Michael

Members
  • Content count

    130
  • Joined

  • Last visited

Posts posted by Michael


  1. 18 hours ago, Akalabeth said:

    This episode is ancient, but are the podcast peeps still of the opinion that RTS players have gone to Lords Management? Or that RTSes have suffered because the rise of Lords ManagementS? 

    RTS games are about micromanaging multiple units in a battle, but if you actually play a Lords Management, the characters that require you to play multiple units are among the least popular in the game (at least in Dota2). I'm thinking Visage, Chen, Lone Druid, Broodmother, Naga Siren, Arc Warden, Brew Master, they're all bottom 10 in most played.  To me the Lords Management is more like an Action RPG, like Diablo, than an RTS. 

    EDIT - Why was M-O-B-A  replaced with Lords Management? Who uses that title aside from the podcast on this site? What an uneccessary mouthful of words. 

     

    This is an Idle Thumbs thing, back in the day on their podcast they had many animated discussions about the genre. They didn't like the acronym M O B A, so they set up the forum autocorrect settings to replace it with "lords management". 

     

    The same with pine apple.  I asked about that one, and they can't remember why ********* is also edited out.


  2. 4 hours ago, ilitarist said:

    That was very nice. Glad we had this meaty double episode. 

     

    I also need to know transitionary and outro music name. I've heard it before and never knew what it is.

     

    Funny how Pike and Shot sneaked into the list. Funny how Slay the Spire sort of did and sort of didn't.

     

    That would be "Spanish Flea", most well known for this rendition by Herb Alpert and the Tijuana Brass. I haven't used that in a while, it's usually that or "The Girl From Ipanema", which was referenced once a long time ago by Tom Chick. I think I need to move onto something else like Yakety Sax. It was also one of the themes from The Dating Game.

     

    1 hour ago, Khan Khomrad said:

    Another 2 hours episode? What a good way to begin 2019. 

     

    I'm afraid that Michael may have forgotten to fill in the Troy " " Goodfellow this time.

     

    You know that's weird, it's embedded in the file and on the soundcloud page, but I must have pasted the wrong version into the thumbs CMS. Either way, I added it to the post: Troy "this is the year my musical theater career takes off" Goodfellow


  3. Thanks for all the feedback, both good and bad. It's always beneficial to hear what people think of the show.

     

    2 hours ago, apac4245 said:

     I would also like to throw out (as someone else said too) that a discussion on books would be phenomenal.  There could almost be a book club type cast out there.  Rob at one point on Idle Weekend discussed the book Six Frigates and I picked it up and was totally blown away with how awesome it was (maybe it was 3MA come to think of it...).  Troy is always discussing great books or book suggestions as well -- I see a lot on his Twitter anyway!

     

    Let me tell you, that idea has been kicked around internally quite a bit over the years, we just haven't quite hit on the correct timing / format / procedure yet. Yet. The time investment required by the participants is vastly different for one or even two movies than it would be for the type of meaty books that a discerning 3MA listener would want to hear about.

     

    Or I'll just start my own Malazan Book of the Fallen podcast. Maybe Bruce will want to be on it.

     


  4. On 12/8/2018 at 8:58 AM, Khan Khomrad said:

    EDIT: why do some episodes of 3MA don't direct you to the discussion thread when you click the "Discuss this episode in the Idle Forums" but rather direct you to the forum page itself?

     

    That probably means I forgot to put in the link after creating the forum post. I'll double check it! If there's no link inserted when creating the show page, it defaults to the forum page.


  5. 1 hour ago, Sorbicol said:

    I really enjoyed this episode and it felt like an episode from 3MAs golden period 5 or 6 years back. A really knowledgable and interesting guest podcaster, a solid topic that went beyond just the game and some real proper insights. Can we please have more episodes like this again? I know Rob is busy with a myriad of other things  and 3MA is becoming a forgotten part of his output, but there is no reason it can’t return to form. 

     

     

    More please! 

     

    Glad you liked the show!

     

    I’ll shoulder most of the blame for the decreased output over the last few months. Real Life Stuff was happening for most of the main players that plan the show, myself especially. The good news is that, as of last week or so, that’s mostly behind us. 

     

    We’ve been getting our planning together for what to do after this Thanksgiving week, and I’m pretty excited for what we have coming up. We have some good Winter of Wargaming content planned, several new and interesting games to cover, and something NEW to Three Moves Ahead that I believe will be well received. 


    Stay tuned, and thanks for your patience!


  6. On 9/24/2018 at 4:10 PM, Khan Khomrad said:

     

    Good question. The Dominions games tend to shine in multiplayer where you have to make good use of planning before the game even starts, diplomacy to not get killed and micromanagement before battle in order to get the best out of your units, nameless or otherwise. Add to that the ability to use the in-game Lore as a foundation block for your own narrative and I think you are onto something here.

     

    We need the original panel to bring back Dominions in to the 3MA conversations :)

     

    I firmly agree that we need to work more Dominions into the show somehow.


  7. On 5/1/2018 at 2:07 PM, Gormongous said:

    Surely the first twenty minutes of your podcast are better spent on something more consequential than how wonky enemy reinforcements can sometimes be... I don't know, like covering the core game loop?

     

    Taking this point by itself: I would tend to agree with you. It's something I've noticed over a couple of different episodes and I brought up in our chat. Sometimes the panelists dive into the minutiae right away and forget that it can be useful to give an overview of the game at hand for those that are unfamiliar with it. I'm guilty of that, too. Anyway, you have a fair point and I forwarded it on to the group.


  8. 23 hours ago, Badfinger said:

    Perusing and catching up on some back episodes of 3MA after the spark was rekindled from Stellaris 2.0 rolling out this weekend, it's equal parts hilarious and frustrating to hear that Rowan's solution to make space games not all MoO is to make them literally not space games.

     

     

    Relatedly, who the hell is putting ********* on a pizza with pepperoni? The whole idea is it's Hawaiian style because the ********* goes with the ham.

     

    That would be me. It's not supposed to be authentic Hawaiian, it's just supposed to have *********. I had ********* / jalepeno and the combination of sweet and spicy rocked my world. ********* and pepperoni turns out to be way better than the ham version.


  9. Well, we do the best we can. If a few plate clinks bother you now, you'd be pretty enraged by the things I take the time to remove every week.

     

    While I'm sorry there have been some instances that did not live up to your expectations, I hope the hundreds and hundreds of free hours of entertainment we provide can make up for it.

     

    Quote

    This is the sort of thing that separates the podcasts worth listening to from the ones that aren't. 

     

    Sorry to see you go. Bye!


  10. 5 hours ago, ilitarist said:

    Not even listening to strategy game podcast can shield me from sport games.

     

    "I work with engines for living"

    "I think average gamer will easily understand that engine management game unlike the game about hockey"

    - Michael, with a straight face

     

    I stand by it! The systems in MM are abstracted almost to the point of the ship systems in FTL. (Think of any spaceship game - you're not an engineer in the future, but after a game or two you can intuit what ion thrusters and mass drivers are doing on your ship.) Tuning your car consists of moving sliders until the little arrows are in the green area, and the feedback from your drivers ranges from angry face to smiley face. You don't need to know about transmission gear ratios, your driver gives you all the feedback you need after the practice laps or qualifying. The feedback systems are good enough that knowledge about how cars work is practically unnecessary.

     

    Conversely, FHM offers little to no feedback other than the player statistics. if you don't know how to interpret those, you're really on your own. And accurately interpreting that requires an in-depth knowledge of the game.