Professor Video Games

Phaedrus' Street Crew
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Posts posted by Professor Video Games


  1. On 4/14/2017 at 0:57 AM, miffy495 said:

    I thought circumventing the shrine puzzles was one of the best parts. There was one where you had to start a bunch of giant spike balls swinging with the proper timing to run through them, but I noticed that if I messed with magnesis just right I could loop the chains they were suspended from around the rafters. I looped all of the chains around a few times so the spike balls were suspended a good few meters above a height where they could ever hit me and just ran through the whole thing like a few simple hallways. Best.

     

    I did this exact thing and felt like such a fucking boss for it.


  2. Re: plot holes

    Spoiler

    The two servants were Rose's grandparents. They were just playing the role of servants for the weekend since obviously they can't act like themselves with Chris around. I assume they would have to do it every time one of these auctions happened.

     


  3. Yeah, I thought this update might pull me back in for a bit, but with everything else coming out around now I'll probably sit this one out. I've killed poor Atheon enough times. RIP, robo-timelord.

     

    Very ready for some Destiny 2 news though.


  4. On 2/14/2017 at 2:02 PM, Zeusthecat said:

    It's hard to put my finger on exactly what rubs me the wrong way about them but I get this weird sense that a lot of these game developers think they are celebrities or something and just have a way of being overly boisterous in a desperate attempt to sound cool on a podcast.

     

    I imagine this is what happens to most people when you put them in front of a camera with an implied expectation that they be entertaining. Some people are naturally comfortable with it, but most aren't.


  5. I've knocked out a few smaller games over the past few weeks.

     

    Inside - Loved the aesthetic and atmosphere. The puzzles were never frustrating. Oh and the animation work is SO good. Really the entire game is polished as hell. The story (and more specifically the ending), while certainly memorable, was a little abstract for my taste.

    ABZU - This game is basically Journey but underwater. It's gorgeous and chill and the final few areas had me saying "fuck yeah" and fist pumping, which I totally needed coming out of 2016.

    Lara Croft GO - The puzzles were good and they mix things up well over the course of things. While the art style isn't as novel as Hitman GO, I still dug it.

    Glittermitten Grove (Frog Fractions 2) - First I wanna say Glittermitten Grove, a fairy base building game, seems totally legit and I think I might actually go back and play it more. FF2 is pretty interesting. Structurally, it's an ascii style overworld that you puzzle around in to discover items and these bizarre one-off minigames that are twists on established genres or classics. I don't want to give the details away because discovering what they are is part of the fun. A few were forgettable, but several were really great and I only actively disliked one. The writing is good and everything is absurd in the right ways. My main complaint is that there were several times I had no clue what to do next and that got frustrating. Downtime like that really killed the pacing in what is essentially a comedy game so keeping things moving is especially critical.


  6. It's been a while since I played the game, but I think they weren't surprised people could listen in, but that they were listening in (and then realizing what sort of stuff would have been heard). But maybe there's dialogue that is explicit about their understanding of things...like I said it's been a while.


  7. Yeah, the thing that's hard about it is that it throws a lot of characters at you pretty quickly combined with the fact that the chronology is all over the place. Once you've got that under control, which I'd say happens after the first 200 pages or so, it's pretty easy going.


  8. I finished Technobabylon. It's a Wadjet Eye adventure game so mechanically, no big surprises (I've played one other of theirs, Gemini Rue, also good). The puzzles are mostly fine...I only got stuck once or twice and it was usually just missing an available interaction somewhere. The lack of a button to highlight interactable objects was annoying, but like I said, only an issue a few times. It's cyberpunk as fuuuuuck. Mindjacking, entering "the Trance", omnipotent city-managing AI's, etc. The writing is good and cast of characters is pretty diverse and interesting. I got lost once or twice as far as what was going on, but got it sorted out quick enough. Anyway, worth checking out if you're an adventure game type of person.


  9. I could probably do something Sunday. I haven't had a ton of time to play lately so I'm not up to Hard Mode levels yet (378 I think?). I also need to do misc Outbreak Prime stuff that requires one of each class in your fireteam.


  10. Tons of fun. Still amazed at how we cruised through the zamboni this time.

     

    Sounded like there was interest to rerun some of the old raids. We'll have to figure out a good weekend to knock one or two of them out. Also potentially the hard mode for the new one if/when we level up enough for it.

     

    Bonus video:

     


  11. So tentatively 12pm EST tomorrow? We still need two more, right?

     

    I only had time to play like once this week but it was enough to bump me up to 370 or so. Should help a lot in the later sections.


  12. I can only do Sunday this weekend. Does that work for people?

     

    They are bumping up the light level cap for drops this week right? We should be able to get in pretty good shape for the next run.


  13. Yeah the new raid was a lot of fun. Nothing we came across was impossible to puzzle out or frustrating to execute. I loved our transitions from "there's no way we can pull this off" to "we can definitely pull this off...just one more try!"

     

    I can only do Sunday next weekend. A similar time will probably work. I'll probably read up on strats for the stages up to where we got...still want to try and work out that final phase if we can though.

     

    @marginalgloss: Vasari's got it right. Just play through the story content as it opens up. The way the scaling works means it shouldn't be a total cakewalk for you even when you're overlevelled. And aside from Iron Banner and Trials of Osiris, PvP ignores levels so jump into that whenever you're feeling up for it. I'd also say remember to grab the various bounties you think you'll manage to do since the XP is helpful in levelling up your various subclasses. And you're right that not a lot is explained in game (plus a lot has changed over the past two years) so if you have questions, feel free to ask them!


  14. I'll try and pick someone up from the Something Awful LFG thread, which is where I generally went for raid groups in the past. They've usually been pretty good folks.

     

    Edit: Got someone who's done it before but is willing to keep quiet while we make fools of ourselves. I'll hold out for another blind person if I can but at least there'll be someone to fill the spot.