AteBit

Phaedrus' Street Crew
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Posts posted by AteBit


  1. My Metagame cards finally came in, and I thought maybe it could make for an interesting thread. So lets see how this plays out.

    Shuffled and drawn at random...

    Which is more commercial?

    Desktop Dungeons

    (2011, PC & Mac, Dev. QCF Design, Pub. QCF Design)

    vs

    America's Army

    (2002, PC & XBox, Dev. USArmy & Secret Level, Pub. USArmy & Ubisoft)

    Indie darling versus free-to-play propaganda-ware. Not a bad start.

    (At first I was thinking it might not work so well with just 2 game cards, since the pair ups can be one sided. Plus people discussing it here aren't forced to defend a particular card, but then if I draw more cards the odds of a clear winner increase. Catch 22ish. Any suggestions for "forum-play" rules are welcome. If this works, might start a new discussion each week.)


  2. I am going to dig a 125-block radius circle straight down to the bedrock.

    Then I will do other things inside that circle.

    *waggles eyebrows*

    A disgruntled ex player (banned for griefing) once did just that. He logged in on his friend's account, jacked a bunch of mats, dug down to bedrock, and made an expansive cycling circuit which caused enough server lag that players saw frequent blocks re-popping for almost 2 weeks until the admin used a world editor to find the lag inducing mess of redstone pulsars, and rows of pistons. Must have took him a long time to dig out the area and set it all up. Nothing quite like an industrious, technically inclined, and vengeful griefer. Which was definitely a step up from the previous attempt to cripple the server by a player who decided to stick 200+ chickens in a 3x3x3 hole under ground.


  3. I don't know enough about Redstone to know if this makes any sense, but is it possible to make theater marquee style chase lights with a redstone circuit?

    Eg a string of lights where first only the even numbered lights are on, then only the odd ones, so it appears to flash or chase along a line?

    marquee3.gif

    Pretty easy to set up with the new redstone lamps. Those marquee style lights were exactly the first thing I did when they were introduced.

    But as Thompson stated, cycling redstone circuits are lag inducing. Minecraft's netcode isn't exactly top shelf. As a mod on a server I've had to hunt down and turn off such circuits to reduce server lag. As a rule players should turn off/disable their cycling circuits, and mob traps when not in use, or when going offline, but it's easy to forget.


  4. What's an Xp farm? The endermen in the end?

    Mob/Xp farms are any kind of set-up that allow you to kill monsters quickly to get experience, so you can later turn that experience into high level enchantments for your tools/weapons/armour. These contraptions don't just herd mobs towards the player, they usually damage to mobs down so that a single punch will kill the mob, so as little stamina is used (and no tool durability loss).

    Endermen and Blaze provide the best experience per kill. Blaze can be difficult to farm, and you are always limited by the spawn rate of the blaze spawner. Since endermen are the only thing that spawns in the End, spawn rates are only limited to however big you make the farm. Players usually build their mob farm about 100+ blocks from the main End island, so all possible endermen spawn inside their death machine. A well made/placed mob farm in the End is the most efficient way to get experience.

    EDIT: Damn you YouTube.


  5. So I've decided to start playing Go again. I was super into it when I was 10-14 and read books and stuff, but haven't played it or really even though of it since. I remember a lot less about the game then I feel I should for how much I read about it, which means I remember nothing except for the most basic stuff.

    I also fell in love with Go, anybody would, used to play/live on KGS. Even went to the community center in china town a few times. As the only (unwelcome) white guy there I got rocked so hard, in a hateful discouraging way, I retreated back to on-line only play after a few weeks (slow learner). As a member of the community center club, I got invited to a tournament at the Japanese embassy. I showed up planning on observing the tournament, only to be told it was a players-only type of thing. Like some sort of super-idiot I signed up, I really wanted to see a tournament go down for some reason, and proceeded to thoroughly embarrass myself versus some of the best players from the Ottawa/Montreal/Toronto scene at the time. I kept playing, but played less and less over time. Still think its one of the best games ever made, but haven't played a match in years.

    Long story short...

    We should play!


  6. Though I did not participate (I gotz shitz to build yo), I got to hear the blow by blow via chat. Their exuberance was palpable.

