doremi Posted September 9, 2006 http://wii.ign.com/articles/731/731786p1.html I've not heard of this game before but the controls sound quite interesting. I hope the fighting game guys will adopt something similar. Share this post Link to post Share on other sites
SiN Posted September 9, 2006 Colour me unimpressed. Am I the only one who loves the concept of the Wii, but think that most developers have entirely missed the point? Reading the interview, the guy takes two pages to explain how to control the character ... and quite frankly, it sounds more complicated and less reliable than just using a dual-analog controller. "Gestures" are the same as button presses, except harder to remember. And with all the freedom of the Wiimote, why is it that most developers want to use the nunchuck addon too? Doesn't that just complicate matters further? I was most disappointed when I heard about the controls for Super Mario Galaxy. Nintendo are suppose to be the ones using the hardware the best, but even they couldn't come up with a simple scheme that just uses the Wiimote. The controls for Galaxy look even more complicated than the controls for Mario64. SiN Share this post Link to post Share on other sites
lobotomy42 Posted September 9, 2006 Colour me unimpressed.Am I the only one who loves the concept of the Wii, but think that most developers have entirely missed the point? Reading the interview, the guy takes two pages to explain how to control the character ... and quite frankly, it sounds more complicated and less reliable than just using a dual-analog controller. "Gestures" are the same as button presses, except harder to remember. And with all the freedom of the Wiimote, why is it that most developers want to use the nunchuck addon too? Doesn't that just complicate matters further? I was most disappointed when I heard about the controls for Super Mario Galaxy. Nintendo are suppose to be the ones using the hardware the best, but even they couldn't come up with a simple scheme that just uses the Wiimote. The controls for Galaxy look even more complicated than the controls for Mario64. SiN The thing is, when you're trying to get a game ready for launch, you don't necessarily have time to invent the most innovative control scheme ever. So, I think Vicarious Visions took the right approach - nail down gesture input so that you can accept multiple movements with a high degree of accuracy, and also use motion control where it makes sense - like for the camera or context-based movements. The goal for these first batch of games is simply going to be making existing gameplay more immersive. (It's a cross-platform title, after all.) I don't think we'll see the really original stuff for another year or two. On the other hand, being original does not imply being a good game, and vice versa. Share this post Link to post Share on other sites