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Everything posted by Sno
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- I love, love, love Megaman's design. Nintendo's done an amazing job evoking both Keiji Inafune's original concept art, as well as Megaman's NES sprite. - Wii Fit trainer is a great, wacky, unexpected inclusion. - I hope the Animal Crossing villager has a female alt. Animal Crossing is such an inclusive series, it would seem weird to represent it with only the male character. - I loved Xenoblade so much, i really want its main character, Shulk, to show up in the game. That feels like a longshot though. - I think Marth is going to hang around, being that he's still the FE character with the most starring roles in FE games, but i think FE: Radiance's Ike is going to be replaced by FE: Awakening's Chrom.
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Well, that wasn't exactly what i was getting at. In fact, there's only a few brief sequences in HL2 where you have to protect a mission-critical NPC. Most of the time when you're accompanied by AI's, it's just hordes of nameless and disposable non-characters. My issue with the later parts of the game really is just that they're throwing you into a lot of really narrow, clausterphobic environments with a posse of AI buddies obstructing your routes. Though, actually, i think the hardest parts of HL2 are by far the sequences in Nova Prospekt where you're trying to hold out against waves of Combine soldiers. One of them has virtually nothing for you to scavenge, while the other stores everything in dangerous, far-off spots, and the auto turrets you're presented with for each sequence just end up getting knocked over every five seconds by Combine grenades. That said, HL2 isn't an especially difficult game. I'm playing through on Hard and have not really had any especially noteworthy trouble. (I noted in a previous post that the original Half-Life is actually a substantially more difficult game even on its normal difficulty, and i still think that's accurate.) Also, just... The HL2 shotgun is really just the best Video game shotgun, that is some satisfying punch.
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I guess if you water wilted flowers, they'll come back fine. According to Tegan, at least. Yell at Tegan if that doesn't work.
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I've still been slowly going through HL2. I always remembered not liking the last few levels of the game as much as the first two thirds, but now i can articulate why. A lot of narrow paths, a lot of obstructive debris, and the expectation that you fight alongside a squad of, admittedly competent, AI's inside of these confined spaces. Whenever i need to backpedal out of an enemy's line of fire, i keep getting caught up on things and dying. Fighting off the Combine Striders is still awesome though, I think i'm about to head into the final level of the game, and then i'll be into Episode One.
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I miss ONE day of watering my flowers, and like a dozen rare hybrids die. Gah!
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Doom clones! We called them doom clones! Just like how we had GTA clones for a while. FPS makes clear and concise sense, but i don't think GTA clones ever really arrived at any particularly distinctive, descriptive genre label.
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Did the second Dementium have the same save scheme as the first one? (You autosave at door loads, but all of your progress in a given level is erased if you die. Combine that with levels that are very long and filled with item-hunting busy-work, and end-of-level bosses that are magnitudes more difficult to fight than anything else you come across. It turns an initially moody, successful horror game into something really fucking tedious. If there was more of a random element, or if your item-collection was preserved, it wouldn't have been so off-putting.) As for Moon, it has a really, really slow start, but actually ends up trying to do quite a lot, it's an ambitious little thing. It just kind of ended up always being a little too slow and a little too dull to hold my interest. That said, i actually like both of those games. Dementium actually manages to be effective as a horror game, in spite of the massive limitations of that hardware. I hope they try to do more things like it. (Though their 3DS eShop game, Mutant Mudds, is actually a really terrific little platformer.)
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I'll give you both, it's no problem.
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I would like if the Ace Attorney Vs Professor Layton crossover would be released outside of Japan, but it is not currently looking like it's going to happen. The GB Quicklook made it look super like one of the Ace Attorney games, but even more guided. (If it's even possible to be more guided than a visual novel, but the Ace Attorney games still have some good Eureka! moments.)
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I have duplicates of a Bill Blaster and the planter full of Pikmin. I'd take that Fire Flower, maybe.
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Okay, and now i've listened to the podcast. You guys need to do a Moonbase Commander stream. ^ Random youtube video of an MBC match.
