LOPcagney

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Everything posted by LOPcagney

  1. Fresh Indie Game Compendium Extraordinaire

    rRootage By: Kenta Cho Available: Free download Synopsis: Vertical shmup in which you fights bosses sequentially, each with incredibly complex Ikaruga-style "bullet hell" attacks. More:
  2. Fresh Indie Game Compendium Extraordinaire

    Mogura By: Krobon Games Available: Free download Synopsis: Ridiculously wacky yet solid shmup. More:
  3. Fresh Indie Game Compendium Extraordinaire

    Spelunky By: Derek Yu (of Aquaria) Available: Free download Synopsis: A 2D Indiana Jones -inspired platformer set in a randomly generated series of caves. The gameplay is incredibly open-ended and emergent and a lot of the fun comes from exploring the multitude of game mechanics which effect each cave differently depending on the arrangement of objects, equipment, treasure, enemies, and various set-piece-like rooms with their own specific functions and rules. One of the deepest and yet most accessible games I've ever played. More: http://spelunky.wikia.com/wiki/Spelunky_Wiki
  4. Beatles: Rock Band

    How about 60's Bowie? Laughed so hard when I first saw this.
  5. Warren Spector's Disney project concept art

    I loved Sweeney Todd. Mostly because I love the musical, I'm sure, but I thought it was a solid adaptation.
  6. Warren Spector's Disney project concept art

    Speaking of which, has everyone seen the trailer? What's with all the big heads? I love Tim Burton and I want him to prove me wrong, but I'm not sure I like the direction he's taken this time. I'm actually more curious to see Marilyn Manson's version, as it appears to draw inspiration from one of my favorite games of all time.
  7. Warren Spector's Disney project concept art

    Yeah. I mean, the only reason this art succeeds artistically is that the Disney motifs are evocative not of Disney itself but of the commercialism and decadence it represents. If Disney (a company that, by now, I have little to no respect for) is anywhere near this thing, all the beautiful dystopian imagery will be replaced by candy canes, butterflies, and subtle predjudice.
  8. PCs and Consoles and Clouds... Oh My!

    I agree completely. I'm a solo gamer myself. I'm just saying, it's best to keep all options open.
  9. PCs and Consoles and Clouds... Oh My!

    Yeah, and keep in mind that people who buy consoles almost invariably buy computers as well, so tack on the price of a low-grade PC automatically to the cost of a console. In my opinion, this is one of the best arguments in favor of console gaming: It is more social. Even online networking can't beat having both direct and virtual interactions with your opponents (or allies). I guess there's not really a market for local gaming on PCs, but it's one area where they are really lagging behind consoles. Ports of games like Halo could at least leave it in as an option for those who have the peripherals to support it (or maybe they do, I haven't checked).
  10. Best game credit roll/sequence

    The end credits to You Have to Burn the Rope.
  11. PCs and Consoles and Clouds... Oh My!

    I'd throw Assassin's Creed up on that list as well.
  12. PCs and Consoles and Clouds... Oh My!

    Maybe Steam was a bad example, but the point I was trying to make was that consoles and PCs seem to be heading towards the same middleground; a platform that plays and organizes games and downloads and coordinates peer connectivity.
  13. PCs and Consoles and Clouds... Oh My!

    Likewise, services like Steam and whatever Microsoft's game manager is called are slowly making PCs resemble consoles more and more.
  14. PCs and Consoles and Clouds... Oh My!

    It's interesting. When I got my Wii, it was the first console (besides a used N64) that I'd ever owned, and eventually, I fell back in the habit of just playing stuff on my PC because I thought it was easier and more convenient (it's right there, even when you're doing other things). I guess it's just that whatever you're used to feels more natural. Consoles and PCs both have many advantages. I prefer PCs because I like access to indie games (unpublished) and easily downloadable user-generated content for games like TF2, as well as just having access to the PC's library of games, which tends to be more extensive than any one console. Whether that's worth the inconvenience of constantly upgrading to stay ahead of the graphical curve is up to debate.
  15. Point-and-Click Adventure Games, Today.

