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Soren Johnson

Designer Notes 8: Daniel Benmergui

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In this episode, Adam Saltsman interviews independent game developer Daniel Benmergui, who is best known for experimental story games like Today I Die, I Wish I Were The Moon, and the IGF-winning Storyteller. He is currently working on the Indie Fund-backed puzzle game Ernesto. They discuss why games should not be designed backwards, how to recover from the burden of success, why players have difficulty committing a murder of jealousy in Storyteller, and whether Chris Hecker hates Ernesto.

 

Games Discussed: Storyteller, Today I Die, I Wish I Were The Moon, Ernesto, Return of the Obra Dinn, Gone Home, Overland, Hundreds, FTL

 

https://www.idlethumbs.net/designernotes/episodes/daniel-benmergui

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