
ItsMeYourFriend
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Everything posted by ItsMeYourFriend
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oh, for the people who were playing yesterday, there are some decent certifications that you can get for only 1 cert point so they end up being a good value per cert point type of thing. I'd recommend these starting certs: Infantry: Nanoweave armor for any infantry classes you like to play. It ups your health by 10% medic - nanoregen device. This is your special ability that heals yourself and others around you when you hit 'f'. it recharges slightly faster heavy assault - nanite mesh generator. This is your special ability that puts up a shield around you when you hit 'f', it recharges slightly faster infiltrator - advanced terminal hacking. I'm not sure if you get this by default or not, but this ability allows an infiltrator to hack any enemy terminal and allow your faction to use it. it's great for doing sneaky things like spawning an AMS sunderer in the middle of an enemy base. vehicles: get the first level of the 'acquire timer reduction' for most/all of the vehicles (including the max), it's nice to not have to wait as long to spawn a vehicle get the zoom optics and ammo capacity upgrades for most/all of the weapons on all of your vehicles. It'll help you out a bunch! Each of these certs only cost 1 point and I think getting all of these should only cost you ~25 cert points but will help you out quite a bit. MAKE SURE YOU EQUIP YOUR NEW CERTS ON YOUR INFANTRY AND VEHICLE LOAD OUTS!! It's so easy to forget to equip them! when you end up getting certs for your guns, you'll have them available on any other class that is also able to use that gun. For example, if you get a scope on the default engineer gun, your light assault class will also be able to use the new scope since those two classes are able to use the same gun. anyway hopefully that helps out a bit!
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we were using the in game voice chat, but mine was being a little finicky. Mumble is probably the way to go, but either option gets the job done
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yeah that ended up being a really good time! It was an interesting experience to play a brand new character that didn't have any of the guns or certs that my regular character has, but i didn't feel like i was that hamstrung by it. There were a few times (when we were pinned down in the spawn room by the airplanes and tank) when i really wished i had my other guns available to me because they let me be more effective in certain situations. I still felt like we had a way to fight against whatever came up though!
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and the that's also shared RAM as well, it functions as both the main system RAM as well as the video RAM. The 360 is still able to output fairly decent graphics as well
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this was my assumption when i first heard about it last year, that it would be kind of weird send-up of high school movies or something along those lines. grasshopper is one of those devs that is so consistently out of left field that i was just kind of hoping this game was something that it isn't. at least i think i'll have my expectations aligned a bit!
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is there anything interesting going on with the presentation of the game? one of the reasons no more heroes 'clicked' with me is that there was a lot going just concerning the presentation of the game. For example, at first glance Travis is presented as this badass, stylish video game hero character who is wielding a lightsaber type weapon and has a punk aesthetic but upon further investigation of the character over the course of the game, it's revealed that he's basically a total loser. He's broke, doesn't have a job, is obsessed with things typically associated with nerds (professional wrestling and anime), he can't talk to women and constantly strikes out with crystal, etc. There's also the video game references littered throughout the game, defeated enemies explode into blood and coins, travis will sit at the beginning of a stage (clearly breathing and active) until you press the 'A' button, the old school video game scoreboard tracking the ranking of assassins. The end result was that you had a game that was superficially a beat'em up but was surprisingly interesting and everything coalesced into something great. My worry is that lollipop chainsaw doesn't do that, it appears to merely juxtapose a sparkly, girly aesthetic over the more typically grim setting of a zombie attack and to have an overly sexual protagonist. Is that an accurate summation of the game or is there more going on that hasn't been conveyed in any of the coverage i've seen? Is there any meaning to having this juxtaposition beyond "wow hey they are pretty different" and is there any intention to the main character beyond "hey, here's a sexy girl for all you guys ;)"? (sorry this is kind of rambling, i'm remarkably tired at the moment)
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Idle Thumbs 15: I'll Kill the Last Alien
ItsMeYourFriend replied to Jake's topic in Idle Thumbs Episodes & Streams
it would be difficult for me to agree with your assesment of mirrors edge more. I just stopped playing the game because i couldn't deal with the shitty gun parts. The time trial aspect of it is so much better than the story mode -
last generation you had things like rez and ico and shadow of the colossus and katamari damacy and god of war and that's just on the ps2 (although i guess rez was on the dreamcast first). I don't feel that many of the current generation's games measure up to those.
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i'm fairly disappointed in this current console generation as a whole right now. I don't feel like there have been many (any?) really compelling experiences that we got last generation with things like rez or ico or katamari or half life 2. Most things feel like rehashes and well worn territory and i can't bring myself to care about them at all. I'm sort of hoping the next generation somehow fosters this massive creative output from developers, but i'm not entirely sure how that would happen!
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Idle Thumbs 13: Manipulated Through Time
ItsMeYourFriend replied to Chris's topic in Idle Thumbs Episodes & Streams
i really appreciated the operation neptune reference