CatsPoopInShoe

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  1. Point-and-Click Adventure Games, Today.

    I'm doing great even without that as you see. High on oxygen.
  2. Point-and-Click Adventure Games, Today.

    Seems hitting hard will get you a cake. I do not defend Syberia by any means. I think it was a pretty good game, but mostly, as been pointed out, due to score and set piece. I see where he was coming from. I hit with Tsar Bomb because whole thread seemed went totally wrong way. I 'd agree on changing taste.( As nostalgia it will have much of an impact especially on older gamers.) Although genera changed too. Attention to detail is smaller. Writing is still good, but while old games let you enjoy even stupid moves by throwing at you funny lines new p'n'c games seemed to rush story and serving "No, I cannot do that". As been said with Overclocked - they took a step back. For me seems like it was mostly false requirement thrown by other generas. Almost all new games seem short, "casual", 15-minute play and move on. Almost every adventure game review ends with "too short". With pace and rushing the plot new games tend to even lack of good characters. Yes, I 'd agree even on growing tired of it. Tho it seem to me other generas taught us to not invest as much time as old adventure games required. New p'n'c games gone shorter and "faster", tho they still require much more of time investment than other generas. New adventure games lack some bits for good or bad sake. Tho they still provide me much better storyline and enjoyment then most new fps/rts/whatever releases. Pot is almost the same as for any genera. Lot of in it. Need to dig a hand blindly hope for best or girth teeth put snags in nose, search for lego blocks and having fun from putting things together. Time for a stroll . EDIT Don't breath! I'd vote for taste. It was sorth of slapstick where story is not the best part, at least imo. It landed on me well. Tho I don't like slapstick very much. Thing is almost every major release here ( Europe) either FPS or RTS lands in "jewelcase" series. Cheap one, in even one or half year later. While adventure games are still pretty pricey. It comes down to markets and consoles that are not so strong as in USA i guess. I wouldn't count on that to be honest. It's niche as you said, and those don't change too often.
  3. Point-and-Click Adventure Games, Today.

    May I ask quite different question? Isn't that nostalgia turning new games into shit? Maybe thought of "motherfucking ANYTHING-POSTED-HERE" is dropping a fog grenade and you cannot see today's adventure games? I understand admiration for old p'n'c adventure games. I understand point of discussion. But look at this thread! All in here is babling how great were 2-3 games, bitching about Syberia, it's yata-yata-premiere and strolling to HALF-LIFE 2 as influence(sic!) for point and click games ( no examples how 'd that happen). There are still good games in genera. Not always great like Runaway 2 etc. But still good, worth playing. Secret Files series, Art of Murder series, Undercover, Ni Bi Ru. And if you cannot handle them. Time to wipe your ass, clean your diaper and move on granpas. Genera is still strong, still there are players(females tho mostly). There is just not that much of budget for p'n'c adventure games. That's why they might miss a bit and lack behind "those-beloved". Fixed. And yeah. Want know frustration? Play Still Life 2. Stopping by for a shitty-chat while you dieing from a poison is just worth it. Please guys, I seriously don't want sound like total "douche-knows-p'n'c" but for the love of gods. We were supposed to talk about Adventure games TODAY. Oh wait, my Windows clock ain't work right. PS. Yeah, and starting conversation with console version of a S&M if point and click adventures games "are still good/nostalgia works or not/unintuitive controls ar bad" feels to me like asking if RTS' are still good with Halo Wars as and example of awkwardness. Peacu lovu and otheru-shitu-animu. ... ||__::| ||__:: \____ ||_________\