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SotN is definitely a game i made sure to catch up on, and i'm glad i did, it's certainly one of the best Castlevania games. (It's very easy though.) I mean, and i did have an SNES and i played many SNES games. (I played Earthbound when it was neeeew!) I had friends with Genesis games and i played a lot of those too. I definitely didn't have access to a TurboGrafx though, and Virtual Console has been pretty cool as a point of exposure for that library. The NES and that earlier generation of games is more of a blind spot for me, because i never really had access to those growing up, they were just falling out of popularity when i was getting into gaming. (Though i've certainly played a hell of a lot of Nintendo's NES games through just... I mean, it's not like Nintendo is making the important ones hard to find.)
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I completely skipped out on the GBC/N64/PSX/Saturn console generation because of PC games. I think those years are pretty much responsible for the best PC games ever made, and i remember being a complete PC master race troll about it. With the release of the Dreamcast, I got over it and decided i should catch up on some of what i missed, and so i ended up playing a lot of N64 games over the course of a few years. (All legally obtained!) Majora's Mask ended up being probably my favorite Zelda game. I have many of these games! Dementium is pretty cool, but it has an absolute pain in the ass save system though, it makes the game infuriatingly tedious. Also, i've seen a copy of Theresia sitting in a local game store forever, i've been curious about it. Is it something i should just grab?
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Haven't listened to the podcast yet, but holy shit, do they really talk about Moonbase Commander? That was such a cool, inventive, and unfortunately always-overlooked game. In response to the thread: I never knew it ended up on GoG. I need to coerce some people into checking it out.
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Are we going to have a bloody and violent survival-of-the-fittest battle between these Swapper threads now? I vote for this one, it has pictures and videos.
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Or maybe it is a real Chibi-Robo sequel? That gameplay footage definitely looks like a proper Chibi-Robo game. Just with a weird emphasis on using augmented reality to capture things from your personal real-life residence and importing them into the game? Consider me significantly more interested.
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I am so disappointed that this is not a real Chibi-Robo sequel, and instead just an augmented-reality trinket that probably won't leave Japan anyways.
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What a weird and unexpected thing. It's been such a long time since i played Outcast. I remember really, really liking it, and also being completely fascinated with its voxel graphics.
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I played through the first Force Unleashed and felt that it it was a largely successful entry into the long-history of Star Wars Video games. As for FU2, i can't say much about it, i only played its demo. (Which i thought was pretty dreadful, honestly.) I have a sudden desire to play Dark Forces. Edit: I do get what you're going at though, the FU games are definitely weird. They felt like games that were trying desperately to evoke the original trilogy even though Star Wars, as a broader media entity, was still very much locked up in the prequel trilogy continuity. My favorite Star Wars game to come out of the prequels is still Republic Commando. Holy shit, what a shame that they never got that sequel made. I would have also been really interested in seeing what 1313 could have become
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I think it's pretty awesome. It's very systems-heavy and nuanced, and you need to be willing to coordinate and follow directions, and if that all sounds cool, then it's worth playing.
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I just uploaded to the Dream Suite server, my address is apparently going to be: 5200 - 2247 - 7018. Come check out the fine town of Qwerty!
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The community seems very active and dedicated, i've seen a few dozen full servers every time i've gone looking for a game, and there's tons of communication happening. Lots of people on mics talking a lot of strategy and tactics. (Silence seems very discouraged by the community, especially when it comes to commanders.) Everything is also split up into rookie and non-rookie servers, and on the rookie servers, people seem willing to be pretty patient with new players. (Though even in these rookie games, i've seen people get pretty frustrated with incompetent commanders, so if that part of the game interests you, go through the tutorials first.) I've really been enjoying my time with the game, i think it's going to be one i stick with for a while.
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The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Sno replied to Henroid's topic in Video Gaming
uPlay's been hacked, time to change passwords! http://www.giantbomb.com/articles/everyone-should-change-their-uplay-password/1100-4682/ -
Thanks for the offer, but i already bought it from the spotpass house, you can "order" any non-special/non-customzied items present in these streetpass/spotpass homes.
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The last Harvest Moon games i played were Harvest Moon DS, which is apparently one of the worst games in the entire series, and the first Rune Factory, which was pretty cool.