Sombre

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Posts posted by Sombre


  1. I just checked out my new flat the other day, it's absolutely gorgeous. Like my HOUSE but better. Pics forthcoming on Saturday when I move all my shit properly!


  2. I just got an e-mail through today detailing the date of my move in to my flat. It's in TWO days, which I wasn't exactly prepared for. I'm not sure if I HAVE to move in on that day, or whether it's just "From this date". I'm a jittery bag of nerves at this minute, trying to process everything in my head, and arrange for someone to help me move. Fuck!


  3. I'm big into these "Epic metal" bands, I wish I could think of a better genre description, but hey.

    Stuff like Dream Theater and Symphony X, where its kind of prog rock, but with these big neoclassical style sounding long ass tracks. If anyone can suggest some bands similar to DT, X-Japan and such, I'd appreciate it.


  4. "The gem-to-gem upgrade intent is not to have these huge gaps where you feel like you're lame unless you have level 14 gems in every slot, but as a long term goal for the hardcore min/maxers and PvPers who are going to be playing for a long time and be able to work toward those goals. It's something you can put a little time into just by upgrading the gems you pick up during normal play, so you're constantly able to keep working toward the goal of crafting a level 14 gem. "

    19,683 gems to make a level 14 gem, the grand daddy of gems.

    Sorry, Chris!


  5. It always very much comes across as the style of game where if you didn't play it at the time, or in your "Youth", it's hard to get into. Not because of when they were made, but moreso just the engine and framework of the games. It's not your fault, you've just been "spoiled" by newer things, in comparison.

    In other news, I've played some, but never BEAT one. I might do Full Throttle.


  6. I tried to read the books, and made up to the third one before I realised I had only laughed once. I don't think I like that kind of overly referential angsty teenage humor. Maybe if I read it 5 years ago, it'd be like the bible, but as something that people say is "for gamers", I hated it. Boring, bland characters.

    Bosses dropping money was good though


  7. Finished Twilight Princess. Not much to say that hasn't been already said. It was a good game, with some realy annoying quirks that Zelda games commonly have. Like, not being able to jump, or making precise jumps.

    Still, it was a really tight, well paced 30 hours.


  8. Yeah, I'm coming to assume that "Bioshock" as a brand refers to that kind of old timey steampunky aesthetic that the games thus far have demonstrated. Naturally, in this train of thought, I'm aware that i've become "that guy" who's going crazy over what it means less than 24 hours after it's come out, I'm aware of the irony, THANKS. But it seems that it's less of a Bioshock in the sense of creating an alltogether immersive, underwater experience, and more of a "Check it out, we're doing this crazy futuristic but not take on an alternate history, in the sky!"

    That said, it looks pretty cool. I hope there's bi-planes and/or suspenders


  9. So, seeingg as it has NOTHING to do with Bioshock (I mean it couldn't, right? Unless it had the universes biggest contrivance), why is it called Bioshock? Is it name/brand recognition by now, and this "Style" of game is Bioshock (In the similar vein to Sid Meiers Civilization etc), or am I an idiot who didn't realise you play as Atlas or something.


  10. I know this is a douchey way to respond, but the format of that article is quite possibly the least appealing way they could possibly have presented that information. If it were an audio discussion, I'd consider listening to it, and if they had taken those comments and turned them into an actual piece of writing, I'd consider reading it, but I started trying to read it as is, then scrolled down and saw how long it goes on, and I just can't deal with that much text in a glorified chatlog.

    I really like RPS, by the way! I just don't like this kind of article.

    Yeah for sure. I think the most important things they mention is the idea of it seems like an incredibly done, well polished game, and they consider why the RTS genre hasn't evolved this way early. I think Alec Meer argues that in essence, it's just Starcraft, the perfectly refined, balanced RTS standard, except they have infinite money and resources to make it just that little bit better than the recent relic etc games.I've played some actually on the trial, and at various friends houses. It seems really really good, but the barrier for entry, for multiplayer especially seems relatively steep.

    Naturally, when the trueskill algorithm comes into play more efficiently after several weeks of the game, it will stablisise, but is there any discrepancies so far you've noticed while playing online? I know it's impossible to "Smurf" in the classical sense, but have you found the multiplayer so far to be fair?


  11. I don't agree with this whatsoever. The single-player missions are far more varied and well-tuned in my opinion, and the persistent tech and research component adds a dimension I really enjoy.

    The multiplayer is based on the same gameplay dynamic, but it's not "the same." There are new units, removed units, more race-specific mechanics, better support for various types of queuing, and any number of other things that don't fundamentally change the game but certainly make it much more playable in 2010. Going back to StarCraft 1 would be very difficult for me at this point.

    Then there's the challenge mode, which has absolutely no point of comparison in the first game, and the mapmaking and modding tools, which will clearly produce a far more diverse level of output than the first game did.

    For want of forming my own opinions in a big long post, I think the RPS guys sum things up perfectly here


  12. I'm fairly new to both the cast and the crew, but I like the level of activity and the tone of the posts around here so I might hang around.

    I'm a gaming dad/phd-student from Sweden. Gaming's been a hobby since I got my first Atari 2600 and now probably my biggest pastime. Family and work tend to restrict my game time a bit, but that only makes me enjoy the hours I get even more.

    Oh... almost forgot, 'hi'.

    www.gamerdads.info

    MAKE IT HAPPEN


  13. I'm completely with Sombre on Spirit Tracks and anyone who killed the final boss at the first try is a robot and a fraud.

    I think if it wasn't stylus based, I'd forgive it more. But because you have to

    protect zelda from the mice when shes trying to get her body back

    , and if even ONE hits her, you go back a long way, it's just unforgiveable that the stylus is so irresponsive.

    Grr


  14. I'm surprised at the level of childish or plainly silly opinions about Starcraft 2 going around. I've personally heard garbage in the line of Starcraft Isn't A Real Game, but already geared towards the next two instalments: 'Why should we pay full price for Heart of the Swarm when we already have the multiplayer?'.

    As a game that defines its multiplayer AROUND THAT it's a throwback to the PERFECT RTS though?

    People will latch onto anything...:tdown: