as the slack! This past week, I finished Show by Rock!! #, which I'd picked up as a pick-me-up from the doldrums of watching too many old and long-running series. It was a really good time! The first season, minus the sharp sign, was a lighthearted Sanrio joint that mostly focused on gags about the music industry, gags about music genres, and heartfelt teamwork between band members. It was cute and fun but not essential, you know? Like most anime out there. As I said on a recent Key Frames episode, the second season is radically different, almost as if it's the result of a blank check or open-ended mandate from corporate leadership. A universe-destroying threat is set up and executed in the first five minutes of the first episode, then rolled back through time travel so that the protagonists can try to prevent it... by growing together as a band. On the way, they participate in a bake sale, a water sports tournament, a sentai show, an interplanetary voyage, a trip to Hawaii-but-not-Hawaii, and of course multiple battles of the bands. The best gags from the first season are still in use: the ludicrous pretensions of the visual kei band, the cod wisdom and grandeur of the traditional Japanese band, the sickly-sweet infighting of the idol group... I don't know. It's really interesting that Sanrio is doing all these anime like Aggretsuko and Show by Rock!! that have these hard, self-undermining edges to them, but unfortunately I don't think that those edges make them any more recommendable to people who already aren't into cute animals and/or rock band shenanigans. I enjoyed myself immensely, even as the end of Show by Rock!! # leveled out into a fairly predictable "play music and support your friends to defeat the bad thing, which isn't actually bad so much as misunderstood" finale. Who knows what's next? Maybe Gudetama? Maybe not. Anyway, we'll always have dumb jokes like this:
  13. Blade Runner 2049

    Remember when it was a plot point in Man with the Golden Gun that Christopher Lee had three nipples and Roger Moore had to get a fake nipple to infiltrate the organization? The seventies were truly the height of filmmaking...
  14. The Big FPS Playthrough MISSION COMPLETE

    Yeah, the reliance that RPGs tend to have on tedium and frustration being the opportunity costs for optimal play is, in my opinion, the worst feature of the genre and its associated mechanics. It's not that bad in Human Revolution, but it ultimately made me quit Mankind Divided. So much of the content was gated by my willingness to be bored out of my skull for minutes at a time.
  15. This is the part that gets me. Often, game devs are so eager to communicate how fun and cool various items in their game are, through art and other aesthetics, that they make every non-ubiquitous item seem at least somewhat powerful and rare. Outside of RPGs, where I'm usually given the chance to see a game assign a monetary value to most items, I tend to have to rely on an impressionistic assessment of their ubiquity and utility, which is often wrong given the aforesaid efforts to make everything fun and cool.
  16. Star Wars Episode 8

    The Rebellion has become the New Republic, but the coalition that formed the basis of both is beginning to fragment after five years of relative peace amid rearguard actions from Imperial remnants. A Imperial Grand Admiral returns from the Unknown Regions with an expeditionary force to discover that the Empire has fallen and the Emperor is dead, seizes power among the remnants, and scores a series of stunning victories against the Republic, often involving surprising uses of obsolete technology. The heroes of the original trilogy, now important figures in the Republic's government, find new allies, Luke confronts the need for a revived Jedi Order, and all is resolved in a series of cataclysmic confrontations. Honestly, although I love the old Star Wars novels, most of them wouldn't be suited for adaptation. They're full of obvious callbacks and overcrowded with the ten thousand semi-canon characters of the Extended Universe. Zahn's Thrawn trilogy, though, is something different, partly because Zahn was probably the most talented author to write Star Wars novels and partly because his were the first Star Wars novels and hence connect most directly with the original trilogy. Even with Disney's attempts to refashion the Star Wars canon into its own creature, you can still see touches from Zahn everywhere: Interdictor cruisers, ysalamiri, the Emperor's Hands, and Thrawn himself are things from the novels that have been confirmed in the new canon. It would have been nice to see the whole thing in action on the big screen, but we'll get it in drips and drabs instead, as Disney discovers that it's not as easy as they thought to craft a new Star Wars canon out of whole cloth, and I'll try to enjoy moments like Thrawn being the laughably mustache-twirling villain in season 3 of Star Wars: Rebels for what they gesture to than for what they are.
  17. Star Wars Episode 8

    Me three. I've just come to a place where I have to accept that Disney's Star Wars (and, for that matter, George Lucas' Star Wars) is not my Star Wars. Granted, my Star Wars came out of almost a decade of watching the original trilogy, reading the Bantam-era books, playing the games, getting the toys... the whole experience. And that's just how every franchise is supposed to be experienced in the twenty-first century, so it all feels rote now. I watch the trailers and there are moments where I thrill, but it's almost entirely a combination of references to the old designs and the old musics. The new films just can't stand on their own for me. Some of the ancillary material, like Star Wars: Rebels, fares a bit better, but it's still instructive for me to compare my impression of, say, Grand Admiral Thrawn in that show versus in Timothy Zahn's books. It's all so safe and derivative, in a way that even the prequels didn't feel.
  18. anime

