LOPcagney

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Posts posted by LOPcagney


  1. I respect a director who is willing to defend his work in the face of criticism. In fact, I would argue that this is a necessity for any artist. I simply don't respect Uwe Boll's approach to art.

    Obviously, all commercial filmmakers have to reconcile the financial and artistic aspects of their work, and hearing Uwe talk about his films, I get the impression that he falls much more on the commerce side of the process.

    Also, I legitimately believe that his films aren't getting the reactions he wants them to. In his interviews, he seems to seriously think that what he is producing should be widely acclaimed. The rejection he faces isn't part of the artwork since he didn't intend for it to be.

    And he doesn't know how to defend his art in the way that he should be defending it. One artist rolled up a piece of his shit and placed it on a pedestal. Obviously, it's something that is bound to inspire contempt and criticism. And I respect the guts it takes to make that kind of artistic statement. But the moment that artist starts saying something like: "I hate all those retards who think my work is stupid. My piece is better than that fucking piece of shit Guernica"... Respect. Gone.


  2. I have 2 14-day trial keys if anybody is sitting on the fence

    Yes please. I have nostalgia for the original, but I never really got into it any deeper than simply loving the universe. I played it at an age when I cared about the cinematics more than the actual gameplay. I don't know if I have the energy to go back and try to make it through the original again (though I probably should). Bottom line: I'm curious and excited for this one, but I don't have the adoration of the first to make it an easy sell at $60.


  3. I would classify emergent gameplay as any activities allowed by the rules of the game but not specifically programmed. It is gameplay which arises inadvertently from the rules of the game. So, for example, if you set an oil slick in Bioshock on fire, that is not emergent because that interaction was programmed by the developers ("oil slicks are flammable"). However, if that oil slick then lights the splicer standing in it on fire as a result, that is an emergent interaction, since the player is creatively joining two individual rules of the game universe ("oil slicks are flammable" and "splicers are flammable").


  4. Not that I ever got into it myself, but isn't Dwarf Fortress the very definition of emergent gameplay? The entire system is built on volumes of complex rules and associations and virtually everything that comes out of the game is emergent.

    Garry's Mod is another great example. Using only the physics of the Source engine and a couple basic mechanics, people have built some pretty incredible, emergent scenarios.


  5. The first Deus Ex is one of my favorite games of all time, despite all it's glaring flaws. Among many other things it got right, it did a great job of building a universe (characters, locales, technology, organizations, etc.) that felt really cohesive and immersive. The trailer looks like it may be going for a similar effect, although the fact that the game seems to be sliding closer to the science fiction end of the scale despite being a prequel pisses me off. I just hope they get the story and characters right again.


  6. Yeh, I love the Grim Fandango soundtrack. thorn mentioned BGE. I love that soundtrack. It manages to be fairly light and easily enjoyable, like the rest of the game, while still being interesting.

    Also, while I wouldn't call Half Life 2's music memorable, it contributed to one of my most memorable game music moments: When the soundtrack kicks in during the final battle of Episode 2, it just worked.


  7. The problem is 90 of gamers would run through that whole thing in eight seconds saying "nice fantasy castle, fag!"

    Although 9 times out of 10 this would be a pacing issue and not a result of gamers' short attention spans. I'm always impressed when developers manage to craft FPSs (or other action-oriented games) that, through whatever means necessary, encourage the player to become deeply immersed in their environments without going out of their way.


  8. How about the Battlestar Galactica board game? It's interesting. It's a little slow at times, but there's a cool "mafia" element to it. Some people know they are cylons and have to try to subvert the other players without them identifying them. There's a lot of backstabbing.


  9. Are there any 'complete' type mods for this game? Like the ones that got made for STALKER or the recent Fallout 2 one? I'm thinking of starting the first game, but I've never gotten around to it. Some higher res textures might do that.

    Why not just try starting the real game again? Especially for $5.


  10. Ok, I think I need some help.

    There was this game I used to play back on the old XBox. It was a first person shooter, I think. The whole thing took place on this giant ring in space, that's all I really remember about it. There were also a whole bunch of vehicles named after animals. I can't find anything about it anywhere.


  11. You might try turning v-sync on (override it from the driver if there are no in-game option to do it). Since there's no framerate cap without v-sync, it may cause your gpu to overwork and overheat.

    No dice. It has a v-sync option, but it doesn't do anything to stop the overheating. Maybe I should try overriding it from the driver anyway? How would I do that? I've got an XPS M1530 laptop with a GeForce 8600M GT.


  12. Talking about Fucking PC Gaming, I bought both King's Bounty games and they both crash either immediately or within 5 minutes of being in-game. :|

    Did you ever figure this out? I just started playing King's Bounty and it's overheating my laptop like crazy. Apparently it's a common issue that no one knows how to solve. It's so good that I've been alt-tabbing out every 5 minutes to let it calm down, but it's a pain in the ass.