Cleinhun

Phaedrus' Street Crew
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Posts posted by Cleinhun


  1. This was a good podcast! I'm a big fan of Burch, and I'm excited to hear about more of the LA game scene. The LA game culture is something that's been on the periphery of my awareness for a while (I've heard of glitch city but couldn't tell you much about who else is involved, the Arcane Kids maybe?) so it'll be fun to hear more specifics about it. Plus, hearing a first-hand account of the launch of a high profile kickstarter game should be interesting.


  2. Man. Y'all can do what you want but I must admit I'm not wild about the reasoning. That period of many and variable hosts felt like one of the most vital and exciting stages the cast has been in, and it's disappointing to hear that any casts like that are being explicitly avoided in the future.

    I've avoided posting here until now because it's not really my business how other people operate their podcasts, but I do agree with this. The ~6 month period where every episode had different hosts was I think the strongest ~6 months of the podcast.

     

    If it's an issue of scheduling, then yeah, fair enough. Scheduling is hard and you're not even getting paid for this. But if you are genuinely worried that the quality of the podcast suffered due to the number of hosts, I wanted to say that I, at least, enjoyed it.

     

     

     

    Anyway, cast is great, do whatever.


  3. It feels weird saying that this is my favorite Telltale game since the Telltale "your choices matter" thing has way less weight in an action comedy than it does in their more dramatic games. When the game gives me the option of making fun of the bad guy's stupid mustache I'm not worried about what will happen as a result of that choice, I'm just doing it because that's the funnier option. I guess that's fine? I mean, it made me laugh.

     

    Also, this game made me realize that a Telltale Venture Bros game is what I never realized I always wanted.


  4. I totally love Travis on MBMBaM, but I am not sure his humor works to drive something whole cloth like Justin and Griffin's humor does. 

    Some of my favorite moments of MBMBaM are when Travis goes off on some crazy fantasy tangent, like the mangoes thing or the alternate cut of Night in the Museum he thinks he saw, but that sort of thing doesn't work as well if he's leading a show.

     

    Also, nobody has yet mentioned the Polygon video where Justin pets every animal in Far Cry Primal and I felt I needed to correct that.


  5. My problem with that Ghostbusters trailer was that the jokes felt like the sort of jokes I would expect from a comedy movie in 2016, which are not the sort of jokes I would expect from a ghostbusters. If it was an original property it might look kind of interesting, but I don't think it's association with Ghostbusters is doing it any favors.


  6. Re: hl2 guns

    I might be misremembering but I though I ended up using the pistol and smg throughout most of the game. They aren't as strong as the other weapons but not so much so that I ever found it annoying. They're pe entry much the only weapons that have plentiful ammo so I usually tried to save my good guns for the hard fights. Plus you always have the gravity gun. I feel like I need to play it again to see if my memory matches reality at all.


  7. This was the big tetris puzzle on the ground. I thought for a while the solution would be a symmetric shape down the middle, I even calculated things like how it had to span exactly 13 blocks with either 1,3, or 5 blocks per row. Took me a long time to reconsider separate shapes on the sides.

    Wait, what was your solution then? I had the opposite experience, I spent a bunch of time trying to make separate shapes and then eventually found a solution by putting them in the center.


  8. Also, can anyone give me a hint / point me in the right direction for the puzzles that look like a wheel of karma? I don't want it spoiled outright, but I brute-forced the first one at the sand temple and STILL have no clue what the idea is behind those boards...

    That's a hard one to hint at without giving away, but you should try looking around.


  9. AI for 4X games is designed to be fun to play against. I have a hard time believing that if a team with the goal of making an unbeatable 4X AI couldn't do so as easily as chess, and the main reason no one has done so is a lack of incentive and a lack of budget. I also have a hard time believing that a computer would be somehow worse at dealing with randomness than a human would.


  10. Haha, it takes me a moment to remember that "skeleton" is still used in ways that predate the popular text replacement mod.

    Oh, jeez, yeah. I couldn't figure out what that sentence was supposed to mean. I saw "skeleton" and "games reporters" in the same sentence and my brain wouldn't let it go.