Noyb

Phaedrus' Street Crew
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Posts posted by Noyb


  1. First, EDGE is apparently back on the iPhone store. My mp3 player doesn't even play video, so I haven't had a chance to try it.

    Second, glad y'all enjoyed my game! :D

    Edge Tycoon got 2nd place in the Edge games competition. Short a mere three votes for first. I had too much integrity

    (completely forgot)

    to beg friends and forum-mates for votes. Whoops. :grin:

    Nearly all of the games are short/good enough to be worth checking out.


  2. I don't think there's anyone out there who would love to play a whole Monkey Island game from the perspective of wee little Guybrush having fun in his imaginary world. That's just so... lame.

    It might be fun...

    3HOMeMKANaQ


  3. But overall, it was a ground breaking game at the time. Something other developers should really learn from. (Seriously how many games come out recently where you can shape and mould your own character and really make the story your own?)

    Groundbreaking? Really? :erm:


  4. Oooh. Never got a chance to play the Last Crusade. :clap:

    And Ossk, chill out. Nothing wrong with giving the consumers legal options to buy your products. No one's going to be repaying if they don't want to. It's not like Lucasarts is capable of retroactively shutting down DOSBOX, ScummVM, and all old computers to force people to rebuy the old games. :shifty:


  5. Yep, I'm blind. Didn't notice the

    feather the parrot dropped

    . :grin:

    Just beat it. Deffo one of the best adventure games I've played recently. Laughing my ass off most of the time. The cheeky facial expressions on Dan and Ben were a great touch. Absolutely love the map which gives access to every single room in the game, and the insane amount of time and thought given to inventory item combination dialogues. I hope this ushers in a new era where game writers never use the phrase "I can't use these things together," and where semi-logical solutions have logical responses.

    (I'd put many thumbs up here if they were still working on the forum. :yep:)


  6. Demo was great, although I'm still confused why the industry standard jump button makes my worm fire a bazooka at his feet. I have to overcome at least fifteen years of conditioning to overcome every time I want to jump, and there aren't customizable controls. :(

    Thumb games will probably convince me to get it. Worms multiplayer is a blast. The original Worms Armageddon was one of the first online games I played over a 56k modem. Lost most of my firing intuition over the years, though.


  7. I still remember when they took out half the weapons for the first xbla release, and claimed that removing features was an attempt to make it more strategic. :fart:

    I'll probably still be buying it. :getmecoat

    Edit: And why the hell was "A" fire and "B" jump when "A" is jump in every single platform game ever. I shot a bazooka at my feet so many times because of that design decision. :shifty:


  8. Besides the remake of SOMI coming out next month to XBLA, you'll probably have to get them used. Lucasarts has been terrible at making them available, hence our general surprise at the one-two punch of the remake and sequel.


  9. Found another bug. After the absolutely hilarious scene where

    Dan revives Ben

    , trying to use anything on the

    localized time machine

    makes the game think it's

    Dan trying to put his leather jacket in there

    .

    Not sure what I did to trigger that. I'd send the save file to you, but I'm not sure where they're located.

    And Jake, if you're reading this, get Telltale to contract Zombie Cow to design the next Sam & Max season. :yep:


  10. In the name of IMMERSION I decided to escort

    Dad

    from the West side of the map to the East side. Well, I tried to. About 2/3 of the way, I told him to hide behind a car while I took care of some raiders. When I came back, one of his hands somehow got a y-value of infinity. He had one arm stretching to the sky while his body bounced around and convulsed like a demented marionette. Even if you don't pay any attention the man behind the curtain, he's bound to slip up the longer you talk to the giant, floating head. That's immersion for ya.


  11. Mr Payne is older, twelve years older, and living in Brazil. He’s no longer a cop with nothing to lose, and instead is a bodyguard for a wealthy Sao Paulo family. Rockstar have sent over a bunch of images of the new game, showing our favourite emotionally-tortured slow-mo diving dude in the process of dealing with Brazil’s unpleasantly-armed urban underworld. The game is being developed with the RAGE engine which powered GTA4, although with some modifications, including “brand-new particle physics technology to deliver spectacular, highly advanced close-quarters combat” and “an intelligent cover system”. Rockstar also report that “Bullet-Time, an addiction to painkillers, mature themes and Max’s ever-present internal monologue” will all be present in the new game. So that’s good.

    http://www.rockpapershotgun.com/2009/06/24/max-payne-3-baldys-death-gallery/

    Only played the originals this year, and they still became my favorite third person shooters. I'm pretty skeptical at this point with the original developers still working on Alan Wake, but the purple prose of film noir writing in a Brazilian setting might work.


  12. Haven't had much time to play (only at the

    professor's house

    ) at the moment, but I'm enjoying it a lot! Time travel paradoxes are my favorite puzzles. :woohoo:

    By the way, when trying to run it from the shortcut, AGS crashes before anything happens. Works fine from the actual EXE for god knows why. :erm:

    ---------------------------
    Illegal exception
    ---------------------------
    An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x6C1335DE ; program pointer is +5, ACI version 3.12.1074, gtags (1,100)
    
    AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.
    
    in "room2.asc", line 71
    
    
    Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
    
    An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
    ---------------------------
    OK   
    ---------------------------
    


  13. I found an interesting New Yorker article about American textbook prices a few years ago.

    The average price of a book is around fifty dollars, and many, particularly in the sciences, will run you well over a hundred. A General Accounting Office report released this summer found that, since 1986, prices have risen at a pace of six per cent a year—double the rate of inflation. For critics, such numbers are proof that the publishers are manipulating the market. The dearth of competition in the business is an issue, but the fundamental cause of the price spiral is what economists call an agency problem: professors pick the textbooks, but students have to pay for them.

    [...]

    [Publishers] bring out new, even more expensive editions of popular textbooks every three to four years, in a classic cycle of planned obsolescence.

    [...]

    One publisher says that revision cycles at his firm are pegged explicitly to sales revenues: falling sales means it’s time for a new edition.