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Everything posted by Wrestlevania
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So, I only got up to episode 16 (I think) of season 3 before losing interest. Am I going to need to watch the rest of season 3, and then Razor, to enjoy season 4 do you think?
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No. I'm deliberately on a media blackout for this one, as I can't stand either the spoilers or the guaranteed bile. Edit: I've just noticed we don't apparently have a Fallout 3 thread yet...
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With the ever-increasing frequency with which people howl about faulty Video game hardware nowadays, I'm more inclined to believe a small minority of people are doing this for a past time -- irrespective of whether there's actually any truth to ever claim out there. Also, I feel this thread title warrants photos of hateful footwear (well, one at least):
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And if the team at Bethesda are indeed referring to additional source material of such calibre as Cormac McCarthy's The Road, it should be pretty fucking harrowing too. I just finished reading it last night and to say it's "bleak" would be a gross understatement. Incredible fuel for helping to mature the Fallout setting, however.
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The Dancing Thumb (aka: music recommendations)
Wrestlevania replied to Wrestlevania's topic in Idle Banter
I've been spamming my various online hang-outs with this link all morning, so apologies if you've seen it at least once somewhere else already (probably Facebook at least). Anyway, it's important: If you have even a remote interest in Electronic music, I suggest you download the latest RA podcast immediately as they don't stay on the site for long. -
Unless I'm mistaken (never played Invisible Wah) the teaser seems to be alluding heavily to the "augments not welcome" atmosphere of the original game, along with ripping the original's memorable music. Where the designers to completely ignore Invisible Wah - which was never cited directly as Deus Ex 2 anyway - why must they acknowledge it by titling the new game #3 in a series? This only shackles them to the plot of Invisible Wah which, by several accounts, was shit compared to the original.
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My 4- and 2-yr old daughters don't rate it, so how could anyone else? It's a hatefully cynical production, with the voice acting obviously done in just a few days. There's no flow to the thing, no emotion and just lots and lots of marketing. I also question why so much of the music used is basically inappropriate for what I'd assume is the target audience. Hosing very young children with Gangsta Pop? Go fuck yourselves, music and film executives.
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That's unfortunate that the brand prevails in this instance, even though it's a completely different technology. Is there a way to quietly remove any StarForce logos from the page layouts?
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The Dancing Thumb (aka: music recommendations)
Wrestlevania replied to Wrestlevania's topic in Idle Banter
I've been trying to find a copy of Yuzo Koshiro's remastered Bare Knucke II soundtrack, released in 2000, with little success. -
That isn't possible without having physical media. The point of StarForce is that it sits, hypothetically speaking, between the disc ROM hardware and the OS software ROM drivers.
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I would assume so -- what would be the point of spending money to region-lock bonus content and not the original product?
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The Dancing Thumb (aka: music recommendations)
Wrestlevania replied to Wrestlevania's topic in Idle Banter
I'm secretly hoping that MS decide to finally see sense and release Phantom Dust outside of Japan and the US, via their new Xbox Classics service on Live. -
Sci Fi's forth-coming "darkly re-imagined Wizard of Oz" series, Tin Man, looks vaguely interesting. And did anyone else spot Discovery's new, hotly tipped Rise of the Video game documentary series which premiered this week? No, me neither. Luckily, it's available for download already via a) the miracle of Google and the use of a particular word which describes 'a violently fast stream'...
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I wish I could bring this dead PS2 I was donated back to life, as that's exactly the setup I'd like to have. Dreamcast is tiding me over though.
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That's fantastic. Hats off to Marek and the rest of the Adventure Gamers team.
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See, that's exactly the kind of thing I had a problem with in the KotORs; it spoilt the sense of immersion.
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It's a bug - and therefore an exploit - and it'll be squashed in short order.
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That's completely subjective. We have no idea how many people are playing the game, nor what their strategies are. I know others have finished this level without resorting to this tactic, just playing the game as intended. Playing the game as intended -- and being very good at it.
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It isn't though -- that's the point! I give up.
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My point was that certain people's expectations seemed to be that you could go anywhere and do anything - in the name of "strategy" - in Call of Duty 4. Which simply is not the case. It's an interactive piece of action cinema, for all intents and purposes, exactly the same as the last 3. It's never been billed as anything other than this either, so why people are getting in a piss about having to go where the game (I suppose) forces you really gets on my nerves. This is how Infinity Ward chooses to create their experiences and tell their little war stories. I actually hoped others would relish the arcade-like difficulty of having to do something like defend a position against swarms of enemy troops until a helicopter arrived. My disappointment is palpable -- so very few people seem to have really understood what's actually being presented in the single-player experience and why it's such a rare and excellent piece of (admittedly very specific) game design.
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The dev platform also makes porting a game to or from PC more simple too, meaning lowered costs for people who are considering a console release to complement their PC title.
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If you're referring to my comment, I didn't appreciate I'd implied that through sloppy writing. I'm not regurgitating anyone's PR diarrhea.
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Season 2 is without doubt some of the best serialised TV I've seen that side of earlier BSG seasons. Agreed, premise does sound good. Would like to know what you thought of it, definitely.