Henroid

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Everything posted by Henroid

  1. Since the proper form of the podcast revival doesn't exist still, and because I can't really think of a better place to share this, here's an awful photo with a hyperbolic subtitle.
  2. IDLE THUMBS KICKSTARTER!

    This made me think of the Human Centipede when it really shouldn't have.
  3. Life

    I'm lactose intolerant, does that count?
  4. Life

    Oh it's one of these kinds of threads. Neat. I just got woken up, pre-maturely, by the phone ringing. It was my boss at the deli telling me not to come in later this morning afterall due to over-scheduling. She does this last-minute change thing pretty frequently and it's annoying to be the target of it.
  5. Oh it even uses the actual clip from the (radio) show too. But in any case,
  6. Baba Booey? From where it came from, the Stern Show.
  7. You guys are really cool now. Used to be just cool, but now you've leveled up.
  8. This is probably the dumbest question to ask about a video game podcast but at 26:25 into this episode, who drops the Baba Booey? Because I was pleased as shit by that and kept forgetting to ask 'til now.
  9. Trine 2

    I still need to play the first game, but it's always sounded like something I would enjoy.
  10. There was a clip of Steve from episode 11-2 of him saying, "I'M GETTIN' DOTS." I've actually sound boards before though so I knew what it was in reference to somehow. Probably from Chris referencing checking levels.
  11. This is one of the episodes I realized this past week that I was missing from my archive of the entire Idle Thumbs, uh, archive. So I had listened to it for the first time just days ago! My favorite part was how Nick pretty much hated everything he talked about. Also Chris' story about building cobblestone roads and being awful as a leader (but that's the same shit I do).
  12. IDLE THUMBS KICKSTARTER!

    I've gotten scared out of the idea of storing items in one place for too long because some game - and I can't remember which - had a function where items would be deleted after a period of in-game time. And I was scared of that. So every game I play I make sure to find out (either from the game's manual or from people on the net) if my hoard won't be erased. Also I enjoyed Sean's story too. But it made me die inside.
  13. Best way to get me to check out a new podcast. "Oh new buttons on site, must push." Though I'll probably go check out their latest episode right now to prepare my body for the official merging.
  14. So some pretty hardcore shit is about to go down that just screams, "Oh, the future is happening." To me at least. I'm pulling this from elsewhere on the net, but wanted to share it here. http://www.dailymail.co.uk/sciencetech/article-2117535/The-Pirate-Bay-plans-use-robot-drone-planes-file-sharing-service-running.html http://www.techdirt.com/articles/20120319/01045818152/pirate-bay-claims-its-going-to-host-site-via-drones-flying-over-international-waters.shtml The short of it is that they're going to host their servers in the air via drones, flying them over international waters. Some direct quoting: I'm not necessarily here to be like "FUCK YEAH PIRACY," this is genuinely hardcore. Someone had to do something like this eventually, right?
  15. This is the first I've heard of them. In what capacity are they joining Idle Thumbs? Are they going to simply host their content alongside our familiar thumbs or are they going to be a part of the core podcast now?
  16. The Pirate Bay upgrades to being sky pirates

    Is there any reading on that stuff you can link up? That sounds pretty interesting.
  17. The Last Express

    I saw this mentioned on And I'm Nick Breckon's Twitter. On one hand, cool that it'll get more exposure in this manner, but on the other, I'm not sure if people are generally prepared for what they're supposed to do in this game. Or, what they can do, at any rate. But hey, maybe it'll catch!
  18. Giant Bomb Joins GameSpot

    And so the Countdown to Tears ends on an unexpected note.
  19. Giant Bomb Joins GameSpot

    All I've got to say is that I hope this doesn't turn around to bite the GB crew in the ass, because it really has the potential to.
  20. Fusion was very much built to curb sequence breaking as much as possible. Even Metroid Prime was more sequence-breakable than it. The biggest things that stop it in Fusion are wall-jumping launching you a forced distance from a wall and the high amount of sealed doors for the sake of being sealed. Though, I've seen some TAS runs that solved the wall jump problem. That's why Metroid: Zero Mission is so, so good compared to it. Aside from the recreation of the first game being very well handled, bringing it up to par with Super Metroid, they left sequence breaking in. They obviously stopped it to -some- extent, but for the most part just like Super Metroid there's a perfect path of sequence breaking to get an incredibly short gameplay time while collecting 100% of items. It's a little harder to do than Super Metroid because the controls are more rigid.
  21. Neo-Geo handheld

    King of Fighters is still a pretty prominent series though. And King of the Monsters is the only game on that list I played. Art of Fighting I was aware of, but missed out on.
  22. Why morality systems are a mistake

    Material / mechanical reward is also another annoying aspect of morality choices. The developers should consider only narrative implications when making them.
  23. Why morality systems are a mistake

    Reading this post makes me sad, because my first intended character for TOR is a Republic Trooper with that kind of attitude (while still maintaining being good for the most part). But it also puts the problem with morality systems into the simplest form: Not enough archetypes / personalities represented. By a long shot.
  24. Aw, I love Peter Molyneux. As a personality.