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Everything posted by Hermie
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Hermie#1393, also barely started.
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A+ Thread title would click again. Like most, I had my curiosity piqued when this demo appeared, and my mindloins are wet at the premise playing a cyberspy, but was disappointed when he pulled out the gun. There was one thing I noticed, though. When he pulled up the menu top mess with the light, I'm pretty sure one of the options were CONTROL TRAIN.
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Would the game be Host Master by Tim Schafer?
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I think this phenomena is because of perceived quality versus real quality. Pictures like this one uses elements and clues from pictures with real quality (movie posters, for example), so that your brain makes the connection to something it has indexed as "cool". That, and Photoshop is still looked at like a mystery by many, while "everyone can draw".
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I just got booted out of the game during a god damned cut scene.
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Yeah, I just finished a bachelors degree in film theory. I knew it wasn't a good decision employability-wise, but I still feel the Lizard of Regret on my shoulders every once in a while, especially now that I'm tasked with, you know, finding employment.
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Finished it today, and thought of another dissonance. They've hidden both health pick-ups, gun upgrades/collectibles, and little story pieces around the environment, encouraging you to explore after you finish a firefight. However, whenever you do so, Max or whoever he's with will start complaining, because there's always something in the narrative that should require haste. So in the end Max is combing through a room, looking over desks, grabbing painkillers, looking for the telltale shine from golden gun parts, stopping and whispering to himself; "I'd better get a move on quick, or those scumbags are gonna give me the slip...", continuing around the room, then turning on the TV to watch a cartoon.
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Wasn't meant that way at all! Sorry if I came of harsh. ._. I know Shammack has been work hard to get a job like this, and I was the first to congratulate him in the other thread, because I know he earned it. My brain made the connection now, and thought it amusing. My bad. =/
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Wait so if my girlfriend donates 1k$ to Idle Thumbs do I get a job at Telltale too?
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Don't worry, Nintendo has our back with New U Super Paper Mario Gold Nintendo Land Bros. U.
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Yeah, I really didn't think Ubisoft would top themselves in weirdness from the previous years, but sure enough. Aisha Tyler worked ok as a host, but her counter (a youtube person named "Tobuscus") was just unbearable. Watch Dogs, though? That has some solid potential, if they go deep with the hacking mechanics.
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We're hanging in Steam, bitching about Microsoft right now.
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Idle Thumbs Progresscast #12: The Progresscast Within
Hermie replied to Jake's topic in Idle Thumbs Episodes & Streams
That's badass! Congrats. -
I've had pretty much the same experience. The game feels like it's giving me all these cool toys to play with, but then punishes me if I try to do something cool with them. I currently stopped playing the game because I'm at a rooftop sequence that throws a ton of guys with you, and tops it off with an armor guy that appears with a cutscene, therefore popping you out of cover. And while the color palette is very pretty, it sometimes makes it really hard to distinguish enemies from the environments. Another misguided moment is the sniper sequence near the beginning. Instead of setting up a cool setpiece where you find your vantage point and pick of enemies one by one, protecting your friend, they show a cutscene where your friend runs, then hides, and then puts you in scope mode, making you take out 3-4 dudes, before showing you the guy running and hiding again, and you have to shoot more. It's basically a timed point-and-click adventure game. The game had a lot of these moments, moments that are designed like some that is supposed to, or assumed to be, thrilling, instead making them actually thrilling.
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You're fascinated by interactive art, so it's a good start to try to drill down why you're fascinated by it. So, what makes interactive art unique? The first thought I have is the inclusion of an active participant, where the art is first complete once the participant interacts with it. However, isn't this the case with all artwork? Isn't a piece of art incomplete unless someone reads, interprets, analyzes, appreciates it? (In this case, isn't all art interactive to a point?)
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I didn't get a boner until Hit Man started strangling the gunnuns.
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Branagain.
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Regarding SCII, I didn't like the overarching story either, but I don't think it's the pulpiness that's the problem because the fiction, or at least the terrans, are designed from ground up to be pulpy (they're space truckers that have Sweet Home Alabama on their jukebox). It fits with their setting. In fact, I would go so far to say that one of the reasons SCII's story didn't hit was that they tried to stretch too far outside of the tone that I had already defined. I have yet only played the beta part of D3, but seems to me they lay down a much more serious fantasy tone than SCII, so if it's as pulpy/cheesy as you say, I can definitely see that not resonating. From what people have said in this thread, it seems perhaps the Blizzard writers are suffering from "It's just a video game" syndrome?
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Ah, but Michael states when someone (GOB I think?) says "I need a favor" that "we should put that on our family crest".
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Obligatory Comical YouTube Thread II: The Fall of YouTube
Hermie replied to pabosher's topic in Idle Banter
A surprisingly sharp take on video game trailers: -
I love a good Arrested Westeros:
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I like that PiratePoo's name no longer breaks the forum. I'll hold of on comments about the look until you guys get the theme in order.
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Mine's the Logitech G15, as discussed in the desk thread: I never use the G buttons, other than for a while I had copy and paste on the two lower ones, and that was pretty nice. I haven't gotten the drivers to work since switching to Win7. The LED screen superfluous, but still nice to have a monitor for memory/CPU usage, or what is currently playing. Media controls, mute button and anti-windows-button-switch are all good. All keys feel pretty good, I like a good clack in my keyboards. Also has two USBs on the back.