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Everything posted by Gwardinen
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Yeah, the keyboard controls are shockingly bad. I was surprised they weren't mentioned more in the PC reviews. In a particularly strange turn of events, using the tactical camera is actually harder using mouse & keyboard than it is with the gamepad. I had initially assumed that the action controls would be worse, but when zoomed out and issuing orders the mouse would be tops. Nope. I have converted entirely to using the gamepad for it now, though it is somewhat frustrating in that you need to change the control scheme to gamepad at the main menu and then it completely disables the mouse and keyboard from that point on. You cannot switch in game, and can't even open up the console to do things like show FPS or enable triple buffering (which for some reason is not in the display options despite this game having quite prominent screen tearing). WEIRD CHOICES. A further note for anyone playing on PC: cutscenes are locked to 30fps, but this can be overridden by adding the following to the command line: -GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+ Warning: While this does work if you put it in the Origin command line options, it will desync multiplayer matches, so I recommend having a separate shortcut with these parameters to use for singleplayer only.
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Isn't the pomade thing if you have Mesh Quality less than high? You should be able to get away with turning the post processing bar all the way down as long as you have mesh quality at high.
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My version of the visual hallucination is that the floor appears to be rippling akin to waves across an ocean. That's always the first one I get when sleep deprived, usually about 2 nights in.
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There's no save importing per se. Some of the information from your Dragon Age games should have gone to Dragon Age Keep and then you can fill in/fix the rest of your choices. At that point you export the game world state, and load that in to your new Inquisition game.
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I'll certainly at least give the multiplayer a shot if there are some Thumbs in. I have a few people on Origin friends, but my ID is Gwardinen anyway.
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I support this feature in every game. FUCK I WANT A SWAMP THING GAME SO BAD.
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Why? What did he do?
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A couple of positive, if not earth shattering, things coming out of Blizzcon: Blizzard CEO on GamerGate: "They are tarnishing our reputations as gamers" Blizzard on representation in games: “We build games for everybody” I think Blizzard's approach to representation is still a little hamfisted, but I'm pleased they're at least being more conscious about things now.
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I echo everyone else's well wishes, and wanted to quote this part of miffy's post for effect - it sounds like a really good idea to me.
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Online Tabletop Role-Playing Extravaganza
Gwardinen replied to Twig's topic in Multiplayer Networking
I am definitely interested in this. My schedule is pretty flexible, but sticking to European-friendly times is better. Also, my Tuesday evenings are almost always busy. -
Yeah I have to say that clean shaven picture is not bad. People without beards also tend to look younger, if that's something you enjoy.
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I'm in the PC beta starting in a few hours. This is my Steam account if you want to Evolve together.
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Sid Meier's Civilization: Beyond Earth
Gwardinen replied to colinp's topic in Strategy Game Discussion
Yes! This. I had forgotten about this, but it is indeed a weird thing to take out. That said, I find the production list itself a bit more easily readable now, with its bonuses-based icons. -
That is an excellent proposal - every time you look at that picture you'll remember it! I hope if and when I propose to someone I will come up with something as cool.
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Sid Meier's Civilization: Beyond Earth
Gwardinen replied to colinp's topic in Strategy Game Discussion
I've not really played enough to give any good response to the rest of your post, but I wanted to point out that there actually is a button to switch between orbital and ground level views in case it helps you. That button is the leftmost of the buttons in the bottom right of the screen. Oh, and yeah, why don't all games have a borderless window mode? -
Sid Meier's Civilization: Beyond Earth
Gwardinen replied to colinp's topic in Strategy Game Discussion
I use two monitors and am not having any trouble. What problem are you having with it, exactly? -
So I just recently started watching Ally McBeal. It's actually pretty good! I sort of ignored it in the 90s/early 2000s because I thought it was some lightweight sitcom that held no appeal. It turns out that while it is often light, it's actually about some pretty serious stuff a lot of the time too. Just as one example, since we've all been thinking about it a lot recently, it's actually a very well rendered look at modern feminism. There are a lot of women in the show, and they're all realistic and flawed individuals, but are all interesting and powerful in their own ways too. Many of the plot points are directly relevant to a discussion about feminism, and they're handled intelligently and with a good balance of naturalism and practicality versus ethics and morality. Anyway, I'm only part way through the first season at the moment, but I thought I'd mention the show because if anyone else ignored it the first time you may actually be missing out.
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Obligatory Comical YouTube Thread II: The Fall of YouTube
Gwardinen replied to pabosher's topic in Idle Banter
The part towards the end of that raccoon video in which he does a daft little run away with his stolen goods is fantastic. -
If anyone wants to play Injustice while it's free this weekend, hit me up!
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I saw Gone Girl yesterday, and I have to say it was genuinely very good! I had heard mixed things, but was pleasantly surprised by the acting, direction and writing (particularly the dialogue). The one sore spot is that there are a couple of plot points that could be interpreted as buying into rape myths, specifically in terms of women manufacturing rapes as punitive measures against men. However, my feeling on the story otherwise was that I didn't necessarily see it as lending credence to that myth so much as showing the extreme nature of the particular woman. As such, a give it a qualified recommendation. It's a good film, but could be considered triggering for rape culture/myths.
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I'm rooting for Mogo myself.
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It might be useful to you to wander around the world until you find a small group of enemies who won't be too much of a threat. Then really force yourself to take your time with them. Only counter when you definitely have to. Try to get used to evading. Attack once, pause, see how long you can wait before attacking again while still being in the streak and not in danger.
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Some of you may know of a series of Sherlock Holmes adventure games developed by Frogwares, of somewhat up and down quality, even if only through the Creepy Watson video. The latest installment is called Crimes and Punishments, deliberately referencing the Dostoyevsky book (Sherlock actually reads it in the cab while going places) because the main hook of this game as opposed to previous installments is that you can make moral choices about the fate of the accused after completing a case. It's definitely rather unpolished; the animations are terrible and the voice acting is mediocre at best, but there's something oddly compelling about this game. Unlike the other games in the series, it's not based around one long narrative, but instead several shorter cases. This strikes me as a good choice, because having just completed the first case I am happy to see the back of it and excited to see what comes next. I expect the (sometimes a little repetitive or rudimentary) gameplay would not hold up so well over long stretches. The basic premise is quite simple and not altogether dissimilar from something like Phoenix Wright or LA Noire; you wander about gathering clues, then interview relevant people and try to connect the clues to statements and uncover falsehoods. There are occasional puzzles, such as unlocking things via a vaguely Pipe Mania-esque sequence, or rotating fractured images into place à la the Room. It's usually not ridiculously challenging, but there's enough ambiguity in the cases that the fact that they can be "solved" multiple ways is still interesting. Then at the end, no matter who you've chosen to accuse you can choose whether or not to punish or absolve them. Has anyone else played any of this, or any of the other games in the series?
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Actually Frogwares, the developer, is based in Ukraine. It's Focus Home Interactive, the publisher, that is French.