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Everything posted by Henroid
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Yeah but it can also payoff too. I think in order to make it work, a developer has to be willing to spend quality, dedicated time making something as if it's the way it's going to be, but also not be committed to it just because all that time and effort was put in. It's basically all about having the opposite development mindset of Blizzard for World of Warcraft. Those guys walk on eggshells just because it's going to make the most-vocal people all fucking irate, and really, they shouldn't have to cater to those people.
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Looks like I already found something from this year's GDC that I enjoy. http://www.gamasutra.com/view/news/164444/GDC_2012_Dont_be_afraid_to_piss_off_your_players.php
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IDLE THUMBS: A Retrospective In Triple A
Henroid replied to Roderick's topic in Idle Thumbs Episodes & Streams
Well, at least there's money on hand to repair or replace something when someone eventually gets around to breaking it! -
IDLE THUMBS: A Retrospective In Triple A
Henroid replied to Roderick's topic in Idle Thumbs Episodes & Streams
Man. As someone who came into this forum when the podcast died a second time, I feel like there's a ton I missed out on. I mean sure there's archived stuffs, but being there for the moment is better than looking at things in hindsight. But now I have to know. What is the significance behind Remo's shoes? -
I never expect anything in life to work out as perfectly as planned or advertised. That way, my expectations don't take a nose-dive. It's also a way for me to be fair (like I'm not the kind of guy who gets mad at an online service, be it Steam or an MMO, whatever, having the rare unexpected downtime).
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I've never had to deal with the customer service at Valve, incidentally. Bonus points to the Steam service being that reliable, but I admit I may be some outlier. I also have a hard time from looking at this at the perspective of being another "console" per se. I keep seeing it as the first big stride in affordable computer game capable PC. Not in the false sense of "it can kinda run the latest games!" that has shown up in the past, I mean, "No really, this machine plays all the latest stuff damn well."
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If you need dramatic examples, the PS2 was sold at a loss for the short-term, but over the long-term it produced a profit. And yeah, first-party published titles are also a means to recoup costs. So yeah, Valve could sell this thing at a 'loss' but even then, an i7 seems excessive for a mass-market machine.
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Given the specs of the system, the price would be... uh, ouch. Not unless Valve subsidizes the cost.
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It's okay Jake, you're my secret favorite on the cast.
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They're going to reveal that he was already on that during the duration of The Idle Thumbs Podcast. That, or there was an ARG built into the recordings to discover Nick's opinion on something.
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Don't you mean English this time?
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That's actually a pretty image there.
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I didn't play AC2 or the ones after, actually. I would watch any press / media related to them, but aside from enhancing the gameplay stuffs, the setting and tone seemed to carry on throughout. That's why AC3 just kinda is hard to ignore or scoff at. It's like... wow, huge setting change. And it looks like there's more outdoorsy stuff going on. And on the topic of part 1, yeah, a common thing I see people say is that after playing the games following the first, part 1 is pretty bad. Few people say it was bad to begin with from what I've seen, and that part 2 / then on it got better.
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Can I be a total asshole and say I'm actually interested in Assassin's Creed for the first time since the first game (or, to be fair, I'm interested in a more excited way like I was for the first)? Because I am.
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"Hey what's this? 'Brutal Legend'?" "But I cancel-" "This sounds great!" "NO, YOU CAN'T DO THAT." "Seeya Bobby!"
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I still don't feel slighted by the concept of DLC and the video game industry realizing it is a business, and thus its goal is to make money. EA I don't begrudge at all as a publisher. It kinda takes a lot of -long term- action to make me decide to not support a developer, studio, publisher, whatever.
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Oh look, roads aren't based on straight lines and right-angles anymore. (well, and diagonals, but those were limited) Also, I'm such a dork - I saw the pier in the last screenshot and thought "this is sweet." Can't wait for the details. I'm hoping they're retaining the complexity options (but making everything easier to navigate).
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"My statements don't reflect Capcom or myself." ... what
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You damn people and your cited sources. I'll get you next time, Gadget! (In my defense, in the years I've listened to talk radio I've never heard the stereo output used in any specific regard)
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I definitely don't mind competitive trash talk. I hate to draw this parallel, but really, people who play video games in this spotlight should maybe watch some WWE. That's right, professional "it's not fake" wrestling. The trash talk there is perfect for video games to take an example from. It doesn't get really offensive, it's just appropriately lame while also jazzing up the fans. And the concept of a competitor telling another he's going to get revenge for a comrade is awesome in every way. Dramatic, but appropriately so. Edit - Nach that letter was well put. Let us know if you get a reply, please.
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I tried to Google search this information, and it was quickly spiraling into the rabbit hole of tourney-tards.
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It's normalised if it goes unchallenged. All of us challenging it aren't the important part though - whoever this guy works for or what he's affiliated with in video games, they need to challenge and punish him for it. Anyone like him. If some Starcraft 2 tourney player excessively refers to people as "faggot" in his matches, tournament organizers should ban him from said tournaments. Unfortunately the way our world is, people only really tend to learn things when you hit their pocket books. Video game tournament players and personalities that embody gross aspects of humanity aren't going to be lectured into being better people. Whatever money or fame they earn off what they do has to be tackled.
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I said my peace on this via Twitter. If he had simply said, "Sometimes people get worked up and say things they don't really mean," that would've been enough and part understandable but still warranting a lighter-toned "well, you still need to work on your language use." Instead we have this, which of course has people like me wound up telling him and others to shape up and learn better or get the fuck out (of life). I mean... he's defending this crap, instead of saying it's a persistent problem that needs to be worked at. That tells me plenty about his character. Which is to say, he has none. As someone on another forum said in reply to this, "and people wonder why video game players get looked at the way they are." Incidentally, it's this kind of behavior (and the belief that there's nothing wrong with it) that has driven me away from playing online games with random individuals - I always stick to communities I'm a part of.
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Suddenly, I retract my criticism of even the stereo suggestion.
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I really want to know the details of the mechanics behind Prison Architect. I love the idea of the setting and the all, but it's not as though the goal of the game is going to be trying to get more people into your prison. Like I want to know what the positive trade-offs are for designing this, that, or the other within the prison you run. And what challenges you have to face.