Korax

Phaedrus' Street Crew
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Everything posted by Korax

  1. Grand ThVmb Auto PC

    Yeah, all the stories about cool multiplayer stuff got me to buy it so I can completely ignore the story.
  2. Dex - Cyberpunk Corp Killer

    So I'm close to the end, and it's been mostly good! I had an issue with a side mission breaking and being unable to complete it, but I haven't really had problems with bugs - until now. There's some sort of late-gave save bug that can cause the game to not properly store the checkpointing, and I lost about 20-30 minutes of progress right as I was close to finishing. The devs are hoping to get a patch out Monday, but it really killed the momentum I had going. I am, however, pleased to report that a melee-focused play style is totally viable! With 5 or 6 levels, you have enough skill points to boost unarmed damage by 50%, get a 3-hit combo that adds another 50% on the third hit, and learn a high kick and a leg sweep. Use augments to make it another +65% and increase armor against firearms, and you can pretty much just charge down any enemy and start smashing their teeth in.
  3. In my mind it keeps transforming into "Gary's Dank O," a poorly-named mmj dispensary. The stories about shared asset weirdness reminded me of something that I noticed, also having to do with BioWare, but not in the creepy way it happens in The Old Republic or Dragon Age: Mass Effect conversation body language. I've played hundreds of hours of the Mass Effect games, and when characters are in conversation mode, there seems to be a common pool of animations that every character uses (as long as they're humanoid). I actually have a couple favorites: a half-step backwards with a slight shoulder-shake as a character settles into a hip-cock, and drawing a flat hand up to the opposite shoulder and then a quick diagonally-downward chop to emphasize something being said. Every time I recognize an animation, there's a quiet cheer in the back of my head as if a cult-film-goer just heard a classic line of dialog. At least some of those animations have made their way into Dragon Age: Inquisition, and it was kind of strange to see medieval warriors using gestures that have been cemented in my mind as things weird space people do.
  4. Rogue Legacy

    I'm surprised this hasn't been a thread yet, especially since the Thumbs just did a pre-podcast stream of it so they could talk about it. That's here: This game is the best. Chris does a good job of explaining the game in the first few minutes, but quickly: It's a side-scrolling platformer with a randomly-generated map and randomly-traited characters. When you die, that character is gone for good, but the gold you collect can be used to buy persistent upgrades and equipment. I just beat it for the first time over the course of some 17 hours and 169 characters (it really ate up my weekend), and went right into the New Game +. There are just so many things I love about it. The music and pixel art are great, the platforming and combat feel really nice, and even the ending had a neat way of framing the events within game elements that had been used up to that point. Check it out at their website, http://roguelegacy.com. There's a demo and a bunch of links to buy it on the digital service of your choice.
  5. P.T (Playable Teaser for Silent Hills)

    Update: Nope! The listing exists in just enough of a form to allow you to initiate the download and then error out when it doesn't find anything.
  6. P.T (Playable Teaser for Silent Hills)

    I was just able to find PT in my download list on the Playstation Store website and add it to my PS4 download queue. I can't check to see if it's actually going to download right now, but it's worth a shot.
  7. I have a small amount of old, rudimentary programming experience, but I bought a copy of Game Maker a little while ago and have been following Tom Francis' videos. I'm keeping it simple to make sure it's something I can do and to (hopefully) allow a good amount of time to tweak things once I get the basic systems ironed out. The first thing that popped into my head was something that I then retrofitted to an episode title: Once a year, wizards from across the land gather to compete to prove that they are The Wizard. They risk their lives in a deadly contest that sees them flinging devastating magic missiles back and forth until one wizard wavers, and is punished for it. Who will lay claim to the title of The Wizard? WILL IT BE YOU???? It's a 2-player pong-esque game where you both control wizards reflecting a wizard-seeking ball of energy back and forth until one wizard fails to reflect it and gets hit. There will probably be a best-of-5 thing to win a round. I got some basic things working last night, so right now I have two controllable rectangles that can fire a homing circle and automatically volley it back and forth when it gets close to them. Next up is making the missile reflection manually triggered, getting the missile collision set up, and implementing alternating turns for missile serving. I have a few ideas for extra tweaks (both mechanical and aesthetic), but as long as the basics work, I'll be happy. I may solicit art at some point, but it wouldn't be much. A few sprites and a play field. Maybe something with simple animation, if I can figure that out.
  8. [No time :(] On Blade