    Yeah, I had a similar experience with miffy, not having played any of the LA games when they first came out. I started with Grim Fandango maybe 4 years ago. Seeing as none of my enjoyment comes from nostalgia, I can agree with miffy that I feel the genre just has an inherently ageless appeal. I don't know if anyone here has played Fahrenheit/Indigo Prophecy but I played the demo and that's where I think adventure games should go: Bring the games into real-time and script the actions of individual characters, enabling the element of choice to disrupt or direct the order of event productively. It eliminates the "I'm stuck on this one puzzle". Also, has anyone here played any of the old Pajama Sam games (or any of Humongous's games)? Apparently Ron Gilbert was involved with them, and they are the "adventure games" I have the most Nostalgia for, despite the fact that they were marketed as children's games. Can anyone who's played them recently speak on their quality?
  16. Tales of Monkey Island

    A lot of negativity towards EMI on this thread. I'm just in the middle of the first one now (and loving it, of course), so my question going into the series for the first time is: Is the 4th even worth playing? Is everyone talking about frustrating flaws that marred and otherwise good 4-quel or is the whole thing just better left alone?
  17. Well, I bit the bullet and bought the Steam release of Loom. Finished it in under 4 hours (first time playing through). I have to say I was a little disappointed. I didn't play any of the Lucasarts adventures when they were first released (I was more into the Myst series) and the short length along with some minor puzzle frustration left a bad taste in my mouth. Of course, most of the game was fantastic, most of the puzzles were surprisingly logical, and the musical system was a brilliant idea. It just didn't feel as tight or complete as I thought it was going to be. That said, Grim Fandango is still one of my favorite games and these new releases have renewed my interest in the Lucasarts adventures, so I'm going to play through the others (for the first time) as well. I have The Dig, Atlantis, Sam and Max, Full Throttle, and Day of the Tentacle from a few years ago and I eventually want to play through the first 3 monkey islands in order (I only own the third one).
  18. Comment on the Fresh Indie Games Compendium

    I don't know. I agree in most cases, but there are times when YJHSTSTSSMBWYULAOTW
  19. Comment on the Fresh Indie Games Compendium

    AOFAD is incredible. Also, need advice on getting Abuse to run on Vista. It opens a window for a split second then closes it again.
  20. Grand Thumb Fortress!

    Ah, love the pyro. My favorite quote, stolen from someone's spray, is: "Build a man a fire, he'll be warm for a day. Set a man on fire, he'll be warm for the rest of his life."
  21. Natural Selection 2

    So we have to buy this one? Don't know whether I agree with that or not. On the one hand, it looks like Valve is continuing it's tradition of giving innovative indie developers a chance to enter the mainstream. On the other hand, I wouldn't have paid for the original...
  22. Edge of Twilight

    This looks really cool. Reminds me in a way of Alice, which I think really (surprisingly) got the steampunk aesthetic down perfectly. And that Metronome sight hasn't changed in like 2 years. I really hope it's still being made because the first gameplay trailer was just too intriguing to not be made.
  23. Zeno Clash

    It's nice. It is fairly simplistic, and it gets really frustratingly difficult (I've found), but the style is fantastic, and it's a pretty original idea (translating a 2-D fighter into a 3-D space).
  24. Borderlands

    I can accept that I misused the phrase "cel-shading". Anyway, if you knew what I was referring to, seeing as I gave screen shots, why bother arguing semantics? By quoting Wikipedia, I was not only trying to show that there were multiple interpretations of the phrase, but I was trying to legitimize your argument and just get past it; compromise and all that. I may have been a little too eager to prove that my understanding of cel-shading was correct. Let's just stop all this passive-aggression.
  25. Borderlands

    On the other hand... My point is, that's not the point. I don't dislike cel-shading, nor do I see it as an immature stylistic choice. If you'd like to call this something else, that's fine. Let's go with Prince of Persia's "painterly". Either way, the only thing I'm saying is, it works with Prince, I don't see it working so much here. No judgments, just personal taste.