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Everything posted by Joflar

  1. Summer Steam Sale

    The first Max Payne is pretty damn hard. I played it for the first time a year or so ago and it was interesting to face that kind of challenge. I definitely thought "Fuck this game" during sequences like the dream platforming and the stealth section, but there was something rewarding about killing enemies in that game. I think its the vulnerability of Max Payne contrasted with his relative agility to enemies that makes the gunfights interesting. Its kind of like playing the Scout in Team Fortress 2, and I believe it still holds up because modern third person shooters have sort of gravitated towards more defensive cover-based shooting.
  2. Summer Steam Sale

    The input is all standard PC shooter controls, although it sounds like you're not quite comfortable with that either. Its a pretty PC-centric action game because the twitch shooting is harder to do on a gamepad. If you haven't played the series before I'd really recommend checking it out since the deal is 1+2 bundled and they are both a ton of fun.
  3. Neptune's Bountiful Pride 3

    Twitter is where all the talking is happening now it seems. Probably the best place for it.
  4. Flotilla

    Was playing Hardcore, and I saved some Space Rasta cats and hid them with their Cousin, Little Lion. The Ceridian Navy hated this and declared me an outlaw. On another planet I found Little Lion bleeding out due to gunfire. In his last moments he gave me a prototype fighter. I turned over his body and discovered a Ceridian Navy Police badge on his person. Feeling betrayed but mournful at this loss, I loaded up a battle with this new weapon: Here's a sense of how tiny this ship is. It can really book it. This is the kind of ordinance the ship carries. Yeah. Unfortunately my heart exploded before I could conquer the galaxy with it.
  5. Neptune's Bountiful Pride 2

    What happened was Wurtzi had steamrolled me but left a few fleets alive. He then asked for help because Yellow had attacked him, and then asked me to attack you. Then Wurtzi went AI and I persisted, hoping that I could take you and then swallow up all of his abandoned territory. Instead I got stuck in a nasty drawn out war...
  6. Obligatory comical YouTube thread

    My sister showed this to me on her ipod. XQcVllWpwGs
  7. Recently completed video games

    I beat Bioshock 2. Maybe this should go in the Bioshock 2 thread but whatever:shifty: I performed the Scoops maneuver of turning off all the exploration assists. It made me appreciate the richness of the environments as I hunted them for audio logs and ammo. In my opinion, the thematic elements are very intelligent. The game features a lot of killing but you defeat Sophia Lamb by competing with her ideals instead of using physical force. The atmosphere is foreboding but its not really a palpable amount of tenseness like in Bioshock 1. Its pretty incongruous to see a dead Splicer pop up and be like "GOT YOU NOW" and then you just kill them instantly with a drill dash. Hypnotize 3 was my favorite plasmid, I got one of the Brute Splicers to follow me around and in a really thick cockney accent he said "Dr. Lamb says I need to embrace the man in the mirror. Sounds faggy to me." Setting up traps was a lot of fun, I liked that gameplay element. I wish I could've paused the game to switch weapons but I got used to it. I feel like Bioshock 2 got a bad rap for being a sequel but its honestly one of the best games I've played this year. Listening to audio logs and admiring the setting is awesome. It kind of highlights something I didn't like about Mass Effect 2. The combat and noncombat sections didn't form a very cohesive link, it felt disjointed. In Bioshock you can be building up your knowledge of the world and then hear an enemy nearby, and you know that the world exists around you as a very realized setting.
  8. Neptune's Bountiful Pride 3

    So who's holding us up? Or maybe its me holding us up, and this question is just a ruse. Just a friendly reminder that 1 person hasn't joined yet
  9. Recently completed video games

    You've got a long way to go, if you open your PDA you can see all the game zones. You'll go through all of them.
  10. Sorry to resuscitate a dead topic but I recently read the article Sean was talking about: As I understand it, the conscious choice of designing a spec is heavily dependent on min/maxing according to the game rules. Game Patches cause some traits to lose desirability and others to gain desirability. Whereas in Spore, you can get the raptor claws or a jelly tentacle and the game environment doesn't encourage you into a certain route.
  11. Dragon Age

    Regarding the Landsmeet, Reading how you freaked out about that choice is pretty awesome, because in my playthrough my character was a completely self-centered human noble. Every time I could I called Alistair a crybaby whiner to get Morrigan's approval. When I got to the landsmeet, Man, that game has some really satisfying roleplaying in it.
  12. Neptune's Bountiful Pride 3

    Here! Could you enable allies? I've never played with that turned on but it sounds kind of interesting.
  13. Movie/TV recommendations

    Yeah I watched the loooooooong version. I had a couple hours to kill and wanted to get completely invested in something. The transition of the young crewmen into adults is subtle and really compelling to follow.
  14. APB

    My favorite memory of the APB beta was running around the world doing some mission and then seeing a player-made car stenciled with the words "FUCK COPS" in Impact font. The car horn played La Cucaracha on loop.
  15. Mass Effect 2

    It is literally a single path track. I'm in the same boat where I really liked that aspect of Mass Effect 1. If they made a Mass Effect game about being a space realtor who landed on empty planets and then used the dialogue system to scare off squatters, sell land, and resolve disputes brought to the Homeowner's Association I would play the heck out of it.
  16. Movie/TV recommendations

    Finished Das Boot just a few minutes ago. The German perspective was interesting to see, and it did a good job with plot pacing. Its a pretty raw look at war and a fascinating film in my opinion.
  17. I support this comparison because it makes Chris space stalin. This combined with his predilection for playing as Fidel Castro, coincidence?
  18. Neptune's Bountiful Pride 2

    Would people be up for another game?
  19. Telltale Jurassic Park

    Oh yeah it was a dumb joke about Trespasser, a super ambitious Jurassic Park game that ended up being incredibly buggy and awkward. There's a good gamasutra post mortem here The plan was to set the game on a single level-less island. It had a ton of cool ideas; combat would take a backseat to exploration and survival, Dinosaurs would have AI routines beyond only acting aggressively, objects in the world would be affected by physics, and your character had a physical body and wasn't just a gun on a camera. The end result didn't pan out back in 1998 but its nice that modern games like STALKER or Far Cry 2 are testing out these concepts. HH7BlBb8Oxg
  20. Telltale Jurassic Park

    Telltale's Jurassic Park will be a super-immersive hudless first person adventure where your inventory is tattooed on your boob.
  21. Emergent Gameplay

    3) Killing the bad guy leaves no witnesses, and therefore the law blames you for a crime you didn't commit?! (I have no idea if this is the case but that would be badass)
  22. Movie/TV recommendations

    I thought Big Fish was pretty good, it was mostly light-hearted fun and the ending was touching. Haven't seen Sweeney Todd
  23. Neptune's Bountiful Pride 2

    When you pan the screen, stars in the foreground will change their relative position quickly while the background stars will move slowly. It creates a really neat 3D effect. Didn't realize that until today!
  24. Neptune's Bountiful Pride 2

    I feel like 12 players is pushing it, maybe the next time someone starts up they should try 8 instead. There is a lot of action happening on these big maps but it feels a little too open, I haven't interacted in any meaningful way with at least half of the players on the map.