Henroid

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Posts posted by Henroid


  1. I have EO3. It's sooo hard:( I think I'm on floor 11 or something. I can't get halfway to the next door. i have to go up and down a lot.

    You're in the fiery (3rd) stratum right? I always thought of it as being a bit easier than the 2nd stratum.


  2. I played and really liked the first one, haven't played the second one yet, and didn't realize that there was also even a third one.

    The second one is more or less version 2.0 of the first game - yes I know this sounds silly to say, but hear me out.

    It's the same classes, with the three new ones obviously, and all their skills persist. But they're tuned up and refined to be more balanced, stronger in some areas, and weaker (and thus less overpowered) in others. So when I say 2.0, it's like in the context of an MMO or whatever.

    That's probably a bad way to describe it. Bottom line is, you'll like part two. Part three will kinda change your view on a lot of shit though. They perfected the art of synergies between classes in part 3, which kinda has two layers happening with that because you can subclass after a certain point.


  3. So while it's going to be nonsensical to link a YouTube video with zero english in it aside from class names, here:

    For people who don't know, EO is a dungeon-crawling RPG series on the Nintendo DS that goes back to the oldschool RPG design of being brutal as fuck, and that's on top of the level-grinding nature of RPGs from that time. It may actually be appropriate to quote Idle Thumbs here: "It'll rape you through a hole."

    So part 4 was announced as being a 3DS title when the 3DS itself was announced, but now there's actual things about the game! First off, it looks like the class choices are really condensed compared to even the first game, and the designs / types of characters portrayed are brought back a few steps from the sort of zany, "not take itself seriously" stuff from the previous games. Second biggest change is that the enemies are animated in this one. Third change: FOE clouds are gone, with actual enemies on your dungeon-crawling screen. Last thing I noticed from that video above is that apparently in battles there is a front row / back row system that applies to the enemies you're up against.

    If you don't mind grindy RPGs, I really do recommend this series. But I have to say, start with the first game. Because if you play the games out of order at the moment (especially if you start with part 3), the previous games will seem like broken messes due to all the fixing that has gone on throughout. Not broken in the way of being unplayable, I just mean streamlining things.

    Edit - By the way the games have, what I find to be, incredible soundtracks. Like

    from EO3. And
    (which is a beaut!).

  4. I haven't looked into the optional pay stuff, if any. I know people are throwing around the term "pay to win" in a manner of drumming up fear, but it's a misused term for... well, everything. Though I imagine there have been past examples of it being the case.


  5. Hang on a second, "gracefully" is an actual term within the defined specification? I thought that was Remo just jazzing up the fact as he was presenting it.

    If I had to guess, a 'graceful' fail just means the program itself is like, boop, error. Rather than making your computer shit a brick and bluescreen, right?


  6. Here's another thing.

    Makes me feel old thinking back to the HUD and presentation of Mechwarrior 2, and now in this game everything is just detailed as all can be, the HUD looks amazing, the sound of your mech getting hit by explosives... it's just great.


  7. It's kinda killing me inside that the game is going to play out the timeline of the Clan Invasion in real time. We have to wait like a year or two before clans are put into the game.

    Not that I'm knowledgeable on whatever lore there is to Battletech, but Mechwarrior 2 left a huge impression on me.

    Plus, Timberwolf is a cooler name for a mech than "Mad Cat."


  8. Yes it is possible for both sides of an issue (the internet vs. Phil Fish over the years, apparently) to be assholes. It doesn't matter who casts the first stone, one side can take things more gracefully and hurling him / herself against the jagged rocks of the internet.


  9. And finally, stuff people said to Phil Fish:

    "@PHIL_FISH Congratulations on being the man that destroyed the IGF by turning into into a shameful, corrupt joke!"

    "@PHIL_FISH you sucks son of a bitch"

    "@PHIL_FISH you scks racist dick"

    "@PHIL_FISH @PHIL_FISH Oh, it's just about some arrogant schmuck indie dev talking smack yet has zero released games. Gr8 read tho!"

    "@PHIL_FISH "Everyone is being mean to me!" Welcome to the internet age motherfucker, inflammatory comments get scrutinized!"

    I say we boycott all gamers for their abusive, inconsiderate and down-right rude behaviour.

    If any one of those comments came from someone with a public face, feel free to boycott their product or services.

    As for me, I have two assholes in the same timespan to harbor a hatred for - Rush Limbaugh and Phil Fish. Both made the same error (inflammatory speech on a public medium), and both continue to not rectify the situation.

    Edit - The bottom line however is in that last quoted comment - In the age of the internet, negative comments (be they warranted or not) will come. And there is a skill involved in dealing with them. Phil Fish does not have that skill, which earns him more negative views.


  10. Actually, I have a better idea.

    Later tonight I'm going to write a letter to Gamasutra, or rather the direct organizers of GDC, and make the demand that they never allow this guy at the event ever again in any capacity. Not even as an observer. This is ridiculous. I would urge others to write the same letter.


