SGP

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Posts posted by SGP


  1. So I was Sacroulix. Good game all! It's definitely weird playing with only 4 in such a small galaxy. I wonder if there had been even one more player how things would have been different, because it seems that we fell into 2v2 pretty easily mid-game. A lot of my play was me sitting high with the most infrastructure. I figure if I'm ahead with those things, I don't need to proactively attack and annex other players' stars. Bishop and I stood off with a large amount of distance between our stars which made defending from each other much more easier than attacking. It wasn't until I sent 300 ships SpaceNorth to The Doctor's starfields that Bishop felt brave enough to attack, and unforunately for him I trumped his fleets with reinforcements.

     

    After I had taken most of Bishop's stars, it seemed obvious that King Wizard and The Doctor were setting up to invade me. I had taken significant losses in my conquest, and their ships outnumbed mine, but my infrastructure was sky-high. The longer they waited, the better my odds of survival. For some reason, King Wizard chose to attack The Doctor instead, leaving me with all of my gains. Perhaps it's because attacking me may have laid his SpaceNorth stars undefended against The Doctor? Maybe it was some sort of loyalty that we had fostered by remaining allies all game? I really don't know, but if I played from his position I'm pretty sure I would have attacked me.

     

    One thing I enjoyed about the small galaxy is how experimentation played a huge role early game. We were all short on stars and science, so each payroll would nudge us heavily towards one technology rather than what we may have preferred to research.

     

    OH! P.S. My parter and I had a newborn baby early in this game, and I didn't anticipate it but having a newborn is the greatest thing in the world for a game like Neptune's Pride. Waking up every 2-3 hours a night? Great, I can update my fleet paths.


  2. I'm starting to wonder if this series needed a second season.  So far, I've found this season to be mainly hitting similar themes and notes as Season One, only contorting itself a little bit more to keep the plot from repeating itself.  After the emotional high/low of the S1E5 finale, it's just hard for me to feel anything but numb to the events of this world.

     

    How isn't this consistent with character development in this series? I've enjoyed playing Clementine as a savvy young survivalist, and the second season has been markedly different because Clementine is more a member rather than a leader of any people she is among.

     

    Does any game need a second season or sequel? No, but people want it and are playing and enjoying it.


  3. It probably helps to establish yourself in the forum community here as well. Just popping in and having your only posts in this thread doesn't let people get to know you. The Last Baron invited me to the guild (thanks, bud!) after we added eachother on Steam, but I had already interacted on the forums quite a bit before then. I think it's fair that those who have invite powers aren't willy-nilly about it.


  4. Yeah, I've enjoyed it as well. I bet the game is more balanced with a player cap of 32 and I hope more servers run with that eventually. Airstrikes are very annoying as well!

     

    I had a game where GDI had only our barracks and weapons factory, leaving our whole team starved for credits since everything cost twice as much and we had no harvester income. NOD had every buidling and yet somehow we were able to outscore them and survive until the end of the match (which I felt drug on too long but oh well). It was fun, but the NOD couldn't possible finish us off with GDI swarming around the base repairing buildings and defusing nuclear strike beacons. I wonder what sort of coordination it would take a team of 32 to finish off another team like that...


  5. Happy to see no stock "it's a video game, relax" comments here! I think the discussion is not one of censorship or correctness but of what effects such media may have on those that consume it. What does the imagery evoke or reinforce explicitly and implicitly?

     

    I remember Resident Evil 5 receiving a similar reaction from some: a buff white guy with his fair-black companion mows down black-black Africans infected with a virus that makes them murderous and crazy. The silliness continues when you enter tribal lands and are fighting off grass-skirted Africans with spears etc. It's not surprising that a company from Japan (with such racial homogeneity) might miss the potentially problematic nature of the game's representations. To ease this issue, they added white infecteds with short blonde hair that resembled Eminem.


  6. As betas go, it's rather far along. I've been playing Rust and DayZ in parallel for a while now and Rust has been pretty impressively stable so far. They're going to add more features as they go, but it seems like what's in so far has been pretty well polished.

     

    If you flashed forward a year, I imagine the Rust gameplay experience will be greatly enhanced. I would not hurry anyone to buy and play this game.


  7. I hope I'm not the only one here who fell in love with C&C Renegade back in the day! These devs are legally obligated to make no money on this remake so it will be completely free to try out and enjoy. It would be fun to get readers together to play it :)

     

    Renegade X is a free Tactical Shooter that aims to brings the Command and Conquer FPS experience to the Unreal Engine 3. Players will be able to join up to 64-players and fight for two unique teams - the Global Defense Initiative (GDI), a UN international military force committed to world order and peacekeeping, and the Brotherhood of Nod, a messianic international terrorist network that aims to push humanity into the next stage of human evolution.

    Originally set to be remake of Westwood Studios' "Comamnd and Conquer: Renegade", Renegade X has evolved into a spiritual successor to the 2002 classic. Renegade X recreates and modernizes the game's unmatched multiplayer mode.

    The objective of the game is to destroy your enemy's base while protecting your own. Players will be able to manage their own economies, choose from over 30 weapons, 15 vehicles, and call in nuclear strikes, Ion Cannons, and airstrikes, and much more. Each team will have a base of operations that composes of several key structures. Each structure has its own purpose.

    We believe that this gamemode - "Command & Conquer Mode" - can potentially revolutionize the FPS genre. It is the gem that went unnoticed for many years. Now is the time to uncover it.

    The Renegade X multiplayer beta will be released on February 26th, 2014.

     

    http://www.renegade-x.com/

     

     

    Launch trailer

     

     

    theGunRun gameplay and interview

     


  8. Could you post the EP numbers for the lazy?

     

    As far as Atlantis goes, I think a lot of the social intrigue of the game is lost to private VoIP. If all players used in-game it would be SO much more interesting for me. With groups of players on private voice working together, they can exert a hegemonic dominance over others like in your story. I'd imagine solo players would have the most interesting experiences because there is so much more variability and so much less security in the world.


  9. The best moment was when I saw a guy running from a large cat. At first, I hid behind a tree because I thought he might try to kill me. But then I took out my bow and arrow that I had been practicing with and killed the cat. He runs up to me and says " ..tha..thankyou." in a completely sincere way. It was so cool.

     

    sounds fun! I like how there's rudimentary weapons that you have to practice using instead of only ballistic weapons. I've read that the structures of the game decay, and I hope the devs add weapon decay as well since it fits the theme. I'm not keen on the theme of resource-rich players killing anybody/everybody, and that would help level the field.


  10. Enjoying my Vita. FF4 Complete for PSP is on sale and it's quite a trip playing this game again. They lovingly updated the game's assets to higher quality pixel art and it's the sort of treatment I wish was done to FF6:

     

    20100101_024349_thumb.png

     

    I'm also over the moon on the freeze-state feature of the system. Is this customary on handhelds these days, or does the Vita just do it really well?


  11. I'll have to check into the RPS post. I appreciate your story quite a bit. Game developers can do what they want with sex, but I appreciate how some developers have included sex without bringing with it (either through reproduction or reaction) all the cultural nonsense surrounding it. I think Heavy Rain went about this tastefully with an optional sex segment that was simply sex in the framework of the game. The camera doesn't avert or fade out to the noise of creaking, the game does not applaud the player for choosing to engage in it, you simply choose to have the character engage in it.

     

    Not going to get into these, but off the top of my head these games also had sex or inferred it:

    Mass Effect, The Witcher, Thirty Flights, Persona 4 (& other dating sims)

     

    Dating sims are quite a weird frame for young minds to adopt regarding romantic relationships...