    I can't believe that FUNimation licensed boobs-and-butt-wrestling anime Keijo!!!!!!!!. Regardless of its actual quality, deep down, it's the kind of anime that should be totally toxic for an American company to pick up and sell, but here we are. I was also pleased (and, tragically, almost as surprised) to find out that FUNimation has the rights to my favorite anime space opera, Crest/Banner of the Stars, speaking of that anime in the above post... and they've had them since 2013. Why? Who can say. Honestly, if those series get a remastered box set of Blu-rays at a reasonable price, they'd be a day-one purchase for me. I wouldn't even wait for a sale!
  19. Yeah, it's just weird that no one who's reviewed it seems to think that it's that funny, and the Galaxy Quest comparison is largely spoken of as a red herring.
  20. anime

    It's for the good of the podcast for you to take notes in a public space! Looking back in this thread, I talk about Space Battleship Yamato 2199 at least four times, having started to watch it at the instigation of Rodi, but I said very little substantive about it — mostly just that it played like nationalist propaganda from the future and that the plot was surprisingly enjoyable for how repetitive and predictable it is. I remember very little, except for impressionistic takes of various characters, so I'm looking forward to getting reminded of the good parts when we next record! Also, if you're into space submarines, there are multi-episode arcs in Crest/Banner of the Stars and Starship Operators with your name on them...
  21. The warmest (amateur) reviews of The Orville that I've seen praise it for its slavish recreation of TOS plotting, but with better visuals and some slight winks to broader sci-fi trends. Professional reviews are overwhelmingly less charitable, like from Vox or Alan Sepinwall.
  22. You realize that we live in a society that's thoroughly racist and that, in part because of that, it's fully possible to do and say things that are racist without intending to do so? I'm racist, though I try my hardest not to be. It's the stain of white supremacy that has been passed down through our culture and history. It's not a death sentence, it's a fact of life that reasonable, mature people should be able to discuss and improve upon, instead of making melodramatic (and, as Jenna observes, extremely reminiscent of bad faith) parallels to pedophilia and rape by way of a defense. It's really the sign of an argument that can stand on its own merits when it has to be associated with unrelated things just to make a point, don't you think? Also, it is very, very suspicious to me that you are so desperate to shame Rob into silence or apology for suggesting that some of the game's design design may be informed by an internalized culture of racism, while simultaneously exhibiting no discernible interest in investigating the validity of those suggestions first. You don't care if Rob, me, and at least three other people in this thread alone think that there is some truth to them. You've already arrived at your own conclusions, and now you just want to shut Rob up with your feeble brand of mockery, because calling someone's design decisions racist is so much worse than actually making racist design decisions. Finally, even if you are correct that Rob is making an unjustified and political attack on a game in the name of ideology, which you most certainly are not, how are you any better for criticizing his discussion of Shadow Tactics as a catspaw for your beef with him on a completely different game? Aren't you doing these developers just as bad of a disservice by feigning concern about their depictions of race and culture in their game, just to score what you must imagine are points against Rob? On your own terms, you are a hypocrite who seems willing to do and say anything to get back at someone for making a negative comment about a game that I hope to God Almighty you are head-over-heels in love with, and that's just sad.
  23. Also, and this goes without saying, but if suggesting that a developer's design choices are informed in part by internalized racism is enough of an "injustice" for you to make a forum account and repeatedly post about it, whether or not it's relevant to the conversation, I sincerely hope that you're exerting similar amounts of energy to counteract actual injustices in the world right now that involve the suffering and death of your fellow human beings. Because, again, this is a video game, not real life, and it'll sell just fine whether or not a reviewer brings up issues of racism in it, judging from the performance of other games with similar issues.
  24. Wow, you really can't tell the difference between a fantasy setting, where the developers can choose to make any choice with regards to race and choose to reproduce a sanitized and artificially "white" expression of race in medieval Europe, and a game that is explicitly set in Edo-era Japan, a historical context that explicitly excludes non-Japanese characters? You really need some perspective, my friend. Here, let me help you out. I'm a professional historian, currently finishing my doctorate. Message me and I'll send you my credentials on Academia.edu and Linkedin.com, if you need them to be convinced. My focus is twelfth- and thirteenth-century imperial Italy, namely the activities of the marquises of Montferrat at home and abroad, but the vast majority of my dissertation, especially in the first two chapters, directly pertains to the internal politics of the Holy Roman Empire, at least under Frederick Barbarossa and the subsequent generations of Staufer kings and emperors. From what I've read online, heard in the podcast, and played in the alpha demo, I think that the developers of Battle Brothers electing to depict an exclusively white and exclusively male cast of characters in their fantasy game inspired by medieval Germany (which, whatever white supremacists will tell you, was not all white) is suspicious at the very best and probably expresses some internalized and unexamined racism on their part. Criticism of that is correct and in keeping with the current scholarly trends in the field of medieval history. Now, if you're willing to say that a professional reviewer of strategy games and a professional historian of the Holy Roman Empire in the Middle Ages are both wrong and that you're right, I'm willing to argue that you're the one being irresponsible by making your conclusions against the determinations of experts. What, exactly, is the basis for your belief that the depiction of an all-white Europe in a fantasy setting is not informed by racism, however unconscious? To think so is, of course, your prerogative, but maybe you need to examine the reasons why you're so sure about it?