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Posts posted by Nelsormensch
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Terminal7 82:
The Velvet Underground of Games
In the penultimate episode of Terminal7, Nels and Jesse are joined by Run Last Click to say goodbye to our dear departed friend, Mister N. E. T. Runner. -
Thanks all! Yeah, it's a bit of a bummer, but at least the game is going out on a high note =)
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Terminal7 81:
Tiny Boys Have Tiny Hands
Terminal7 returns to Reign & Reverie! This time, the Runner side of things are discussed, include one precocious youth who hates cards, a troubled psychic clone and one very loud senator. Special guest Paul Gross joins Nels and Jesse to discuss the final half of the final expansion for Android: Netrunner. -
Terminal7 80:
The Most Lascivious Cat
The final Netrunner expansion, deluxe or otherwise, is upon us and Nels and Jesse dig into the Corp side of Reign & Reverie. Pressing questions like "What is the Sportmetal ball's shape" and "Why did we program these artificial bees to sting" are examined, as well as some pretty sick cards. -
Terminal7 79:
Something Terminal Alright
Well, all things must come to an end. And to this, Netrunner is no exception. The license for the game from Wizards of the Coast has expired without renewal, meaning Netrunner will end in October of this year. Nels and Jesse parse the details and, undeterred, also discuss Kampala Ascendant! -
Terminal7 78:
A Different Kind of Parasite
Nels and Jesse visit Owen Falls and explore the Whispers in Nalubaale. Come meet our new friend Freedom, but uh, maybe don't book a hotel in Mwanza. -
Terminal7 77:
Back in the Elephant Saddle
Nels and Jesse were lost in the shifting sands of the desert, but have made their way back out with not one, but two data packs clasped beneath their burnoose. Council of the Crest *and* The Devil & The Dragon are within, and with it, the great quandary of what the "O" in SSO actually stands for. -
Terminal7 76:
False Pamplemousse
It seemed like it would just be a slow boat down an ivory river but a surprise MWL update makes this jaunt most exciting. Nels and Jesse break down just exactly how hard CI got kicked and then head Down the White Nile to meet new royalty. -
Terminal7 75:
Africa is Full of Snakes
Groggily risen from hibernation by wild dogs crying out in the night, Nels and Jesse return to discuss the first pack of the new Kitara Cycle Sovereign Sight. What intrigues will transpire on the shores of Lake Victoria? -
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Terminal7 74:
Unorthodoxically Predicted
Nels and Jesse make some unorthdox predictions about Worlds 2017 and invite you to do the same, for fame, glory and prizes! -
Terminal7 73:
Hanged in the Bloo Moose
The world changed and, this time, the game did too. Not content to simply shake up the game with rotation, Netrunner now also has a Banned/Restricted list. And the episode was recorded *after* the news this time! The Bloo Moose is blown, Aaron is axed, Faust is forbidden ... what are Runners and Corps to do in this new world? Join Nels and Jesse as they try to find out, because they aren't sure yet either. -
Also please feel free to message us if I forget!
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On 10/1/2017 at 10:23 PM, Skullbotrock said:I wish there was somewhere you could post all the decklists you talk about every episode. I for one would love to try them out after listening to you guys nerd out about them lol
Oh hey, that's not a bad idea. I'll try to keep that in mind for the future, thanks!
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Terminal7 72:
The He3 Conspiracy
Terminal7's final broadcast from Mars arrives, bearing news of Crimson Dust and their machinations. There's quite the broadcast lag from Mars, but certainly not much has changed since the transmission was sent ... right? -
Also, here's the new game from Pocketwatch that PowerUp did the audio for, Tooth & Tail - http://www.toothandtailgame.com/
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Terminal7 71:
Banned from the Chess Club
Nels and Jesse are joined by Run Last Click to discuss the Revised Core and wrap up rotation conversation. Come October 1st, the world will be changed ... again. -
Terminal7 70:
The Biggest Canyon
After a long hiatus (sorry!), Nels and Jesse return to discuss the penultimate pack in the Red Sands cycle, Free Mars. Also, this was recorded before the announcement of the Revised Core, so please ignore all the bits that were made obsolete/inaccurate less than twelve hours after this episode was recorded. FFG, you scamps! -
2 hours ago, GregsVice said:Jerry walked, like, 500 miles. Haha.
To the dinky town in Wyoming where I grew up, even!
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1 hour ago, utilityfrog said:I just re-checked the episode and BadCoop tells them that they have to kill the warden and then that they have a double-header in Vegas. So, they definitely have two targets in Vegas (assuming that that's what "double-header" means, anyway).
I figured the "double-header in Vegas" was referring to them killing DougieCoop and then Duncan Todd for having failed to do so.
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God above, the contrast between the fucking ridiculousness of James truly forever being cool and the credits just rolling over Big Ed's maximum sadness was crushing.
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Terminal7 69:
Save Our Fetuses
The rotation conversation continues, as Nels and Jesse move on to discuss what will happen with the cooperative of clones at Jinteki and the wily Weyland Consortium. There are many friends we'll miss, but could there be any we'll miss as much as a weird deadly psychic baby? Join and find out! -
On 7/21/2017 at 11:43 PM, eisbread said:What about Kati Jones? Are you going to be addressing that card? It will be sorely missed for tournament play by me! (At least, I don't remember you talking about that one, though perhaps I missed it.)
Btw, I really enjoy your podcast. Keep up the good work!
We chatted a bit about it when we talked about the Runner neutrals on ep. 67 but we'll definitely cycle back to that (and Runner econ generally) in our final rotation recap episode in a little bit!
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On 7/23/2017 at 11:58 PM, richardco said:I also lost my shit when, after studying Hastings's blown apart head, Gordon announces, "He's dead."
My shit was also 100% lost at that.
Terminal7 83: End the Run
in Terminal7 Episodes
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Terminal7 83:
End the Run
After 83 episodes, Terminal7 comes to an end. Nels and Jesse discuss what made the game special, what it meant to them, if anything else could ever take its place (spoilers: no) and how we even got here. We're sad the game is ending, but happy for all the good times and friends we made along the way. So long, and thanks for all the clicks.