Korax

Phaedrus' Street Crew
  • Content count

    1406
  • Joined

  • Last visited

Everything posted by Korax

  1. [RELEASE] The Wizard

    Done! Version 1.1 now up on itch.io. Player 2 can now missile with numpad 0, rControl, OR rShift! It didn't seem to have any issues during my brief testing, but let me know if you encounter any problems.
  2. [RELEASE] The Wizard

    I am reasonably certain that it could absolutely be done! I'll take a shot at it when I've got some time this evening.
  3. May 1st doesn't work for me, for D&D, at least.
  4. [RELEASE] The Wizard

    And now it's up on itch.io! http://korax.itch.io/the-wizard I plan on working on it more when I figure out how to do more things in Game Maker, but I'm more than satisfied with the game as it is right now.
  5. [RELEASE] The Wizard

    If you haven't already done it, it would be great if you could try out my test build and let me know what you think. Otherwise, I'm pretty much finished. I'm planning on doing a couple small additions later tonight, and then it'll be good to go. Thanks!
  6. Actual rejected names: Darth Icky Darth Insanius
  7. Hot Bloodbeef tipz: PARRY Parry parry parry It can take a while to get the timing down, but parrying makes some fights trivial: And don't forget that you have items! Even if you don't hit, a well-timed Molotov can interrupt an enemy's movement pattern by making it dodge. I've taken out difficult NPC hunters by just tagging them with poisoned throwing knives and avoiding their attacks as they slowly die from the effect. Also, if you're looking for a human-devoid post-apocalyptic world, I recommend checking out Eidolon. It's set in a "post-human" Washington state, with all kinds of story and background bits to explore and find. It has some very light survival mechanics, but they're pretty easy to manage and non-intrusive.
  8. Team Building Thread

    I'm more or less done on the programming side of my game, so now I'm looking for some art! If you look at some of the images I've posted in my dev log, you can see that it won't require all that much. A few sprites and a background, really. I don't really have any specific art style in mind, but pixel art may work best with how small/simple the game is. Let me know if you'd like to contribute!
  9. [RELEASE] The Wizard

    Added in a couple final details, and I'm now at a more-or-less finished point! I'll spend the rest of my time making tweaks and maybe some light bug-hunting. I've gotten some feedback on my test version, but it would be great if some more people could help with it! Now that it's almost done, I'm also looking for some art. If you look at the GIFs I've posted, it won't need much. A few sprites, a background, maybe some simple animation. I don't have a particular style in mind, but something pixel-arty might work better with everything being kind of small. Let me know if you'd like to contribute!
  10. It's about time someone started calling Twig out on his bingo card lies. I don't think I would have been able to stand it any longer.
  11. Some people have started to draw stylistic comparisons between Bloodborne and Brotherhood of the Wolf, so I guess I'm going to have to finally get around to watching it.
  12. Molotovs are always helpful, especially this early on, but I think that it's mostly a matter of learning dodge and parry timing. Not all enemies are going to necessitate it, but getting decent at it will make it go much more smoothly when things get rough.
  13. He's the one with the English accent.
  14. The Weekly X Files Rewatch Thread

    Squeeze and Tooms are two of my favorite episodes, and I'm always pleasantly surprised when I'm rewatching the series and have forgotten how early they come in.
  15. [RELEASE] The Wizard

    Thanks for the feedback! I've (hopefully) fixed that bug and put the new version in the same shared folder. I was thinking about variable speed early on, but more as a function of how long the missile had been flying. I dropped it to concentrate more on getting basic motion down, but I might look back at it as the end of the jam nears or possibly after, since there are things I want to experiment with even after it's more or less finished.
  16. It can take a while to get used to it, especially if you didn't do much parrying in previous Souls games. As a rule, try to hit them just before their attack connects. The window is also timed such that sometimes they might actually do damage just before getting stunned, but as long as you dash forward and get the visceral attack in, you should be able to regain any HP lost.
  17. [RELEASE] The Wizard

    Playtesting build! In order to help with tweaking missile movement, I made a version that lets you cycle through a bunch of different variable combinations. I've got some text showing to let you know what preset is running, and you can also disable the win condition to allow uninterrupted play. So if some kind people would download the game here (Windows standalone EXE): https://drive.google.com/folderview?id=0B5sEOrIC8WBOflE3WmtZd016dHpFX2xlQWkxenpndTZYNXlCeGtienJ6SGd2enFwUTNpMDg&usp=sharing take some time to mess around with it and then give me some feedback here: http://goo.gl/forms/qsyrOgnHoQ that would be great!
  18. [RELEASE] The Wizard

    Put in a delay before a missile serve, scores, and a few announcements in an appropriate (read: dumb) WIZARDLY font. The game now has a win condition! I definitely need to adjust the missile's homing ability. I was thinking of making a build with a number of selectable movement presets, and seeing what people think feels the best. I also want to learn a bit more about Game Maker's particle systems, and possibly implement the blood splatter using that instead of sprites. And maybe a sparkly trail for the missile.
  19. I beat TOR by running up to the balconies and doing drop attacks until he died. At least, I think that was most of the fight. I helped with that fight afterwards and might be remembering things I did in co-op.
  20. Dunno if it works the same way for PS4, but on PS3 and Vita you can only access a cloud save once every 24 hours, so doing it that way might take a while. USB stick was how I did it.
  21. [Release] Shoot That Pizza

    Putting it in the GBA frame makes it seem like a lost WarioWare microgame.
  22. [RELEASE] The Wizard

    After looking at a couple of Game Maker player movement tutorials, I came up with a movement system that's a bit convoluted, but didn't involve a bunch of triangle math. So now diagonal movement is the same speed as horizontal/vertical movement. In addition to resizing the player sprites to something less huge, I put in an energy shield to help represent the reflection radius. I also made it flare in opacity when it reflects, and added a check to that reflection code that makes sure it's faded again before it can reflect to give it a bit of a charge-up mechanic. I'll have to tweak the timing on that to make it actually matter. I also fixed a bug! Because of the order I had serving, reflection, and collision, any serves after the first would act like a reflection - launching the wrong way and making the shield flare. Switching them around fixed it and now it acts like it's supposed to, as far as I can tell.