    Campo Santo spin-off delays On Blade to 2016. "We decided that two weeks just wasn't enough to properly realize J's vision," said Jake Rodkin. "With another year to work on it, we think we can release something that's truly On Blade."
  9. Oh, man, the "as you know." It's the sort of thing that high-school-level creative writing classes teach you not to do, but is still everywhere somehow. "As you know, I shouldn't have to tell you any of this because you already know it, but I'll say it out loud just to make sure that any unknown invisible observer isn't confused."
  10. When I fought the two NPC hunters near the cathedral during my second game, I had a bit of trouble with parry timing on the second one (the one with a Tonitrus, I think). I hit him with 2 poisoned throwing knives and just strafed around for a minute as he slowly died in front of me.
  11. Dark Souls(Demon's Souls successor)

    Oh, yes, I forgot about that. For some reason that thing's health bar doesn't show up when you hit it, and it has a fairly large amount of health. It will take a bit of time without any real feedback, but it can die.
  12. Dark Souls(Demon's Souls successor)

    You should be able to just hit it. It can only attack you if you're in front of it, so go for it.
  13. Dark Souls(Demon's Souls successor)

    I recently started replaying Dark Souls with some friends hanging out and watching. Nobody else has much experience with it - either they just haven't played it, or were interested and then bounced off the mechanical difficulty. It's really fun being a sort of tour guide, taking areas more slowly than I might otherwise, pointing things out, and talking about the setting. I even started to make a list of milestones and things to do and NPC's to find as each thing happens to make sure that all the side stuff plays out, too.
  14. I think it's a weird carryover from Dark Souls, where you had "poison" and "toxic." Poison was much more common, and drained your health slowly, toxic was only used by certain rarer enemies, and was just an incredibly fast-acting poison. What's nice in Bloodborne is that an Antidote cures them both, but is DS there was an item that cured poison and a less-common one that cured both.
  15. Screenshots. Shots of your screen.

    Additional anomalous appearances:
  16. I don't think I'd trust a plumber who didn't know you're not supposed to shit in the bed.
  17. I always enjoy it when something is named based on the creator's knowledge of its end-state without any self-awareness of how it might actually be perceived by the story's characters. in Earth Defense Force 2017, the mysterious aliens that show up are immediately and unquestioningly called "The Reavers," then the game spends the first 10 missions pretending that the giant bug attacks couldn't possibly be from the peaceful visiting aliens and it's a huge shock to the world when it turns out to be them.
  18. Screenshots. Shots of your screen.

    Anomalies in STALKER: Call of Pripyat.
  19. [Release] Shadow of Something

    I was worried that I wouldn't be able to find 100% of the things, but then I realized that going to the places and doing the things made the things' places show up on the place-thing.
  20. P.T (Playable Teaser for Silent Hills)

    There's definitely an amount of exaggeration, but when I can load up a Twitter feed and half the things I see are games writers posting some variation of "Silent Hills cancelled ," "mourning" is the word that immediately pops into my head. I also think it's a mistake to use PT as a yardstick for the progress made on Silent Hills. It may be a complete game in its own right, but content-wise, it's an L-shaped hallway with a few small side areas (and I'm really, genuinely not trying to start a "what is game" debate). Unless a large portion of Silent Hills was going to take place in a similar hallway, there's a long way to go from there. All of which should definitely be taken with a grain of salt, because although I like the concept, I didn't find the execution of PT to be very interesting or impressive.
  21. The double-bass-drum-esque thumping of the machine gun is incredibly satisfying. I would probably shoot it non-stop through the entire round if it were possible.
  22. P.T (Playable Teaser for Silent Hills)

    I find the way that the gaming community flip-flops between "hype is killing the industry" and tearing their clothes in mourning of a nebulously-existing possible-game quite interesting.