CaptainFish

Members
  • Content count

    735
  • Joined

  • Last visited

Everything posted by CaptainFish

  1. Starcraft 2

    I really liked them too. They are probably the best missions in the game. My favorite was where they keep sending out creeps, because it's pretty much single player DoTA at that point. Lots of fun. That's a bit of an exaggeration, right? The story in C&C doesn't change at all, and the mission choices just changed the geography of the map you were on. Sure, in SC2 the choices you make in each stream don't effect much outside of it, but I prefer that. Not everything has to be convoluted connected mass of plot.
  2. Alpha Protocol

    I had this "brilliant" plan to try something for a 3rd playthrough of this game. Globetrotting. The game doesn't actually lock you in, but once I started an area, since all those missions are connected plotwise, I would only stay in that area. I was wondering if jumping around would actually have meaningful effects on how people reacted. I made it through the Intro mission with a submachine gun veteran, and started doing all the 'meet a dude' missions in each region. There wasn't really any change. I gave up after that though, because I forgot about the weird camera issues I was having in that game and didn't feel like pushing through that stuff. I also completely missed the respec button, so all my skills were borked and i didn't feel like reloading. I did notice some subtle conversation changes with Mina. I deliberately failed to endear her to me, like I did in my first runs so she was at a plus 2. I also noticed, that to piss people off, you tend to have to play poorly and miss out stuff. A big example is not doing the training to piss off Westbridge, there's no perk for skipping it, and you miss out on xp and the chance to rep up or down with your team. They usually do a good job of making each choice meaningful in some way, so it's a bummer when they don't. I didn't try deliberately failing all that stuff though, I hope you can do that without being forced to take each course again. Although I'll never find out because I'm never playing this again.
  3. Starcraft 2

    The Lost Viking achievements were so boring and tedious. The viking will fire as fast as you can press the button, so if you have a gamepad with autofire, or any gamepad and JoyToKey (which has software autofire) you can make it a lot easier. I've played like a single mission on brutal, but I'm definitely procrastinating on that front.
  4. Owned. I mean, now the final send off will have all my favorite casters! YAAAAAAAAAAAAAAAAAAAAY!
  5. Great clusterfuck cast! My favorite part was when Jake says something is dumb. I feel like Skipper Croft would be all about knives. And formal attire. I wish you didn't have to shoot those in the Tali trial, but it leads to awesome interrupt hugs, which is my favorite use of the ME2 interrupt system. If only there were renegade interrupt fist bumps... Thanks for making a super entertaining and interesting podcast!
  6. Shank! It's stabby time!

    15 USD, although I have no idea if they actually scale pricing for other countries' currencies based on the current exchange rate.
  7. Starcraft 2

    If you're talking about replaying through the console, it should effect your achievements, but it won't change the course of your campaign or give you any extra money or research bits. It should let you see the other cinematic as well. Unless you're talking about bugs beyond that.
  8. Epic Mickey

    From what I saw of this game it looks really interesting. What got me wasn't the simple paint & thinner mechanics, but the fact that they seem to work on everything in the world and have an effect on the way people treat you. It'll be really cool if there are obstacles where there are a dozen ways to bypass it, depending on whether you try to paint or thin, use the environment or the obstacle itself, and etc. The side scrolling stuff looked okay too.
  9. Civilization 5

    Hopefully this isn't a copy thread. I didn't find any previous ones. I am dumb please delete.
  10. Now I feel like a butt for being overly negative. The game does have fantastic music, the tic-tac-toe theme is amazing. I kept the studio audience on for the whole thing, although I wish they had thrown in some other reactions than just laughter though. I really enjoyed the whole Good, Nasty, Badass Nice, Normal, Lying conversation mechanic. The whole waterfall section is probably one of the most interesting puzzles I've ever done, requiring you to test all your options to discover the mechanics of the place. That section is really good because it doesn't punish you for making a mistake or trying something new. I also think the multiple paths idea is interesting.
  11. Starcraft 2

