George B

Phaedrus' Street Crew
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Posts posted by George B

  1. Ah yes, the DLC area! thanks, osmosisch.  I was wondering where I should head next.  Need to do Nito, then back to Andor, and into the DLC!


    I'll try out the death counter.  My time played on my main dude is like 140 hours, assuming it counts PvP deaths, I'll generously give myself 4 dph (deaths per hour), which gives me a death over/under number at 560.  I'll take the over on that (fasicinating).  Update to come.

  2. I'm replaying it now on NG+ and on top of using something other than a halberd as a weapon (+14 uchi atm) I am also trying to never be hollow.  It seems like I'm now in a level range (100-115 or so) where there are lots of invasions happening, and I've died a fair bit since my PvE tactics seem terrible in PvP.  


    So... In terms of grinding for humanity, is killing

    groups of rats in the depths

    the best way to collect it?

  3. OCTGN!  I'll have to give it a look.  I have a lil Board Game crew in town but can't get anyone interested in this.


    A good friend and I played several times, roleplaying our factions, it was hilarious.  Then he moved out of town due to "employment".  Sheeeesh!

  4. 2 things:

    Cave of Forgotten Dreams.  Saw it in 3D on the big screen here and I found the 3d a terrible distraction.  I'm not sure how it works but this was clearly post-process 3d, not filmed in 3d.  There was a scene with Herzog in the foreground, mid-frame with a deep cave behind him, but the photoshop magic wand tool the effects artists used had a good 3-4 inch cave halo in the foreground with Werner, while the rest of the cave outside that halo was in deep 3d.  (I hope that description makes sense, it was comical)


    BS:I, I got into the pre-release hype a fair bit, pre-ordered a special edition, played the cog mini-game thing as well, both gave me codes to unlock additional gear.  I really liked how the gear was given out to me.  Never did I see a pop-up yelling at me about DLC, instead about and hour or so into the game I entered a room that just happened to have a bunch of presents waiting on the tables within.  The heads or tails couple were there and I belive there was a subtle bit of in-game text that mentioned the awaiting gifts.  Nice decision on that one.

    Not a big fan of the whole shield system.  Even on hard so far it's been a lot of 'fight til I lose shield, stay in cover til shield comes back, return to fight'.  It's not as fun as it sounds :)


    Grats on 100, thumbs.  Here's to 100 more with or without F. Steve Breckon.

  5. Yep, they tweeted about it... late last night(?) I think. PAX + GDC means no episode this week, as well as the possible death of one or more Thumbs from exhaustion.


    Especially seeing as it appears to be they've reached a 100th episode, I'm glad they aren't recording it in sub-optimal conditions.  Maybe they got the chance to toss a couple conf-grenades in the mix as well.  Time will tell.

  6. Hey readers!  I just installed DE:HR last night, and have been avoiding any thread talk or the like to keep the experience as spoiler-free as possible.  

    Of course I'm playing on Give Me Deus Ex, no question about that.


    Since I am afraid to look through this thread I hope you will indulge this question:  For stealth playthroughs, did you find that the game's cover system worked better with a gamepad or with Mouse n Keys?  My limited play last night with M/K had me questioning if the cover movement system would flow better on a gamepad.  Maybe I just need to get used to the spacebar/WASD system, heck, aiming will be lousy on the gamepad... I think I've made my mind up.



  7. Oh cool! Some EO4 action. I just picked it up and am looking to crack into it this weekend on a long train ride.  I'm genuinely excited to see there's chat about it here and I shall return!  

  8. hahaha, yes!  Well, if there's no official meet-up organized you'll still (cool) spot me wearing the thumbs shirt with an olive green shoulder bag.  Come on up and give me the secret baboo and we can share an uncomfortable conversation!  


    Now I really wish I had the super gold shimmery shirt so I could dress to the thumbs 2 days in a row.

  9. I'll be there as well, Friday and Saturday.  There are a handful of interesting looking panels this year, lots of stuff on RPGs it seems, which is what I'm working on right now so that's a nice.


    Are you working at a DF booth as well, Chris?  We spoke briefly at the Irrational booth a couple years ago when I got you and Steve to sign a copy of Weinhandler - a highlight of the weekend  :)

  10. I've played a bunch of TCMobs and it doesn't have that PopCap polish at all.  It's a fun distraction for a bit but I didn't find myself digging in to complete it like I have with the PopCap games I've played.


    With regards to Brad Shoemaker needing a nickname, and given giantbomb's track record for shameless nickname nicking, I'm surprised they don't call him 'Brad "Shoe" Hsumaker'.  Winky smile / Vid games!

  11. Count me in on a The Ship match if that ever happens. It's one of those games that I always wanted to play but never got around to actually trying. I did play a bit of [Robot Voice] Bloody Good Time [/Robot Voice] and it was too fast paced and lacked the Poirotian restraint that The Ship seems to do so well.

    Then again my PC died over the holidays and I'm taking a few months to save up for a powerful new rig so... The Ship may have sailed again.

    Great cast!

  12. It's from Yasumi Matsuno the guy behind F.F. Tactics and Vagrant Story. The writing is strong and if you have a 3ds and like RPG style games I'd recommend it as it's inexpensive, novel, and a kind of fun :)

    If you go back to the first room you can review the tutorials and you'll see they mention this quirk of the die rolls in there.

  13. I've been playing Crimson Shroud too, it's an interesting little game. The only off-putting thing I've been finding is that the aesthetic is kind of unpleasantly muddy, the art assets are all a bit ugly. The UI can be a bit clunky as well.

    As for being a representation of a table top RPG, it's kind of not. It's kind of only half way there, and hangs on to a lot of elements of more traditional JRPGs. It's an interesting game though, well worth the price, i feel.

    I'm almost done with Crimson Shroud myself. I wonder if any of you (2?) who played it ever figured out the dice system? The game hints that there are ways you can roll the dice that ensure better results. That each die has it's own "best" rolling style, and that there is also one roll to rule them all. Did anyone discover this magnificent roll strat?

    I did just pick up the technique of trying to roll some dice off the table when rolling for negative status at the start of a fight (fog of war, ranged battle etc..). I have just been rolling in the hold button and wiggle the circle pad style as shaking the 3ds itself is unseemly.

    Fun game.