Rob Zacny

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About Rob Zacny

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    Host: Three Moves Ahead & Esports Today

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  1. Three Moves Ahead 481: Close Combat: The Bloody First Rob and Troy play the new, 3D Close Combat: The Bloody First and see how it measures up to the series' history. Close Combat: The Bloody First Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  2. Three Moves Ahead 480: 1999 Rob, Rowan, and Sean welcome Jeff Green to discuss what might be the greatest year in gaming. Looking down the release slate for that year, it was obviously stacked with brilliant games like Alpha Centauri, Freespace 2, and Jagged Alliance 2 (to name just a few). But did people know it was special at the time? And did anyone realize how fleeting that moment would prove to be, just before Microsoft entered the console wars and began to bridge the gap between console and PC? Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  3. Three Moves Ahead 479: Age of Wonders: Planetfall Rob, TJ, Ian Boudreau, and US Gamer editor Mike Williams discuss the very pleasant surprise that is Age of Wonders: Planetfall. From initial skepticism over the fantasy series' pivot to science fiction, the gang are slowly won over by Planetfall's novel solutions to expansion and city management, diplomacy with minor factions, and glorious tactical combat. Age of Wonders: Planetfall Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  4. Three Moves Ahead 478: Oxygen Not Included Nicole Clark joins Rowan and Rob to talk about Klei's Oxygen Not Included and its punishing model of offworld colonizaiton.Learn how everything that can go wrong does go wrong, and how well the game communicates excruciating detail about why your colony is dying. Oxygen Not Included Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  5. Three Moves Ahead 477: Fire Emblem: Three Houses Rowan, Fraser, and Rob are joined by Kotaku's Gita Jackson to discuss their tenure as teachers at Garreg Mach Monastery. The gang talk about the really thougthful politics and characterizations that define Fire Emblem: Three Houses. Aside from that, is it a good tactics game? And finally, the gang gets into some serious spoilers about the game's shocking reveal midway through. Fire Emblem: Three Houses, XCOM, Persona Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  6. Three Moves Ahead 476: Pericles Rob, Troy, and Bruce get together to discuss Mark Herman's epic wargame of the Peloponnesian Wars, Pericles. How does it capture the sweep of a vast historical subject that was only sometimes decided through military conquest? Pericles, Hegemony Gold Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  7. Three Moves Ahead 475: Gerykon 2019: Reiner Knizia Games The Tehran Conference. The meeting at Appomattox. The Council of Elrond. All historical gatherings that pale in comparison to the summit that occurred in late July 2019 as the Three Moves Ahead team gathered in Oregon for several days of gaming. Hosted by Dr. Bruce Geryk, Gerykon 2019 was attended by Michael Hermes, Rob Zacny, and Troy "I hope they let me back into Canada" Goodfellow. Bruce played the part of eccentric board game sommelier, guiding the group through several layers of gaming history. Our first episode about Gerykon 2019 covers several entries from Reiner Knizia, a household name among those in the know. From the dizzying heights of Ra and Modern Art to the baffling lows of Beowulf, we consumed great amounts of scotch and had many discussions about game design and strategy. Also, Rob made up a really gross name for a painting. Modern Art, Ra, Tigris & Euphrates, Lost Cities, Lord of the Rings Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  8. Three Moves Ahead 474: Steel Division 2 Rob and the gang are deeply conflicted over Steel Division 2. A good multiplayer game with some genuinely impressive detail about the armored combat on the Eastern Front, it's also a game that has not grown to match its subject, and then there's the matter of that campaign... Steel Division 2, Steel Division, Achtung Panzer, Graviteam Tactics
  9. Three Moves Ahead 473: Historical Guardrails Rob, Rowan, TJ, and Sean discuss how "historically" they like their games to play out and whether that wish is incompatibile with player freedom and variety. Imperator, Three Kingdoms, Europa Universalis IV, Crusader Kings II, Victoria II, Civilization, Hearts of Iron, Operational Art of War Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  10. Three Moves Ahead 472: We. The Revolution Rob and Troy are bad revolutionary judges in We. The Revolution. But is there such thing as a good judge on a tribunal as compromised as this? It doesn't look like it in Polyslash's grim political adventure. The gang discuss the historical perspective that We. The Revolution adopts as well as its curious feature-creep as it moves from a straightforward legal procedural to something far more ambitious and less coherent. Why are you fighting for control of Paris? Why are you commanding soldiers in battle? Are its systems of political intrigue and persuasion any fun to use? The more you play, the less sense We. The Revolution seems to make, but the more hypnotic it becomes. We. The Revolution, Papers Please Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  11. Three Moves Ahead 471: Anno 1800 Nice island you got here, shame if it wasn't fully industrialized! Fortunately Jon, Troy, and Rob are here to strip mine, clear-cut, and redevelop the hell out everything in sight. Troy puts this latest entry in the broader context of both the series and city builders in generals, Jon has made some mistakes, and Rob is both dazzled by the game's beauty but wishes it more fully captured the impact of heavy industry on nature. Also he is convinced somehow he can make a sensible grid layout out of a game built to confound them. Anno 1800 Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  12. Three Moves Ahead 470: Total War: Three Kingdoms This week's show is the alternate universe version of our 2013 episode on Total War: Rome II. It was two hours of non-stop slamming that poor game - a real massacre. But here we find ourselves in 2019 with Total War: Three Kingdoms in front of us, and things are different. It's good. It's very good. The load times are short. The AI seems competent. The vibrant Three Kingdoms setting is brought to life with both a story mode and a gloriously ahistorical mode that lets the characters shine. Rob, Fraser, T.J., Rowan, and special guest Ginny Woo explore this new entry that bridges the gap between the historical Total War games their offshoot fantasy cousin. Total War: Three Kingdoms Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  13. Three Moves Ahead 469: Imperator: Rome Rob, TJ, and Jon are not quite sure what to make of Imperator: Rome, the latest historical grand strategy game from Paradox Development Studio. Should a Hellenistic warlord have such fine control over demographics? Is there much to do beyond empire-building? On the other hand, when the eagles are marching, does there need to be? Imperator: Rome Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  14. Three Moves Ahead 468: Same Thing, Different Place The gang has been playing the Steel Division 2 beta and wow, things are different on the Eastern Front. That leads to a discussion of how familiar series and systems take on new life, or fail to, when adapted to new settings. Imperator, Steel Division 2, Sengoku Jidai, Pike and Shot, Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  15. Three Moves Ahead 467: Hard Times or Easy Living Rowan, TJ, and Rob and joined by Jon Bolding to talk about how the difficulty discussion and "designer intent" maps to strategy games... or doesn't. We discuss games that go out of their way to highlight a specific "way it's meant to be played" and whether that actually holds up in reality. We also talk about customization options and, when all else fails, the glorious tradition of house rules and outright cheating to find the way to play that "just right" for you. XCOM, Battle Brothers, Total War, StarCraft, Listen on the Episode Page Listen on Soundcloud Listen in iTunes