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in Idle Banter
Posted February 20, 2012
a great day for Video Games
in Idle Thumbs Episodes & Streams
When's the first pre-cast-bonus cast?
Posted February 15, 2012
|♂1≡ 74~^^þ5 (.net)
Posted February 15, 2012
Edited February 15, 2012 by Floordje
I would love an Idle Thumbs bookclub/cast
A twitch.tv stream of boardgame matches
A Charlie Rose style interview series with the vidgaminati
in Video Gaming
Posted January 7, 2012
Posted December 16, 2011
If you squint between the letters, you can see that Jake just confirmed a new episode is coming TOMORROW.
oh wow, reading this just gave me one of those painfully creepy super-wide smiles for a few seconds... Pavlov's thumb!
He is freelancing for now according to twitter. I can only imagine what's next.
Oh and Chris "Gotta use the kid" Remo is back in SF. Both left Irrational Games, but both only had good things to say bout the company and the soon to be game.
Curiouser and curiouser.
Good luck, thumbz! I'll try and post something cool later tonight to celebrate these fine gents.
You guys see that Steve "Minerva's Scoops" Gaynor is moving to Portland and leaving Irrational Boston...
amazing life choice, Portland sounds like heaven (as close as you can get in the US), but it's a loss to B:I as well as my hopes for a Thumbs reunion.
W/e such is life
I could use a change of pace / employment myself... just need the guts to try I suppose.... oh comfort...
Posted August 9, 2011
Posted July 22, 2011
and then RPS use 'Deffo' in a headline today
Posted July 20, 2011
I just moved and don't have a tv yet (looking for a second PC monitor that I can plug my ps2 into as well), but as soon as I do I will try and catch up with you guys. Picked up this game at an out of business video rental store a couple months ago.
Posted June 7, 2011
Posted May 13, 2011
I've been enjoying it quite a bit. As a die-hard W:ET player that is not so surprising.
My complaint is with the SMART system I guess, and specifically with the jumping. I was hoping they would have implemented something of a circle strafe trickjumping mechanic like the one that existed in W:ET. Instead the jumping feels like little more than a cue for SMART lines.
Still, the feeling of holding back a wave and then punching forward to cap an objective is fun as heck, and it will only get better as the player base learn the maps.
Hey, if you're playing BRINK, add me! not a lot of my friends list have the game:
Posted March 7, 2011
Aaahh, meaningful discussions intertwined with non sequitur segway.... I really missed this. Thanks guys!The discussion about the Mechanic/Dynamic/Aesthetic approach really picked my curiosity; any link for the paper mentioned by Chris?
The discussion about the Mechanic/Dynamic/Aesthetic approach really picked my curiosity; any link for the paper mentioned by Chris?
MDA Framework, Mark LeBlanc et al.
Thanks as always for a show of shows, fellows!
Posted February 14, 2011
Pax East 2011.
a) did I miss the thread?
thumbs gonna be there? I see Famous and Vid Games are gonna be there for a panel on Poker Inventory. And Scoops n' Remo work in that city.. (and are maybe on a panel too, it's a long list)
c) if no, HOW IS THERE NO REUNION SHOW?
d) I'm going with some other guys from work, my first PAX! Thumb meet-up?
Posted November 12, 2010
I'm not much of a webcomic guy, but recently I was reminded of this series that targets my funny bone with pinpoint accuracy. A cursory search of the forums leads me to believe it hasn't been brought up yet.
Where consoles are Kings.
Really good news for Infinite, smart acquisition by Irrational, but will St.Paddy's day parades hold a candle to the Dia de los Muertos? Time will tell!!!
The Congrats/Fuck dichotomy is becoming a real badge of honor.
Posted November 11, 2010
Methinks the lady doth protest too much
Posted October 15, 2010
IGDA finally booted the guy out too...
Gotta say though, Bobby Bearing is a cutey
Posted September 27, 2010
I think Elizabeth looked great, the colouring/lighting on her remind me of a
But seriously, can we get her to cover up a bit?
Posted August 31, 2010
In my experience I found that the Rockstar game Manhunt inspired feelings of revulsion in me. It also shares some of the 'reality tv' camera shtick that K&L: Dog Days seems to have. Grainy security camera viewpoints and highly psychopathic behaviour layered over a rinse and repeat stealth mechanic made playing this game feel torturous.
I don't like, for the most part, playing games where you kill realistic human beings. This was one of my issues with the much lauded FarCry2, or Assasin's Creed 1, which I played during a similar period. Both games sort of leaped ahead towards the uncanny valley through 'dying npc' animations and especially sound design in a way that left me repulsed. The previous era's dead body gibs had been replaced with fairly realistic ragdolls that writhe and moan in pain, and it left me feeling uneasy. FC2 and to a lesser extent AC were both very well designed games and so the fun of playing helped me get past my disgust (oh what would a psychologist say), but Manhunt never got fun.
Posted August 24, 2010
Yeah, I couldnt do the game justice as I'm crunching on a "thang," and I will be at PAX. So, ya know, BRING THAT SHIT.
If you happen to pass by the Riot area and there's no line-up why don't you be a peach and pick up a Singed unlock code for an absolute stranger!
(also a pastrami on rye)
Posted August 12, 2010