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Everything posted by Noyb
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Common mistake. When talking to Elena at the start of the game, DON'T tell her that you prefer to solve problems with your guns. That permanently puts you on the ACTION path. Instead, tell her that you prefer to solve problems with your brains, which should shift you onto the WITS path.
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GameDevStory is $0.10 today, along with some other stuff on the official Google app store. And for non-sale games I've played recently: ChuChu Rocket - Port of the Dreamcast puzzle game. Awful load times and missing human v. human multiplayer from what I can tell. Game is still entertaining. Cut the Rope - Charming at first, then starts demanding more precision than you actually have control over and confusing timing puzzles with actual puzzles like every other puzzle game ever. Enviro-Bear 2000 - Who is driving? Bear is driving! How can this be?! These Robotic Hearts of Mine - Solid spatial reasoning puzzle game. Vanitas - Tale of Tales' notgame about shaking a box full of random crap to minimalist string accompaniment.
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From Hatoful Boyfriend, a pigeon dating sim which is a thing that actually exists.
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Like Hermie, I am really enjoying the irony that Microsoft banned* the winner of a Children's BAFTA for being unsuitable for children. *Enforced draconian, inconsistent rules on sexual content in Xbox Live Indie Games that prevented its release. On the same console, an of-age user can download movies containing images of actual nude women (e.g. Harold & Kumar: Unrated), and play a game in which Duke Nukem can violently euthanize topless, sexually-abused women.
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English Country Tune By: Increpare Available: Developer Website (PC/Mac) and App Store (iOS) Synopsis: One of the brightest and most prolific indie developers has made a polished and deep puzzle game that makes block pushing fun again. More: Edge Review (Warning: mechanical spoilers). SbshRb8MJIU
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"Facebook games have completely nailed entertainment. The only escapism more perfect is suicide." -- IGN.com
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Moral guideline. So long as you didn't already use the codes yourself, they should work once to activate on anyone's Steam account.
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I remember Munch's Oddyssey being rather shit when I first played it on the Xbox. Respawning without penalties killed the feeling of vulnerability from the first games, and led to some tedious game sessions where I just had Abe slap an entire slig army to death over the course of several lives. And I wasn't a fan of limiting your possession ability through collecting green spores instead of situationally through finding a hiding spot that wasn't in view of enemies or those zapping drones.
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(Source/Artist: Lisa Hanawalt)
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"Cortana remains weirdly sexy." -- IGN.com
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Oh, oh god. That GUI. That font. My eyes. (via SUPERFLAT WORLD)
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Not a parody. Actual IGN content. Xsd05eGU6YU
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So 3-5 years down the line when EA shuts down their servers to save money, no one will be able to normally get the best ending?
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"What GTA V Can Learn From Batman: Arkham City" -- IGN.com
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Save-stated my way through Zelda 2. Man, that was a frustrating game. Poorly telegraphed puzzles to get items required to progress through the main dungeon. ( ) Insanely difficult combat. Crueler level design than a Mega Man game, made even worse by frequent repetition of room elements and a total lack of the maps from every other zelda iteration. I can see why it gets a bad rap. What's odd is that when playing it, I kept remembering aspects of Demon's Souls/Dark Souls reviews, at least in regards to punishing difficulty, losing progress (getting a game over resets your unbanked experience points), and a relatively small world made to seem so much larger via incremental progress. Haven't played them. I'm curious how they actually compare.
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Ah, so the six consist of one already-announced game, two ports, one iOS app, one DLC, and one new Kinect game.
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Totally looking forward to the followup on RPS! There's a large mix of engines and tech involved: Unity, Allegro, KNP and other Klik products, Game Maker, Construct, Flash, Ren'Py, AGS, an even some Inform z-code text adventures. There was a push from the organizers to port the KNP games to either flash or the 64-bit compatible MMF format. Not sure if all of the games did this, but all of mine at least are runnable in 64-bit windows, and all but one are compatible with Macs.
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Have a few silly, little games in that IGF Indie Pirate Kart that's been making the rounds: http://www.piratekart.com/
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I guess that's why Double Fine self-published.
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If you want something more curated, the AV Club has been going through Batman: TAS: http://www.avclub.com/tvclub/tvshow/batman-the-animated-series,149/