It truly is a shame to have a quit a game, but sometimes you have to.
At the same time I see people slogging through a whole game they are clearly not enjoying, it's almost like they don't want to admit the game "defeated" them, or that that they made a bad choice and don't like the game.
I thought it would be a good idea to create this post to show there is no shame in quitting a game, as long you do it for the right reasons.
Think of this as the opposite of the "Completed games thread", the only rule is that you just can't quit and whine and say the game is terrible, you have to play enough to know why you don't like it and be a little more verbose. I think it's healthy to pinpoint the exact reason you don't like a game, that way you will know what to avoid the next time.
That's what I do, even when I start to have that feeling that I'm not enjoying the game, I don't stop until I'm sure why.
I'll start by giving a recent example:
Metro 2033: While I wasn't that invested in the characters, I did enjoy the world and the whole bullet economy. I actually enjoyed the parts when you have to wear a gas mask and pray your filter will last enough until you find the next one. What really got to me was the combat and the A.I., this is not the first game with "bipolar" enemies that either run straight at you like the mutants and the "tactical" ones like the thugs.
The thing is, it didn't feel right. You obviously can't conserve ammo easily on the mutants and they were more of annoyance than a threat unless the group was very large. As for the humans? They were the worst. There is nothing wrong with "tactical" enemies that will try to use cover and will move from cover to cover to make them harder to hit, but this is where the AI truly seems to be off. I've never seen a game where the enemies move this much, it didn't feel like they were trying to avoid my fire, they move so spastic-ally it's almost like they were dancing (or head-bopping to be more precise). Who thought it would be a good idea to have a game about conversing ammo where the enemies move too much to get a clear head shot? I know "tactical" enemies are slower to kill, but this is just ridiculous. Even when the enemy has no idea of where I am, they keep doing their silly "dance", until they spot me and then simply "dance" in my direction. I just couldn't get into the game anymore, the AI's behavior was just putting me off.
So, since it was clear I hated the fighting in the game, the thing was: did I hate enough to quit the game? Frankly, while I enjoyed the world, I've seen enough post-apocalyptic ones to know what I was in for and thought it was not worth it for me. So, I quit.