Ratgibnak

Dolus - 2D indie platformer about Grief

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Hey everyone,

 

My name is Antoine, I am a dev and I am currently working on my first indie 2D game made with Unity ! 

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Dolus is an introspective journey into the world of grief. You will have to find your way through the five stages of loss in this hand drawn adventure platformer.

 

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Follow us in our game development journey !

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Ratgibnak

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Hi !

 

We made a lot of progress this week on all the animations from our main character. We just finished the Death animation ! We would love to have some feedback on what you think about this animation, let us know ! :)

 

Ratgibnak

DeathAnim.gif

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Hello World !

 

In Dolus you will be able to slide on walls ! How cool is that ? 😎💪

giphy.gif

 

Ratgibnak

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My jump animation is done ! With some smoke particles on the ground :) And the light shining on the character depending on the necklace position !

 

giphy.gif

 

Ratgibnak

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Try again, back to life ! 

 

In Dolus, you can actually die. But until you go through all the stages of your own grief, you will come back to face it ! This is your destiny, your only way out. Going through every daemon, every emotion.

giphy.gif

 

What do you think of the respawn animation ? I still have to fix a few light issues but it's already looking pretty good :)

 

Ratgibnak

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Saturday news ! 

We finalized our attack animation, added some particles emitting light coming out of the necklace and some hits particles for the monster ! 

 

giphy.gif

 

And as a bonus, here is the dash animation !

 

giphy.gif

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Death Animation for the One Eye Monster Blink

 

This is what happen when the demons of your unconscious dare resisting your progress !

giphy.gif

 

What do you think of the dissolve effect at the end with the flying particles ?

 

Ratgibnak

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We had some fun articulating these chains and animating the whole thing. Can you guess what this odd mechanism will do to our sad little fellow ??

giphy.gif

We will improve on this trap all week long !

 

Ratgibnak 

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Lights on ! I updated the animation from our trap and added some lights.

 

But most important of all, we now have a dangerous mystical shiny ball coming out of it ! Make sure to avoid it ! 

pukerattack.gif.4e22b22efe019e1f38f62bfaeaedcacf.gif

 

Ratgibnak

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Animation update ! 

The eye is now rolling and you can interact with the remains from the demons of your unconscious before it dissolves.

giphy.gif

Ratgibnak

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This is how our little fellow defeated this monstruous trap that stood between him and his redemption. But beware the several others, they may be not that easy to take down !

 

giphy.gif

 

Ratgibnak

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New platforms are in place ! And for the first time we are proud to show you the wall jump with the wall slide ! 

 

giphy.gif

 

Have you noticed the moving stars in the background ? 

We will soon share more on this !

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Strong emotions should not be repressed. Understand them, feel them fully and make them your shield ! 

 

giphy.gif

 

Today we have a new ability to show you ! The player will be able to spawn an energy shield to prevent damages. What do you think of the shield's design ?

 

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Now that you know how to put boundaries that protect your emotions and soul, you can use it on demand.

 

giphy.gif

 

As you can see we have some particles bursting out of the shield when it's impacted by an attack. We are thinking about adding some visual effect to the creature attack to notify the player that this specific attack was blocked. Do you think it's too much ? We already have the particles showing that a block happened. Should the player's character have an animation ?

 

 

Follow us in our game development journey !
 
Ratgibnak

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Concentrated Power Attack ! 

 

This is what you will be able to cast in Dolus once you gather enough energy through time and defeating your demons.

giphy.gif

How could we improve this ? Does it look good to you ?

 

 

We also made some progress on a new monster that will be part of the Denial level.

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Creepy right ? ^^

 

Next step is to work on the animations to kill that monster ! You will have to hit it several times to be able to get rid of it !

 

 

Follow us in our game development journey !
 
Ratgibnak

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