Cleinhun

Phaedrus' Street Crew
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Posts posted by Cleinhun


  1. I played a couple games against the AI, and it seems like there is some potentially interesting things going on in this game. The problem I'm having is that I feel like I can't easily determine the relative power of cards. Even the "vanilla" creatures are actually 3 creatures, but even ignoring that, the numbers are big enough that it's harder to directly compare them than it is in MTG or similar (it's easier to compare a 3/3 and a 2/5 than it is to compare a 8/8 and a 13/6). The upshot of this is I'm hesitant to play vs randos online because I don't want to be stomped by anyone who actually knows how the game works, and the AI doesn't seem very good.

     

    If anybody is in a similar position, maybe add me on steam (my steam name is also cleinhun) and we can help eachother figure it out?


  2.  I'm finding I have to invest a lot of time to get 100 coins to buy a pack and improve my decks. 

    I think generally the arena is better than buying packs. It lets you do daily quests for classes you don't have good cards for yet and not be at a disadvantage. Even if you only manage 1-2 wins you generally get some gold back at the end, and you always get a pack, so it isn't even that much more expensive than just buying packs. 


  3. The problem with that is if you forget to leave 1 guy alive the AI takes over and it repairs the missile launcher that they otherwise couldn't repair. God I hate that so much.


  4. ...fully disagree with the characterization of our argument as "just fucking come out and say it."...

     

    I can only speack for myself, but this is how I felt about the discussion. I have not played Monument Valley. I have played, and was super impressed by, Kentucky Route Zero. Because KR0 was mentioned in the context of the discussion, it was the lens through which I interpreted it, and was then annoyed when the things you were saying didn't match up with my experience of the game. Which is a stupid way to feel because you were talking about monument valley, not KR0, but that's how my brain read it. 


  5. I bring this up not to disagree with Sean on the general point discussed in the cast, just to say that there is a strong argument that games criticism is not unique in this regard.

     

    The argument from the podcast, so far as I can tell, is more that most game reviews don't do what Ebert did, not that games are so much more diverse than movies that you can't review them the same way.

     

    And that "Shaolin Soccer" review was good, thanks for sharing that.


  6. The hacking system in general is my favorite new feature so far. Like most things, you generally want to use it on weapons or shields, but using it on a teleporter is really nice if you crew is bad at fighting/you forgot to buy blast doors, and I can imagine using it on engines against one of those drones that seem to dodge everything. And like tberton said, locking people in rooms is awesome if you have a teleporter or a weapon that starts fires.


  7. I made my votes partially based on what I though would be interesting to watch the development of, so to that end I'm pretty happy with the results. All of the games are pretty different from each other, and all of them are ones that I voted for, or wanted to vote for but couldn't because I didn't have enough votes.


  8. I give Cars Land a pass because it does actually feature Route 66 prominently, a road that begins/ends in California. Radiator Springs is most likely in New Mexico or Arizona, and not the midwest. 

    That's a fair point, and I realize my annoyance over this is kind of irrational, but I still feel like the movie is about a kind of small town that is not strongly associated with California. Maybe I'm just bothered by the fact that a pop-culture depiction of California realized through a theme park seems like a cool idea, but it feels like they dropped the ball making that a reality.


  9. I'm basically incapable of communicating through text over the internet. Then again it's not like I'm contributing much to the hangout so maybe don't listen to me either? But actually, the hangout seems pretty cool if there are people there.

     

     

     

    is this game done yet

    Yes, you missed it.


  10. I've tried to figure out Unity a few times in the past, but I always bounce off it, and I don't really understand what it is that's causing me to not get it. I used Game Maker to make something for a game jam not too long ago, and I kind of understood what I was doing, but it was a pretty simple game. Does anyone know of a good starting point for someone who is apparently really stupid about this sort of thing?


  11. I think that Cars Land is the single best reason to visit California Adventure

    At the risk of getting even further off topic, I have some steam to let off. I find the existence of cars land to be mildly infuriating on a fundamental level. Like, ok, I get that basing an entire theme park around the idea of "California" when the park itself is already in California is perhaps kind of a dumb idea, but they made that bed 13 years ago so they might as well sleep in it. But no, they decided to add a land based on freaking "Cars", despite the fact that it is neither an especially interesting world nor even a very good pair of movies. And then there's the fact that "Cars" does not take place in California. It is in fact central to the identity of the move that it takes place in the midwest Arizona and not California goddammit. (thanks RubixsQube for correcting me on that, my point still stands though)

     

    Anyway, it seems like the problem with the fastpass system is more to do with the fact that they allow people to use them after the time window is up. If they didn't, there would always be a known maximum number of extra people in line in any given time frame. My only anecdotal evidence to support this is that I remember going as a kid and on multiple trips, waiting in line for splash mountain for ~2 hours before fastpass was added. I've been back since then at similar times of year and never seen the line that long so...I guess I don't know if that actually means anything.


  12. Early Access usually doesn't bother me, since there are so many other games I could play that I don't mind waiting for something to be "complete", or at least in a state where I'm ok with it. With multiplayer games like DayZ or Rust I have more of a problem with it though, since multiplayer communities frequently don't last all that long, I have to choose between playing an unfinished game or hoping there will still be people around when it's done. Even if a community does exist, in my experience, game communities that do have been around for a while tend to have lots of unwritten rules and expectations which is frustrating to try and get into if you haven't been there the whole time.


  13. I actually kinda like the dimension shifting platforming puzzles.  The one that's driving me nuts is the Megaman like one with the disappearing platforms.

    Fortunately, that part is optional.

    It's one of the mask pieces for the secret ending

    But yeah, it's absurdly difficult, and not in a way that's particularly fun.

    I've basically decided I'm not going to get the secret ending because of that, and the fact that I've heard it isn't even the most difficult one.

     

    Anyway, the game is great for all of the reasons people have said already, but something else I wanted to add is, it's a medroidvania-ish where virtually all of the powerups are useful for something other than being a key.


  14. Happy Dishonored Diretide everyone!

    I was about to make literally that exact post. I am cool and original.

     

    I still kind of don't understand earth spirit. Like, I read his abilities, and I get what they do individually, but what are you actually supposed to do with them?