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Everything posted by fallout
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Idle Thumbs 34: The First Age of Extreme
fallout replied to Jake's topic in Idle Thumbs Episodes & Streams
Chris had briefly mentioned some longing to play Castles again, so I just thought I'd mention that Castles 1+2, Stronghold and Stronghold Crusader are on GOG.com. -
The Idle Thumbs Downloadable Content Thread
fallout replied to Chris's topic in Idle Thumbs Episodes & Streams
I like this, but I think it would make more sense to have it stickied. -
Nooooo! Not my couch!
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The Idle Thumbs Downloadable Content Thread
fallout replied to Chris's topic in Idle Thumbs Episodes & Streams
The system works. -
The Idle Thumbs Downloadable Content Thread
fallout replied to Chris's topic in Idle Thumbs Episodes & Streams
Chris! I thought we were promised a screenshot of Nick's Civ4 game. -
Idle Thumbs 33: Where's the Goddamn Thread?
fallout replied to bistromathics's topic in Idle Thumbs Episodes & Streams
Just a bit of a side note on Civ3, in the Civ4 manual, there's a really good writeup from Soren Johnson on the development process and what changes they had to make. It's at the back in the afterwords section.And just a random thought, I've really only found that Civ3 is weak in the sense that you become aware of its holes after a couple hundred hours of playtime. Also (I am bad at organizing thoughts): Civ3 didn't have religion, so naturally vimes would not be able to experience a similar thing. -
Idle Thumbs 32: The Stuff Dreams Are Made Of
fallout replied to Jake's topic in Idle Thumbs Episodes & Streams
Ha, you got me digging around to find some proof of that statement (not that I disputed it, but was curious to see what was out there) and I found this paper (abstract follows):http://www.colinfahey.com/tetris/tetris_theory_mit_lcs_tr_865_0210020.pdf Would be kind of hilarious to have someone find a Tetris algorithm and thus prove that P=NP. -
I'm inspired to keep this going.
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Idle Thumbs 26: Raising the 'Bargo
fallout replied to Jake's topic in Idle Thumbs Episodes & Streams
I played some pretty sweet PCAs in a video game yesterday. -
Idle Thumbs 26: Raising the 'Bargo
fallout replied to Jake's topic in Idle Thumbs Episodes & Streams
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I think it's worth it for the 3 levels that I played. And I typically suck at these kinds of games, so maybe you'll get more out of it!
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"Random" scattering can make for some fun little things. Really, the best part about this thing is that you can make something cool in a few seconds and it'll sound decent. I was considering writing a little script to generate a set of random numbers to feed the Tone Matrix flash program and just see what I could get. 0,0,2304,32,32776,4,2,2,0,12,64,2048,0,65536,0,65536
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Neat little sequencer. I've been having a lot of fun with it. Best part is, you can "copy and paste" your creations! Be advised that vBB tends to throw a default space after so many characters, so either separate them yourself at appropriate spots: 66050, 32770, 16642, 32774, 66564, 32772, 18956, 32776, 65544, 32792, 19088, 32784, 68272, 34144, 19104, 34080 Or, put them in a code block: 65538,32772,16392,8208,69666,34884,17544,8976,69666,34884,17544,8976,4128,2112,1152,768
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I think what killed me (aside from dying all the time) was that it was reasonably challenging and then somewhere in World 3, I'm throwing out lives like they're candy. I think I blew through a dozen lives just trying to get through some levels. I basically gave up at that point. I mean, I could grind for power-ups (whatever that means! ), but I was just so deflated after throwing my head against the wall for hours.Still, it's a fun game and a great concept. I might go back to it sometime, but it's going to be awhile before those wounds heal.
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I picked the full thing up off Greenhouse. It's pretty clever at times and the controls definitely become more manageable as you improve. In the middle of Chapter 2 (halfway through the game I guess) and I'm rotating the world as easily as I would jump from ledge A to ledge B. Just takes some getting used to.
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Just played the demo and holy hell am I terrible at this. Good stuff, though.