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Everything posted by James
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Love you in your loving head, lovehead.
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Grand Thumb Auto XII: Those Damned Thumbs
James replied to Wrestlevania's topic in Multiplayer Networking
Well, I should be there. Hopefully I'll have the DLC, too. -
I love awful GIFs. I also love how the ad looks like it's going to beat you up until you buy something. FUCK YOU, BUY OUR STUFF.
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Am I alone in being really surprised that Killzone 2 didn't do this? The whole presentation seems quite gritty and "realistic" ("realism" in this instance being a style rather than actual closeness to reality); all of the presentation seems geared towards making you feel (buzz-word alert) immersed in this whole urban combat situation. Having disembodied observers for cutscenes seems at odds with all this, and makes it all seem a bit cheesy. Then again, the dialogue is pretty cheesy, too. I guess the trailers left me expecting something a bit different. Oh, it also bothers me a little that some of the interactions with the environment snap you into place for the animation. I found it to be actually quite noticeable in the demo (when you press the button in the lift, for example. I understand that making these animations match up properly is a challenge, but third person games seem to be managing it quite well these days, so I'd have thought a first person game could do a bit better, particularly when there's been so much emphasis on its visual presentation. I would have thought it'd be comparatively simple to slide the view over a few inches and degrees to make things line up properly isn't a huge deal. Then again, I have no experience of such endeavours, so perhaps there's a perfectly reasonable explanation for it.
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Imagine Good video games
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In the early days of his business, my boss did pretty much everything himself. This included editing the photos of the products he was selling. When I joined the company, we were still selling some items with rainbow gradient backgrounds. I simply don't accept that anyone above the age of eight doesn't realize how horrendously tacky that is. Yet I have seen otherwise. The contradiction might well destroy me.
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Yeah, having four players is definitely more conducive to the optimum level of mayhem. Also, it offers more distraction from my appalling performance. We should do it again sometime. WITH OTHERS.
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I don't think I've ever made a conscious effort to mislead anyone with my behaviour online, short of perhaps trying to sound more eloquent than I am in person. Communicating textually will inevitably have some influence on how you come across, and, perhaps more importantly, the absence of immediacy and proximity has quite a marked psychological effect. It's easier to act in certain ways; to be a bit colder, perhaps, or a bit bolder. I don't think I'm a particularly extreme example of this, but I suppose we all view ourselves through distorted lenses. What I can say, though, is that on first meeting in person a friend I'd known online for several years, I was told that I wasn't really any different at all. And neither was he. I think that as much of that was in our learning how to read each other online as any change in the nature in which we spoke to one another; what I mean is that if you know a person, you can get an idea of what the nuances and implications behind the words they're using are. I think, if anything, I probably come across as quite cold and possibly a little grumpy in some of my online communication, partially because of my refusal to use smilies and the like. I actually laugh quite a lot in reality, even if things aren't really very funny (you can thank my fear of awkwardness for that). It's an interesting subject, anyway. I'm sure a lot of the way the Internet is is due to the way it alters how people feel able to conduct themselves. Much of it isn't too attractive, I have to say. I just used a lot of words to say barely anything. I do that in reality, too.
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I generally go to the cinema on Friday evenings, so tomorrow would probably be better for me.
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So ... are we going to make some sort of plan, or do I have to be in a state of perpetual LittleBigReadiness, kind of like those elite military units who have to be within 30 minutes of action readiness at any time, or whatever?
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I know next to nothing about graphic design, but it continually astounds me that an apparently large number of people still think that the atrocious clip-arty stuff they put in their adverts is at all appealing. You have my uninformed sympathy.
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Idle Thumbs UK 2: Conversation Killer
James replied to Marek's topic in Idle Thumbs Episodes & Streams
I didn't understand it either, but it sounded dramatic. -
Beautoful? Games design?
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[quote name=Wrestlevania;104199 Clearly, I am thick. [/quote] Sounds like you had the right idea, but failed to pull it off. So it's less a matter of being thick and more a matter of lacking skill. The solution is to suck less at games. TURN DOWN THE SUCK KNOB. Just to be clear: I'm only joking. I just like saying dumb stuff like that.
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I went with Play.com's Killzone wallpaper, because I prefer my free gifts to be intangible and fleeting. Also, as nice as tin boxes look alone, I think I prefer most of my game boxes to be made of the same stuff. It's some sort of pathetic sense of satisfaction I get from them all lined up in a row. But Rainbow Six Vegas 2 is buggering that up on the PS3 front. If they were all made of tin, that'd be pretty cool. Blimey!
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A friend of mine wants me to get Empire because he likes easy competition. I'm terrible at normal dumb RTSes, so I can only imagine I'd be appalling at the Total War series. I've only really tried one battle, I think. I'd like to be good, but the problem is my lack of a mighty tactical intellect, or something. Perhaps I just need practice. Or an attention span.
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Cool. Now I'm going to look up mod_security. Oh, an Apache thing. Yeah, I don't know too much about that sort of thing at all. Maybe one day I'll properly learn some stuff.
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Yeah, that's kind of what I was guessing in the Fallout thread where this came up. It seems weird that not only are the contents of the post not properly sanitized, they're also executed. Then again, I don't know much beyond the basics of web development. Or programming in general.
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Yeah, that was the most glaringly weird karma thing for me so far.
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You'd hope that that would return something other than a server error. Besides, the following are all fine: /k /kil /killing I'm pretty sure it's a specific keyword.
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Oh crap, I just posted my thoughts on the matter in the Fallout thread. Looks like vBulletin parses some commands preceded by a slash or something. The "bargain" bit is irrelevant. However, observe: /kill? /kill
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Looks like /kill is interpreted as some sort of command. I was originally going to post an inquisitive "bargain/kill?" which was allowed, presumably because of the question mark. It's weird that the contents of posts is parsed like that. You'd think vBulletin would filter for that kind of stuff.