Phaedrus' Street Crew
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About Urthman

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  1. My argument was that a valid wine "note" needs to be a comparison between the flavor component in question and a thing or concept that somehow resembles the flavor in the mind of the sommelier. "A hint of a summer breeze" or "the flavor of falling in love" would be valid notes, but nonsense like "a note of invite circle" would not. Therefore the sommelier would run out of unique ways to describe each note much, much sooner than you estimate. Your "valuable shaggy" and "invite circle" are examples of flavors I suggested would have to be listed as "another incomparable, indescribable note." I think, by definition, the sommelier for this wine is someone who is able to describe what it tastes like. If we mention such a person (or series of persons) we have to be assuming magical knowledge from the genie or a series of identical bottles of wine which the sommelier tastes before offering the description.
  2. Anyone Remember?

    In honor of Stephen Hawking, I'd like to listen again to Chris's story about how he read A Brief History of Time, thought he'd understood it, and thoughtlessly persisted for an embarrassing amount of time in the belief that A Brief History of Time was a book he'd already read and understood. Anyone know where to find it? I loved that story.
  3. Also, is there a name for when you have no idea how to spell a word like "sommeliers"--and you guess--and then you can't remember whether or not the box you're typing in has automatic spellcheck so you have to go to another tab and use Google to figure out whether or not you in fact accidentally spelled it right? Because I just did that thing.
  4. If wine "notes" are comparisons to flavors, odors, or even concepts used to describe aspects of a wine's flavor, and they were doubling every year, then our endless generations of sommeliers would all too soon run out of things in the universe to compare to the flavor of our exponentially improving wine. Eventually, they would simply be saying "another incomparable, indescribable note; another incomparable, indescribable note; another incomparable, indescribable note..." over and over, and their mouths would become specialized for saying that one phrase as quickly as humanly possible. Possibly a particularly cheeky sommelier descendant would take it upon himself to start simply saying "another note; another note; another note..." but even this enormous reduction in the total number of syllables would be completely surpassed by the doubling in 2 or at most 3 years later.
  5. I nominate "Canadectdotes" as the name for stories about Nick's adventures in Canada where he somehow brings out the rudeness lying dormant in the Canadian national temperament.
  6. Yes. To me, it sounded like Nick had somehow decided that all the jokes Chris and Jake were making this episode were somehow at his expense and he was laughing sarcastically at them in a "haha very funny you got me very clever haha" sense. So good.
  7. I read this as "Sly Boosted" and I endorse it as the correct term of art for Chris's shenanigans. (Linguistically, Sly Bootsed will almost certainly get corrupted to Sly Boosted within a few hundred years anyway, so you might as well get on board with it now.)
  8. Modest Tech: The NX Generation (Nintendo Switch)

    Oh, that's what that is. In the commercials it looked to me like the Half-Life gluon beam weapon, which was very confusing.
  9. Disappointed that Jake let Chris get away with describing the Shitty Wizard's hypothetical religious-wacko garb as "eschatological" without any objection.
  10. Human: Fall Flat has been out for over a year but is suddenly at the top of the Steam charts. It's been sitting there for a month now and nobody knows why. https://www.rockpapershotgun.com/2018/01/29/steam-charts-end-of-january-2018/ I have been playing it split-screen coop with my (adult) daughter who is not great with a controller. And the sight of this character dressed as a knight in armor running in drunken-approximations of a straight line with her hands raised above her head (needed to pull yourself up onto ledges) lunging at a chest-high wall...and missing -- is the funniest damn thing I have ever seen in a video game. (She also thinks it's hilarious rather than frustrating.) One of my favorite parts was playing a level with a bunch of industrial-type stuff (pipes, switches, wrecking balls) and I'm dressed as a handyman with a ball cap and a toolbelt and I'm a lot less clumsy than she is, so you have this scene of a blue collar dude pulling levers and hauling blocks and getting shit done while this bozo cosplayer Sir Leaps-Alot is bouncing around, pulling rubble down onto her head, and falling off of things. (When you fall off the level, you fall for a bit and then land (splat!) right about where you fell off.) My character has no face, but I can totally see his eyes rolling. I know why this game *deserves* to be at the top of the Steam charts.
  11. It's a shame that "Wax House, Baby" is too fun to say to resist the temptation to keep using it for things that aren't actually Wax House situations, like the end of a podcast.
  12. Isn't it against the Wikipedia guidelines to erase a documented, cited fact, one you can verify from IMDB and other places, based on nothing but an email read out loud on a podcast? That's hardly a valid primary source.
  13. I love that last week the Thumbs were joking about how Chris would get hoisted when Nick would come in and talk about the hairdresser telling him the getting-vomitted-on-at-the-Nutcracker story as if it had happened to her. But then this week you get an email saying that getting-vomitted-on-at-the-Nutcracker happens to everyone. So yet another urban legend ("urban legends" can be true) that Chris mistook for a unique event he was giving us the inside scoop on. Although if there's any hoisting, it's more in the general sense of experiencing what you think was some rare unlucky freakish horror and then finding out, no, that just happens to people all the time. Aaaaaah!
  14. I 100% agree with this. I'm "bad" at games compared to an average Gamer, but I can't ever remember quitting a game out of frustration that it was too hard. But I've quit plenty of games out of the boredom you describe. I was shocked to enjoy Dark Souls because it sounded like it was full of the the kinds of things that bored me in other games, but I loved it because repeating the same sections of the game over and over until I was good enough (and/or leveled-up enough) to progress further never got boring.
  15. Yeah, I was gonna say the same thing. I'd never have guessed Nick wasn't in the room with you guys from the sound quality. Great job getting him piped in from Canada!