Rob Zacny Posted June 2, 2014 This week Rob and Bruce round out the evergreen Winter of Wargaming by talking about wargames with Firaxis Games' Ananda Gupta. Any topic related to strategy gaming is in play, ranging from solitaire wargames to Hearthstone and Batman. Listen here. Share this post Link to post Share on other sites
hexgrid Posted June 5, 2014 From a development point of view, especially from an indie point of view, part of the reason the PC is coming back is that the iOS development ecosystem is toxic. If you aren't free to play, it's very hard to get any traction. There are three main problems: 1) Discoverability in the app store is dismal. If you aren't on the top 10 list, you're in a sea of also-ran apps with no good mechanism for searching or tagging. Whenever Apple crows about the vast number of apps in their store, remember yours is just one of those, and even on the ipad they only put a handful of search results on each page. 2) Users have been trained to think that if something costs more than $0.99, it's overpriced. You can try selling for more, but it's a major gamble, especially because of: 3) Aggressive, abusive cloning. You know that game 2048 that was so hot recently? It was a clone of a game called Threes. Search for something like Flappy Bird to see how bad it's gotten. Some people are surviving on iOS in games, but it's basically Thunderdome. Share this post Link to post Share on other sites