    The laser mission is part of the Mobius line of missions, and the Odin is part of the Rebellion line. You can do an entire line without doing another.
  12. I just finished it up. I really enjoyed the middle game. It became very similar to 2, where you're just going to weird new locales. This game seemed a lot shorter than 2, probably because of the branching paths. I didn't really care for the plot either, it doesn't really match up with 1 at all. Meh. Also, a worse version of the Roger Rabbit store is in this game. In that game you had a store where you could only buy the one randomized item that appeared. In this, it's the same deal with the buying, but it also randomizes what you can sell, including several items you can't have at that point. I feel like in some ways, Kyrandia 1 (which I really like) and 3 have similar design ideas to interactive fiction. Things like managing inventory, light combat, and having to drop things in places and navigate mazes remind me of IF, and the magic+inventory idea is very reminiscent of Zork 2. The forests in 1 have that feel of a grid based map of kinda empty rooms with a few interactions. Rooms that after you're familiar with them you could just blaze through in a parser, but Brandon will just slowly lope across. I don't think there are any multiscreen-wide rooms with scrolling. In some places they may have forgotten that backtracking, repetitive animations and actions are much more tedious and time consuming than in a text adventure where it's fine. I could also just be an impatient dude.
  13. You're totally right, you can also pick them off one by one.
  14. Ok, so more Malcolm's Revenge. I'm at a point where I am literally just MMO grinding to proceed. Warning, if you haven't played this I am about to ruin a "puzzle." I need to go to the jungle, cut down foliage, gather bones from the dead leaves, then give the bones into a dog, and then when he digs a hole to hide the bone, he might find one of 6 gems. I've fuckin' found like 50 of these goddamned bones and still don't have all the gems. This is some real tedious stuff here. I don't think I'm going to finish this until EA releases a patch to improve the bone drop rate on the foliage. Sweet, while I was writing this post, Malcolm died of having too many fleas. Edit: Okay, I've been doing this for about an hour, and I'm done trying to find this gem. Had me and lost Kyrandia 3. Edit 2: I lied 20 minutes later, I'm gemmed up.
  15. "This genre doesn't do it for me" sounds a lot less extreme than "I hate this genre". The SE art was pretty bad, but the rest of the game is still okay, or at the very least not terrible. Not getting the puzzles is a great reason to not like an adventure game. However, I still think there is enough outside of puzzles to enjoy in the genre. Yes, a good adventure game should have puzzles that are hard but make sense, and make you feel good when you solve them, but I've used hints (UHS) going through a lot of those old games, and still really enjoyed them. When I get super stuck, and the puzzle is just a gate preventing me from getting to more interesting dialogue, or cool art and music, I will gladly hint past it. I've been playing Malcom's Revenge, and that game reminded me of the other stuff I don't like about Kyrandia: the repetitive puzzles. You can't hint past 1000 oar rows, or bringing someone 12 sprouts.
  16. Starcraft 2

    You can come back to it later when you have better tech. That's how I got the achievements on that one, it's hard. Edit: I guess I should probably give more useful info. When I beat this I just built a ton a wraiths and had 4 scvs following Tychus, making sure to take out anti armor enemies first. I definitely had issues with defending my base though. You should have a couple tanks there and it should be okay. When I got the achievements I just focused on getting as much money as possible and then built one of every mechanical merc to follow it around, using the infantry ones and tanks to guard my base. Once I built the expansion, I buffed up the force with more banshees and wraiths.
  17. I'd really like you to qualify what was terrible about your experience. I can't imagine.
  18. I played the Kyrandia stuff fairly recently, although I never finished the third one (it was kinda weird). The first one has all sorts of boring backtracking through samey forest screens. Required items would respawn in screens you had already traversed, requiring you to slowly walk across a dozen of them to solve puzzles. Not fun. Otherwise it was good. The second one was at the LucasArts standard of greatness, and it had a sassy female protagonist! I really enjoyed that one.
  19. Recently completed video games

    This. I remember when I found the shotgun, I thought it would be my only weapon, however it didn't do enough damage from what I thought was close, but I guess the game thought was mid range. Also, there were only two shots before a lengthy reload. Of course upgrading the clip size helped, but when melee attacks are so effective, you really need to make your shotguns and other short to mid range weapons more versatile. They probably should have given you the anti-personnel slugs earlier, because by then it was all spear gun, plasmids and drill. The spear gun was great though. Electroshock plus fully upgraded spear gun equals hilarious room redecoration.
  20. Recently completed video games

    I just beat Bioshock 2 as well. I really enjoyed it. I played it pretty much back to back with the original, and just finished the sequel last night. At first I was kinda dismayed by what they were doing to Andrew Ryan. Once I got past that and the game started handing out systems faster than the original I was on board. As long as they stuck to their new stuff, I liked the story. I really enjoyed all the combat stuff once I got my keys bound well. Except for the camera, which I felt might as well just be an automatic effect of fighting a dude. I do like the Tony Hawk style system, I don't like having to focus on one enemy at a time to optimize research especially when dudes are jumping into vents and running for health. However, research did go really fast, especially with the tonics for it, so I didn't really mind. I also really loved the Drill Specialist tonic, which I probably used for about half the game. If they do make another Raptureshock, I hope that they put in a button so that I can help tiny girls get into vents, so I don't freak out because they're gonna fall or cut themselves on the metal. Yes even though it was the same animation loop, I always felt bad when they slipped and faltered trying to escape. I felt like a psychopath for saving them and then watching them struggle to get in the vent when I could easily give them a boost.
  21. Racy. Those might have the highest barrier to entry. Maybe start with Loom? Beyond that, have you played any SCUMM or SCUMM style games?
  22. RaRa Racer

    I've redownloaded and started playing it again. This game probably does the best job of making you want to beat it.
  23. RaRa Racer

    Let's Play
  24. RaRa Racer

    If this is that youtuby thing, I played that a while back. It's great, especially if you've tapped into the LP phenomenon.
  25. Costume Quest

    Game looks great. It would be a must buy if I had any of the platforms it's releasing on. I'm not down with this lack of PC love on the small downloadable game front.