  11. Pulling this from elsewhere:

    In other news, following his IGF award win, Phil Fish went on a Twitter Victory Lap.

    https://twitter.com/#!/PHIL_FISH/status/177739081843875840

    @CrowTGamer i just won the grand prize at IGF tonight. suck my dick. choke on it.

    https://twitter.com/#!/PHIL_FISH/status/177740040393334787

    @Grabcocque i think it was a shameful, corrupt joke until i won it, and made it legit. you're welcome.

    https://twitter.com/#!/PHIL_FISH/status/177742654518476802

    no but seriously, suck my dick.

    https://twitter.com/#!/PHIL_FISH/status/177821531479605249

    you guys thought i was an egotistical asshole before...

    Classy.

    So uh, I'm not exactly convinced that this Phil Fish guy is an upstanding example in any way. His piss-poor behavior and antics really have me on the verge of saying "Nobody buy his goddamn game when it comes out," which I mean, boycotting is kind of a silly thing and my convictions on video games usually don't go to such extremes. But even if this is all shtick, the guy should realize it's not funny to anyone but him. Usually when stuff like this is shtick, it's clear within itself that it is. But no, this guy seems to be the real deal - he seems to have gotten it within his head he's something and can mouth off. And I've said it in the past of other people (more important, ACTUAL public figures), the best way to teach them a lesson is to hit their wallets.


  12. I don't understand how you can announce DLC at the same time you announce the game itself. That's just greed.

    I'm convinced at this point that there is a marketable demographic that responds to the phrase "downloadable content" as a thing to go "FUCK YEAH" over and will buy into. And marketing to that demo is more worthwhile than marketing to the rest of us who see through that crap.


  13. Gentlemen.

    http://www.youtube.com/watch?v=kztNWdhRdnw

    The game will be worlds different from the Simcity 4. Maxis Senior VP Lucy Bradshaw wants to make one thing absolutely clear. “We are adding curvy roads,” she says. “That’s really important.”

    There are other changes coming as well. For the first time in the Simcity franchise, the world will no longer be confined to the borders of your own individual city.

    Online and social elements where if you put a lot of polluting power plants near your borders, your friends might start to get some smoke rolling into their suburbs. You might even start to contribute to global CO2 levels.


  14. I cannot tell you guys how pleased I was to hear that discussion about Super Metroid. It also kinda opened my eyes to how much I've taken the game for granted.

    I've played the game at least once every year since it's come out. I've got the game nailed down to like 40 minutes of gameplay with 100% items (I am ridiculous). So there's a lot of rooms that I just see glimpses of, and there's rooms I never even go through.

    I haven't played it that way since the first time mind you, but when all of the visuals and layout of the game became routine, I switched over into "dominate this game now."


  15. I guess it makes slightly more sense to have a Japan-centric view if you were raised on console gaming, but that was certainly not all of gaming. Once you remember to include the PC, the statement that Japan is the birthing place (or even main supplier) of modern games is ludicrous.

    That aside, ahhh, GDC, home of the power-drunk developer spouting incendiary quotes.

    It can also be argued that Microsoft 'fathered' modern video gaming, with XBox Live and making console online play a huge thing. But it's not an argument I'm actually interested in having, nor is it a position I can really defend.

    But yeah. That guy who mouthed off on Japan, this is the first time I've heard of his game (wow what a bad impression). You'd think someone working on his first game would be more humble. And I've seen people bring up like Cliffy B in comparison, and while I won't defend it necessarily, Cliffy B is at least established already and sorta paid his dues. Again, that doesn't make it okay, but the difference is the shock factor. In this case, it's some dude without a finished game mouthing off. Like what?

    He's also not doing a good job in the aftermath. His twitter feed had a post that pretty much said, "Sorry but it's true, your games suck!" I don't think he's qualified the opinion yet either.


  16. yeah. I also think that a lot of Japanese developers are making moves which work OK for the Japanese market and people who are way into their games, but not for the Western masses -- witness all of the crap that Capcom has gotten for their business practices around MvC3, Street Fighter IV, and Street Fighter X Tekken.

    to some extent I think Japan's making the same games which it's always made, it's just that Western audiences aren't as reliant upon Japan for building their games any more.

    That's exactly it. And it's not wrong necessarily, but man, it really does suck because we end up on missing out on things. Localization seems to have a growing negative stigma. But it could just be some odd hiccup.


  17. I was just now saying elsewhere on the net that I've been critical of Japan in the VG industry as of late, but I'm at least able to point to why I'm saying that (it's focused on the business decision end - like Konami not wanting to pursue Castlevania a lot because it's not a 'money maker,' Capcom's treatment of Mega Man as of late (and fans), etc). And I try to not make it like a random out of ass insult. "YOU GUYS SUCK" or whatever.

    As for the "spiritual home" comment, I'm not sure what you're taking offense to. From the perspective of "Nintendo is in Japan" it makes sense I guess, maybe. That's not as big a problem as "ALL OF JAPAN'S GAMES SUCK."