a purple future

Phaedrus' Street Crew
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Posts posted by a purple future


  1. I really disliked the way the battle system in Valkyria Chronicles moved. I recall moving characters around in real time while they where restricted by action points and then having enemies shoot my characters basically in real time apparently not bound by the same system. I won't go as far as to say the design is bad or undesirable cause LOTS of people like this game a lot. But it certainly felt unfair and unenjoyable to me. I may not be remembering the battle system with perfect clarity but I do recall it operating in some mix or turns/real time that really disagreed with me. 

     

    I'm with you. That game had a lot going for it, but it ultimately lost me on the most important facet, the combat.


  2. that "open world" level in Killzone was so awful I shut the game off and never went back. I don't even feel bad about it because it was my free game from an Amazon promotion. If it gets linear later though, I might go back, because apparently Killzone sucks at doing other things.

     

    Resogun is fantastic. 


  3. I had some money to spend and some non-PC playing friends who wanted to play Battlefield. I figured I was going to buy a PS4 eventually anyway, so I went ahead and got one. 

     

    I'm not really worried about not having much to play on it; I've got plenty of PC and PS3 and Vita backlog to keep me occupied. Assassin's Creed 4 is great on PS4. Battlefield is a ton of fun. I'm pretty happy with the purchase. Having a second blu-ray player is a nice side benefit as well.


  4. I think it's perfectly reasonable to criticize games for unsavory content.  People who knocked Dragon's Crown for just being gross, as it turns out, were kind of right.  It's not that you shouldn't be able to have repulsive content in your games, but you have to earn it on some level.

     

    Look at the movie Straw Dogs (the original)- this is a movie that manipulates the viewer into hating a woman for being raped. It's blatant audience manipulation, it's orchestrated to provoke feelings in people that hopefully they feel bad about. it's awful and it's masterful and it earns the right to be what it is.

     

    To be a little more clear about where I'm going with this, I think it's perfectly reasonable to allow misogyny and "having an opinion" in a game affect your score IF the game doesn't earn the right to make those statements. You don't just get to say "it's offensive for offensiveness' sake" or "it's satire" and expect to be exempt from criticism up to and including reducing someone's opinion or rating of your game. If something makes you feel gross or uncomfortable or offended and you can't find any justification for why it even had to be that way, I'd say it's as valid a point for criticism as "the mission structure sucks." 

     

    I'm getting real fucking sick of people writing off people's reviews like that Gamespot review saying "the misogyny has nothing to do with the game," because, fuck you, it obviously did to the person whose review you just read.

     

    I'm getting really bummed out about a game I've never played because of everything on the internet today.


  5. I won't get any support for this opinion over here, but I feel it needs to be said:

     

    It really bothered me that Danielle Riendeau reviewed this for Polygon and gave it a perfect score just a few days after guest-starring on Idle Thumbs and admitting that she's good friends with people that worked on this game. It doesn't affect my excitement for Gone Home, of course, but... man, I really wish they'd found someone else to review it.

     

    To be fair, their scores are done by committee (no, really) so there's a built-in bias reducer. In theory.


  6. Yeah I kind of had my nose upturned at the suggestion that this one would hold a candle to 2 but that Eurogamer review (who, along with RPS, are just about the only people I implicitly trust with reviews. or WITs) has my finger hovering over the preorder button.

    Hell, the RPS WIT that starts off with "There's crafting in Far Cry 3" was almost enough to push me over that edge.


  7. I found the escort-y objectives in X-Com: EU to be pretty tense, which was presumably the aim. So, well done in that regard.

    I think the important part of this, and one that should probably be looked at by other developers, is that losing the escortee is only a mission failstate, not a game failstate. It's strange that it seems like overall the stakes are lower (because the game continues), but you feel dramatically more responsible for the person's welfare because you know you won't just pop back to your last checkpoint.

    I guess to that extent, the escort parts in the Dead Rising games were similarly effective, except that the games themselves didn't really make me care about what happened.


  8. goddammit Vanaman. I didn't cry but I feel sick to my stomach. In a good way I guess? But yeah, I mean, shit,

    SOME catharsis wouldn't have hurt :(

    Only if it's the gift of awkward family moments and obesity! :rimshot:

    My one complaint about episode 5:

    The "desperate person in bed who shot himself rather than live in a world of zombies (bonus if it's two people holding hands) isn't this aftermath striking and poignant" is groan-inducingly cliche to me. I almost didn't believe it was happening.

    strangely, that didn't bother me, but I also had one moment that kind of bugged me.

    when the stranger started talking to the head in the bag. I feel the writing was effective enough already that I didn't need to be smacked in the face with "HE'S CRAZY" to make my decision on how to act. I guess that's a weird backhanded compliment. Have faith in your writing and in your audience's ability to respond to subtle cues. It worked just fine without that.


  9. Anyone here playing Dishonored? That game seems to be the antidote to this thread in all regards.

    it's odd because the art direction was one of my least favorite things about that game, but I really appreciated playing a game that didn't have every single surface covered in shiny fucking bumpmapping.


  10. A kind of funny side-note to the achievement discussion is that one of the only games I've ever cared about getting achievements is also one that doesn't tell you when you've earned them: The Binding of Isaac. You have to close the game and re-open it to see your achievements.

    According to Steam I have 100 hours in that damn game and only 66/84 achievements. That's a Persona 4 worth of Isaac and I'm still not done. :sad:


  11. I'm over here shitting bricks on a daily basis that this is a thing that is actually happening. The original games (even Apocalypse) are absolutely some of my favorite games of all time, and I still play them constantly.

    I just hope this is better than the recent Jagged Alliance reboot/remake


  12. I liked torchlight a lot but it definitely had a lot of things that needed improvement. if the sequel addresses those then it's definitely something to keep an eye on.

    TQ though... that game destroyed my life for like a month. Grim Dawn is going to hurt me.


  13. Apparently Doug is currently at 26%. Fuck that, bullets run out. Smart dudes can fix things indefinitely.

    also that chick not knowing how to put batteries in the radio really pissed me off.

    You know, for how utterly sick I am with zombie crap, I loved this. Easily my favorite TTG project so far. It was arguably better written than the show, so good job there Famous. :fart:

    Actually it looked like I picked all the least common choices except

    lying to herschel

    . Makes for an interesting psych profile anyway.