    After many a cries, and laments, from beyond my realm of existence. The heroes returned triumphantly to the sacred home tree of nascent ancestry. Though they seem in high spirits, and good health, I fear they have left their sanity in the End.

    Congrats guys.

    The%20Dragon%20Slayers%20of%20the%20seventh%20epoch%20SML.png

    No, my Texture Pack doesn't have faces on pumpkins until you jam a torch in them, sorry. Full size can be found here.


  7. Well, first make a lush minecraft honeymoon suite. plant roses and tulips and flowers all around it. Light it as romantic as you possibly can. Turn the music on low and sensual, then lead Nick into the room wearning a blindfold, lay him down on the heart shaped bed, whisper his hearts every desire in his ear and then you are going to fuck him. you are going to Congrats Nick.

    Do you lead him into the room using wheat?

    MC%20AG%20SexyTime.png


  8. FYI: I'm looking into setting up a cubedhost account, once they have servers available.

    America!

    Used to chip for a Fragnet.net server (based in Chicago) I shared with some co-workers. We had some lag develop after a month or so. Sent them an e-mail about it. Took them one day to respond, and relocate us to different hardware. They apologized, and explained that another server on the previous hardware had gone public and was eating up bandwidth. Long story short, good service, would use them again. :tup:


  9. I disagree. I don't even care about the unlimited resources, I just liked not having to light the crap out of everything I build.

    The funny part is that when the game is picking a direction to move a mob, it (allegedly) favours (by a small percentage) moving towards lit areas. A simple way the game promotes player/mob interaction. Sure the light keeps mobs from spawning there, but it also ends up slowly luring in the ones that spawn nearby.

    Light isn't your only weapon against mob spawns. My favourite is halfslabs, mobs can't spawn on those, and they come in an array of attractive colours. If you like grass/dirt/sand put fence blocks under your grass blocks, on top of preventing mob spawns, this used to also prevent damage to crops (but that doesn't work anymore, so I'd have to test this again for mob spawns).

    Nothing new past this point, but here goes anyhow...

    - If it's creeper craters in your front lawn that frustrates you, then there is a server mods that disable creeper block damage, while maintaining the always exciting player damage.

    - If it's the post-nerf enderman block relocation program. They are just doing their jobs, but if that's still an issue, then there are mods which add all block types to their already extensive do-not-pick-up list. Dirt hut dwellers rejoice.

    - As for zombies, skeletons, and spiders... They don't do any property damage, so I don't see any issue here. Life's hard, craft a helmet.


  10. I saw on reddit that Notch is abandoning the "hard sci-fi" theme. (...) The game will probably be interesting though even if it's not what I had hoped.

    As much as I like hard SF as a theme, I'm glad he is giving it up. Realism is a fool's errand... especially for a small dev team. Too much work for so little return.


  11. This debate is part of what killed the server the first time. The worst part was when it devolved into a philosophical discussion between people who weren't even really actively playing.

    Putting a player into creative mode doesn't require any mods. I was given moderator status on a vanilla server, this gave me access to server commands give item/day/night/rain/creative/survival to help moderate the server. Though having creatives flying around in a survival world is a bit messed up in my opinion, but if that's the price we must pay then so be it. I'll show those god-like creatives that an unsullied mortal can still out build them.

    Last summer I found myself virtually homeless (server I played on shut down), while touring for a new server I ended up on a big server where there were multiple (nether-like) portals at spawn, each lead to a different world (creative, survival, nether, skyland, & versions for VIP/donors of each - crazy). This was a huge server with over 100+ users playing simultaneously. I expect this type of set-up would be taxing, and require much more muscle in the server department, they are essentially hosting 8 worlds simultaneously (instead of the usual 2.. overworld & nether). Though building in the skylands was a fun, the chat spam, and lag was to much in the end.

    Maybe a server mod like this would be a solution you are looking for... host both together. One problem, on the server I visited chat was limited to the current world only, I don't know if this was to reduce chat spam (which was substantial even with the split), or a limitation of the mod. In the end the only advantage of this set-up is that is allows players to portal from world to world, instead of logging in, and out of different servers.

    Also.. OMGOMGOMG Jake Rodkin replied to one of my posts!! *squeal*

    EDIT: Spelling.