Wrestlevania

Phaedrus' Street Crew
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Posts posted by Wrestlevania


  1. 15 hours ago, Professor Video Games said:

    Here is the original clan for what it's worth:

     

    https://www.bungie.net/en/ClanV2/Chat?groupId=147032

     

    I used to be an admin on it but it looks like that all got reset. If we want to move on to a new one that's fine with me...only real loss is the name.

     

    Ah that's too bad. Looks like the original clan might still be active maybe, but obviously console focused.

     

    So I've updated the description of the new clan I made to be PC-centric; the platform split may help better with creating fire teams anyway.


  2. Currently about halfway through Gears of War 4 on PC. It's a surprisingly good conversion, with a ridiculous amount of graphics options. But even without spending hours fiddling with those, it's running extremely well on my i5-6300 + GTX 960 setup.

     

    More importantly, where I hated the original trilogy for being so achingly earnest and serious, the 4th game's cast are refreshingly light. They even knock on the fourth wall occasionally, delivering sarcastic retorts when you fluff a reload and jam their/your gun.

     

    The Coalition have evidently had a lot of fun with the script in other places too. The main protagonist and one of his sidekicks get into a debate about an in-game lift being “funicular” for example.

     

    As noted in one review I read, the early robot baddies are a bit charmless, and add no character to the trademark cover-shooter combat. However, when the organic enemies turn up a couple of hours in, the AI kicks into high gear (yes I know what I did), and all manner of smart, panic-inducing flanking manoeuvres and sneak attacks become the series norm again.

     

    I think the only thing that might make it even more enjoyable at this point would be co-op. But I'm finding it to be a lot of fun just playing solo.


  3. There are like ten entrances. You'd have to be profoundly unlucky to pick the one this guy happened to be at each time on more than 2 occasions in a row.

     

    Well, as I said earlier, this was with fairly new, low-level characters. So we'd only found the first couple of entrances around the early missions--we couldn't get further into the city as the further districts are too high.

     

    I think it's probably wise just to say that the Dark Zone isn't meant for early characters, even though you can still get in. It's intended as an end-game thing.


  4. Honestly? I've rerolled my character every time a major update has come out (so about 3-4 times since the initial alpha release, I think), and yet it's just so consistently bland. After about 3hrs of continuous play, every time I feel mentally numb and that I'm having trouble recalling anything of what I'm supposed to be doing, except trudging from one marker to the next, hitting/shooting things that get in the way.

     

    The combat feels so stilted to me, particularly with a ranged character. Most of the time I'm shooting stuff offscreen, because you need that distance to either dodge incoming fire in time, or ensure melee enemies walk into enough damage to kill them before they get too close.

     

    I'm just failing, every time, to find much fun here. Despite how much I really want to like it.


  5. I disagree with all the outlets saying there's no story. There is an incredible amount of detail and world building that happens through side missions and intel pickups.

     

    Very much agree. One of my favourite incidental mechanics in the game is its holographic crime scene recreations. I'm finding being able to walk around these (often traumatic) ghosts of individual citizens' lives to be quite affecting, and spurs me on to find out what might have happened to them and others caught in that moment.

     

    Granted, there are a fair few Manly Man's Man archetypes littered throughout the story, doing their typical, tedious Manly Man posturing. But they're not the only properly-formed characters here, which is refreshing—not least for a shooter.