Henroid

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Posts posted by Henroid


  1. We don't typically use it that way, but I lacked another place to express my extreme distaste of the experience of almost dying from milk inhalation.

    I'm lactose intolerant, does that count?


  2. Oh it's one of these kinds of threads. Neat.

    I just got woken up, pre-maturely, by the phone ringing. It was my boss at the deli telling me not to come in later this morning afterall due to over-scheduling. She does this last-minute change thing pretty frequently and it's annoying to be the target of it.


  3. This is one of the episodes I realized this past week that I was missing from my archive of the entire Idle Thumbs, uh, archive. So I had listened to it for the first time just days ago!

    My favorite part was how Nick pretty much hated everything he talked about. Also Chris' story about building cobblestone roads and being awful as a leader (but that's the same shit I do).


  4. Watched the videos ... excellent stuff. I loved Sean's homebarrel story.

    It actually never came to me to stash stuff in barrels. I always to assumed them to be shitty barrels and lose my stuff.

    I've gotten scared out of the idea of storing items in one place for too long because some game - and I can't remember which - had a function where items would be deleted after a period of in-game time. And I was scared of that. So every game I play I make sure to find out (either from the game's manual or from people on the net) if my hoard won't be erased.

    Also I enjoyed Sean's story too. But it made me die inside.


  5. Great question. We're going to be hosting 3MA and when the site relaunches they'll have their own dedicated show page designed by us (which is a statement that will actually make sense when you see the new site). Basically, think of what we have now but with a flexible enough design to support things like the Book Cast and, now, Three Moves Ahead.

    Rob and Troy own and will continue to own their cast and Chris, Jake and I will digest their content the same way we always have -- when it hits the RSS feed. We just want to give them a home where they don't have to worry about community infrastructure and hosting costs because we're big fans and feel like our podcasts are wonderful compliments to each other. Hopefully you all agree!

    Best way to get me to check out a new podcast. "Oh new buttons on site, must push." Though I'll probably go check out their latest episode right now to prepare my body for the official merging.


  6. I'm not necessarily here to be like "FUCK YEAH PIRACY," this is genuinely hardcore. Someone had to do something like this eventually, right?

    Well, it's been attempted with reference to the Principality of Sealand and, on a more old school level, pirate radio has been broadcast from ships in the Baltic, amongst other places.

    Is there any reading on that stuff you can link up? That sounds pretty interesting.


  7. So some pretty hardcore shit is about to go down that just screams, "Oh, the future is happening." To me at least. I'm pulling this from elsewhere on the net, but wanted to share it here.

    http://www.dailymail.co.uk/sciencetech/article-2117535/The-Pirate-Bay-plans-use-robot-drone-planes-file-sharing-service-running.html

    http://www.techdirt.com/articles/20120319/01045818152/pirate-bay-claims-its-going-to-host-site-via-drones-flying-over-international-waters.shtml

    The short of it is that they're going to host their servers in the air via drones, flying them over international waters. Some direct quoting:

    With the development of GPS controlled drones, far-reaching cheap radio equipment and tiny new computers like the Raspberry Pi, we're going to experiment with sending out some small drones that will float some kilometers up in the air. This way our machines will have to be shut down with aeroplanes in order to shut down the system. A real act of war.

    We're just starting so we haven't figured everything out yet. But we can't limit ourselves to hosting things just on land anymore. These Low Orbit Server Stations (LOSS) are just the first attempt. With modern radio transmitters we can get over 100Mbps per node up to 50km away. For the proxy system we're building, that's more than enough.

    I'm not necessarily here to be like "FUCK YEAH PIRACY," this is genuinely hardcore. Someone had to do something like this eventually, right?


  8. I saw this mentioned on And I'm Nick Breckon's Twitter. On one hand, cool that it'll get more exposure in this manner, but on the other, I'm not sure if people are generally prepared for what they're supposed to do in this game. Or, what they can do, at any rate. But hey, maybe it'll catch!


  9. I'm super excited to announce that Idle Thumbs has been acquired by News International! Rupert Murdoch has assured us that he's probably all about video games as well, so this partnership is going to be a great thing for all parties involved. We can't wait to help bring back the cherished "News of the World" brand in a lasting and equitable partnership with Idle Thumbs. I think all of our readers are going to love it!

    And so the Countdown to Tears ends on an unexpected note.


  10. Fusion is pretty good but felt really linear to me. Metroid: Other M has been the only Metroid game I haven't been thrilled with.

    Fusion was very much built to curb sequence breaking as much as possible. Even Metroid Prime was more sequence-breakable than it. The biggest things that stop it in Fusion are wall-jumping launching you a forced distance from a wall and the high amount of sealed doors for the sake of being sealed. Though, I've seen some TAS runs that solved the wall jump problem.

    That's why Metroid: Zero Mission is so, so good compared to it. Aside from the recreation of the first game being very well handled, bringing it up to par with Super Metroid, they left sequence breaking in. They obviously stopped it to -some- extent, but for the most part just like Super Metroid there's a perfect path of sequence breaking to get an incredibly short gameplay time while collecting 100% of items. It's a little harder to do than Super Metroid because the controls are more rigid.


  11. The only time I noticed morality system sticking out like a sore thumb was with The Old Republic. I was playing a guy who does good, but with "the end justifies the means" kinda attitude. I was getting both light and dark points and felt like i was getting punished for it. Seemed like a bit of missed opportunity too - i mean it's an MMO... they could've spent the beta periods collecting player decision paths and see what kind of personalities/archetypes emerge. Do something interesting with it maybe (i can't think of an example).

    Reading this post makes me sad, because my first intended character for TOR is a Republic Trooper with that kind of attitude (while still maintaining being good for the most part). But it also puts the problem with morality systems into the simplest form:

    Not enough archetypes / personalities represented. By a long shot.


  12. Yeah for as much as I love this series, I haven't beaten any of the games. I got to the last bosses of parts 1 and 3 (well, "last bosses" for the narrative; in all the games there's post-story content). Part 2 I got to the third stratum, which was snow-filled, but I fell away from it. I really need to pick it back up.